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Delta Force Anything to do with the Delta Force series of games, DF1, DF2, LW, TFD, BHD, DFX, AF etc.

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  #1  
Old 08-09-2005, 10:57 AM
douwe_jr is offline douwe_jr
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enemy in/out tunnels

i made a tunnel in my map with enemy in there, this has something to do with the last objective in my map. when i test it it works fine but when i play the mission from the start the enemy`s are not in the tunnel. the only enemy who is in there is the one you have to kill to clear the objective.

i dont know what i`m doing wrong, i even build the tunnels multiple times to make sure they are lined up correctly.

all of the decorations stay in the tunnel as well, help me guys
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  #2  
Old 08-09-2005, 10:59 AM
Steve is offline Steve
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i cant quite remember exactly, you should try putting the guys -1 of the z height of the tunnel, or +1 of the tunnel. if you know what i mean.
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  #3  
Old 08-09-2005, 11:03 AM
douwe_jr is offline douwe_jr
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i know what you mean i tryed that allready i`m workin on this for the last 6 hours but they spawn some where else or they completely vanish, sometimes they are on the ground (z value 0) i dont understand this anymore
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  #4  
Old 08-09-2005, 11:12 AM
douwe_jr is offline douwe_jr
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do you mean -1 or +1 of the floor of the tunnel???
or the roof of the tunnel
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  #5  
Old 08-09-2005, 01:04 PM
Steve is offline Steve
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foor of tunnel.
i just cant remember the exact value that helps this situation.

i think you put them above the tunnel floor (+1) tbh rather than the exact height of the floor.

there is a slight delay when the map loads so the AI kind of drop a bit when the rest of the map loads. so if they are at the exact height as the tunnel floor, there is a chance they can drop through the floor into the void below the comp then usually renders/clips/glitches them on the surface.

sry but i'm remembering back to land warrior here ( 4 years ago ).
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  #6  
Old 08-09-2005, 02:34 PM
Lucky is offline Lucky
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your right steve it is +1 of the floor of the tunnels
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  #7  
Old 08-11-2005, 11:32 AM
douwe_jr is offline douwe_jr
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thanx steve this is verry usefull. i was really strugglin with this and now i think my map is finally finished, i only have to let some friends test em first. after that i will get the mission on this site.
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