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Delta Force Anything to do with the Delta Force series of games, DF1, DF2, LW, TFD, BHD, DFX, AF etc.

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  #1  
Old 07-03-2003, 11:38 PM
Paulie Walnutz is offline Paulie Walnutz
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Animation List for bhd editor?

Does anyone have a description list for the animations to use int he Black Hawk Down Editor, I know some from opening the misision files from the game, same for the Dialod ID list.
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  #2  
Old 07-29-2003, 09:18 PM
DizAsTeR ! is offline DizAsTeR !
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Sorry, but no. I would like a copy if anybody has one. I will try and make one myself.
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  #3  
Old 07-30-2003, 12:45 PM
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i doo if this will help out, i think this is the WAC animation list only - not the anim from the MED.

it was posted by lumppari74
@ dfarena


ALL ANIM_MOVES BY ADM-SLOT NUMBERS (INCLUDES UNLISTED)
-- ADDED INFO : These are WAC-file anim_moves, not MED part animations.

1 anim_idle
2 anim_idle_2
3 anim_idle_3
4 anim_idle_4
5 anim_idle_5
6 anim_idle_6
7 anim_idle_7
8 anim_idle_8
9 anim_idle_9
10 anim_idle_10
11 anim_idle_11
12 anim_idle_12
13 anim_?unlisted?
14 anim_?unlisted?
15 anim_idle_look
16 anim_idle_look_2
17 anim_attack
18 anim_attack_2
19 anim_attack_3
20 anim_attack_4
21 anim_emote_1
22 anim_emote_2
23 anim_emote_3
24 anim_emote_4
25 anim_emote_5
26 anim_emote_6
27 anim_emote_7
28 anim_emote_8
29 anim_emote_9
30 anim_climb_idle
31 anim_climb_up
32 anim_climb_top
33 anim_climb_down
34 anim_climb_right
35 anim_climb_left
36 anim_run_forward
37 anim_?unlisted?
38 anim_?unlisted?
39 anim_?unlisted?
40 anim_?unlisted?
41 anim_?unlisted?
42 anim_?unlisted?
43 anim_?unlisted?
44 anim_walk_forward
45 anim_?unlisted?
46 anim_?unlisted?
47 anim_?unlisted?
48 anim_walk_back
49 anim_?unlisted?
50 anim_?unlisted?
51 anim_?unlisted?
52 anim_?unlisted?
53 anim_?unlisted?
54 anim_?unlisted?
55 anim_?unlisted?
56 anim_?unlisted?
57 anim_?unlisted?
58 anim_?unlisted?
59 anim_?unlisted?
60 anim_?unlisted?
61 anim_?unlisted?
62 anim_?unlisted?
63 anim_?unlisted?
64 anim_?unlisted?
65 anim_?unlisted?
66 anim_?unlisted?
67 anim_?unlisted?
68 anim_out_of_ground
69 anim_post_attack
70 anim_swim_idle
71 anim_swim_forward
72 anim_wash_idle
73 anim_wash_walk
74 anim_wash_run
75 anim_reload
76 anim_swim_attack
77 anim_cover_idle
78 anim_cover_run
79 anim_cover_attack
80 anim_cover_attack_2
81 anim_hold_rope
82 anim_jog_forward
83 anim_crawl_forward
84 anim_crawl_attack
85 anim_guard
86 anim_pre_attack
87 anim_run_attack
88 anim_run_away
89 anim_burn
90 anim_burn_2
91 anim_burn_3
92 anim_burn_4
93 anim_hover
94 anim_sit
95 anim_roll_left
96 anim_roll_right
97 anim_emplaced
98 anim_emplaced_2
99 anim_guard_attack
100 anim_run_2
101 anim_run_3
102 anim_wounded_walk
103 anim_wounded_run
104 anim_grenade_1l
105 anim_grenade_1r
106 anim_grenade_2l
107 anim_grenade_2r
108 anim_dragger_idle
109 anim_dragger_walk
110 anim_draggee
111 anim_swim_back
112 anim_swim_left
113 anim_swim_right
114 anim_?unlisted?
115 anim_jump_loop
116 anim_guard_look
117 anim_guard_leave
118 anim_guard_cover
119 anim_stop
120 anim_?unlisted?
121 anim_?unlisted?
122 anim_?unlisted?
123 anim_?unlisted?
124 anim_?unlisted?
125 anim_?unlisted?
126 anim_?unlisted?
127 anim_?unlisted?
128 anim_?unlisted?
129 anim_?unlisted?
130 anim_?unlisted?
131 anim_?unlisted?
132 anim_?unlisted?
133 anim_?unlisted?
134 anim_?unlisted?
135 anim_?unlisted?
136 anim_?unlisted?
137 anim_?unlisted?
138 anim_?unlisted?
139 anim_?unlisted?
140 anim_?unlisted?
141 anim_?unlisted?
142 anim_?unlisted?
143 anim_?unlisted?
144 anim_?unlisted?
145 anim_?unlisted?
146 anim_?unlisted?
147 anim_?unlisted?
148 anim_?unlisted?
149 anim_?unlisted?
150 anim_?unlisted?
151 anim_?unlisted?
152 anim_?unlisted?
153 anim_?unlisted?
154 anim_?unlisted?
155 anim_?unlisted?
156 anim_?unlisted?
157 anim_?unlisted?
158 anim_?unlisted?
159 anim_?unlisted?
160 anim_?unlisted?
161 anim_?unlisted?
162 anim_?unlisted?
163 anim_?unlisted?
164 anim_?unlisted?
165 anim_?unlisted?
166 anim_?unlisted?
167 anim_?unlisted?
168 anim_?unlisted?
169 anim_?unlisted?
170 anim_?unlisted?
171 anim_?unlisted?
172 anim_?unlisted?
173 anim_?unlisted?
174 anim_?unlisted?
175 anim_?unlisted?
176 anim_?unlisted?
177 anim_?unlisted?
178 anim_death_bullet_hip_forward
179 anim_death_bullet_hip_right
180 anim_death_bullet_hip_back
181 anim_death_bullet_hip_left
182 anim_death_bullet_torso_forward
183 anim_death_bullet_torso_right
184 anim_death_bullet_torso_back
185 anim_death_bullet_torso_left
186 anim_death_bullet_head_forward
187 anim_death_bullet_head_right
188 anim_death_bullet_head_back
189 anim_death_bullet_head_left
190 anim_death_bullet_rightshoulder_forward
191 anim_death_bullet_rightshoulder_right
192 anim_death_bullet_rightshoulder_back
193 anim_death_bullet_rightshoulder_left
194 anim_death_bullet_leftshoulder_forward
195 anim_death_bullet_leftshoulder_right
196 anim_death_bullet_leftshoulder_back
197 anim_death_bullet_leftshoulder_left
198 anim_death_bullet_rightarm_forward
199 anim_death_bullet_rightarm_right
200 anim_death_bullet_rightarm_back
201 anim_death_bullet_rightarm_left
202 anim_death_bullet_leftarm_forward
203 anim_death_bullet_leftarm_right
204 anim_death_bullet_leftarm_back
205 anim_death_bullet_leftarm_left
206 anim_death_bullet_righthand_forward
207 anim_death_bullet_righthand_right
208 anim_death_bullet_righthand_back
209 anim_death_bullet_righthand_left
210 anim_death_bullet_lefthand_forward
211 anim_death_bullet_lefthand_right
212 anim_death_bullet_lefthand_back
213 anim_death_bullet_lefthand_left
214 anim_death_bullet_rightthigh_forward
215 anim_death_bullet_rightthigh_right
216 anim_death_bullet_rightthigh_back
217 anim_death_bullet_rightthigh_left
218 anim_death_bullet_leftthigh_forward
219 anim_death_bullet_leftthigh_right
220 anim_death_bullet_leftthigh_back
221 anim_death_bullet_leftthigh_left
222 anim_death_bullet_rightcalf_forward
223 anim_death_bullet_rightcalf_right
224 anim_death_bullet_rightcalf_back
225 anim_death_bullet_rightcalf_left
226 anim_death_bullet_leftcalf_forward
227 anim_death_bullet_leftcalf_right
228 anim_death_bullet_leftcalf_back
229 anim_death_bullet_leftcalf_left
230 anim_death_bullet_rightfoot_forward
231 anim_death_bullet_rightfoot_right
232 anim_death_bullet_rightfoot_back
233 anim_death_bullet_rightfoot_left
234 anim_death_bullet_leftfoot_forward
235 anim_death_bullet_leftfoot_right
236 anim_death_bullet_leftfoot_back
237 anim_death_bullet_leftfoot_left
238 anim_death_grenade_forward
239 anim_death_grenade_right
240 anim_death_grenade_back
241 anim_death_grenade_left
242 anim_death_fire
243 anim_death_pungi
244 anim_death_drown
245 anim_crawl_die
246 anim_?unlisted?
247 anim_?unlisted?
248 anim_?unlisted?
249 anim_?unlisted?
250 anim_?unlisted?
251 anim_?unlisted?
252 anim_?unlisted?
253 anim_?unlisted?
254 anim_?unlisted?
255 anim_?unlisted?
256 anim_?unlisted?

Numbers are actual ADM-slot numbers. So ie ssnAnim(ssn, 238) and ssnAnim (ssn, anim_death_grenade_forward) will both have the same effect (nade to front of the ssn)ssn gets blown up/back)). These are only anims, so the ssn in question wont actually die, but remains on the ground alive. ( Kick the ssn around, try this)

if random 4 and elapse 3 then
ssnanim ssn, 238
else if rnd 3 then
ssnanim ssn, 239
else if rnd 2 then
ssnanim ssn, 240
else if rnd 1 then
ssnanim ssn, 241
endif
endif
endif
endif

Or get stoned to death by neutral blind civilians with anim_idle_9..

Some anim_moves works only for certain type of people and makes rest of them buggy. Some moves are for military units, some for civilians, some are used in special cases, ie. hold_rope is used automatically when fastroping. Some moves must be made after another move, or it messes it up. ie. how you roll_left, if you are standing.

Most of the anim_move_names are pretty much self-explainatory, but i´m working on list, what does what, what works for who, and special conditions required etc..
I´ve had great fun working with these, allthough i´ve spent lots of time to get this list together, but so what this is what i want to keep doing..
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Old 07-30-2003, 01:58 PM
DizAsTeR ! is offline DizAsTeR !
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Sweet! Thanks man
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  #5  
Old 07-30-2003, 02:01 PM
DizAsTeR ! is offline DizAsTeR !
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whoever made that list.... Do you have an animation for the blackhawk crashing? Remember on the level it showed it spinning and fallng not just blowing up and droping to the ground like a rock.
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  #6  
Old 07-30-2003, 04:51 PM
E.Valencia is offline E.Valencia
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i dont think thats an animtion is it?
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  #7  
Old 07-30-2003, 04:57 PM
E.Valencia is offline E.Valencia
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yea i just tested its not an animation its area triggers and stuff tell me if u want to know how to do it
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Old 07-30-2003, 07:09 PM
DizAsTeR ! is offline DizAsTeR !
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Yes plz!! I hope it does not just blow up :-\

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  #9  
Old 07-30-2003, 07:19 PM
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DizAsTeR its another thing that will not work so good in multiplayer maps.

It will be ok for people playing at the time it gets destroyed
But if someone joins after it is downed they will see it on their
computer as if it landed with rotors still turning.

Just thought I would comment on that......

when I make maps I put in hidden triggers so things happen such as crashes like a UN truck crashing into a building and blowing up ect. Its ok if you always have a full server but it messes the whole thing up if someone joins after the triggers have gone off.
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Old 07-30-2003, 07:23 PM
DizAsTeR ! is offline DizAsTeR !
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Yeah but I'm running on a 56k modem. A.K.A. 600 plus ping . So I don't play online. I only make Single Player maps anywayz.
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  #11  
Old 07-30-2003, 07:25 PM
Sal UK is offline Sal UK

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  #12  
Old 07-30-2003, 07:27 PM
DizAsTeR ! is offline DizAsTeR !
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Stupid AOL

Stupid Dial Up Modem
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  #13  
Old 07-30-2003, 07:33 PM
DizAsTeR ! is offline DizAsTeR !
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E. Valencia... ya gonna tell me how to do it ?
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  #14  
Old 07-30-2003, 09:26 PM
E.Valencia is offline E.Valencia
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ok
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  #15  
Old 07-30-2003, 09:35 PM
E.Valencia is offline E.Valencia
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ok first u must make the waypoints and set it up to fly... Then you goto Edit>Area Triggers.Make one say we called it CHOOPER DIE click ok. put 2 area triggers in and go to there item atributes then the top right corner where it says Number put in the area trigger number click ok. move it to the last waypoint or so cuz thats what gunna make it blow up. go to events. Name the event something then double click <<New Trigger>> then set it up like this...
Trigger Type:SSN
Trigger Condition:Area Trigger
SSN:select the chopper
Area:slect the area trigger in the case its CHOPPER DIE
click ok.
Double Click <<New Action>> set it up like...
Action Type:Kill SSN
SSN: select the chopper
click ok. click ok on the events box and your done now it will explode in the air when it hits that area trigger!
l8r bro
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  #16  
Old 07-31-2003, 04:22 PM
E.Valencia is offline E.Valencia
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Diz i think ur talking about Irene and it didint show it falling it just showed it going in circles with smoke
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Old 07-31-2003, 07:17 PM
DizAsTeR ! is offline DizAsTeR !
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O well

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  #18  
Old 07-31-2003, 09:27 PM
E.Valencia is offline E.Valencia
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lol
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