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Delta Force Anything to do with the Delta Force series of games, DF1, DF2, LW, TFD, BHD, DFX, AF etc. |
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#1
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How to I put music to my maps?
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#2
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All music must be in wave form or the music won't play. Also most full songs run around 3-4 megs each. i use POWER SOUND EDITOR to make my sound waves. also read the comment STOMPEM posted below this one. have fun.
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#3
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First you may need to understand how the WAC works with sound files.
Dave61's DFX/DFX2 Website You may use various script methods to achieve it. The most simple way is to use the waveready command in the WAC but there are other more complex methods and there are limitations. FORMAT: 16bit PCM Wave CHANNELS: x1 Mono recommended BITS PER SAMPLE: 16 FREQUENCY: 41100Hz - 8000Hz // plays once if waveready() and never() then wave("yourwavefile.wav") endif //plays as loop if waveready() then loop wave("yourwavefile.wav") end endif |
#4
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stompem please check this
WARN: THIS NEEDS SO MOD Permissions: You are not allowed to alter anything in the map except modifying the WAC file and if the thing you modify is important to make the music You are allowed to play the mission Link: https://dl.dropboxusercontent.com/u/...Evacuation.rar Last edited by flamerboy67664; 05-08-2014 at 11:32 PM. |
#5
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Quote:
Also it's generally considered OK to modify maps in the process of learning how to map yourself but morally it's wrong to publish them as your own. |
#6
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Have you found something wrong in my WAC file?
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#7
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What WAC file is that?
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#8
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Evac.WAC
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#9
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// plays once
if elapse(1) then text("Music: Top Gun: Hard Lock soundtrack 13") wave("topgun13.wav") endif //rain if elapse(1) then rain(100) overcast(70,30) skyspeed(80) endif Contents of my WAC |
#10
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Here is your WAC corrected and the wave file converted in the attached ZIP file.
It was in the wrong format and too large. All working now. Looks like the file didn't upload. Still too large, I got it down to 2.8MB You need to compress the sound file and make it mono. Just wait a minute I will upload it to my server for you. // plays once if past(1) and waveready() and never() then text("Music: Top Gun: Hard Lock soundtrack 13") wave("TGHLTRACK_13.wav") endif //rain if ontick() and never() then rain(100) overcast(70,30) skyspeed(80) endif |
#11
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Download your sound file here...
TGHLTRACK_13.zip Please let me know when you get it so I can clear the file. |
#12
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Done stompem, thanks for the help, all working now.
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#13
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Quote:
if elapse(1) then // This will repeat the wave file every 1 seconds and most likely fail text("Music: Top Gun: Hard Lock soundtrack 13") wave("topgun13.wav") endif //rain if elapse(1) then // In this the weather will work but the WAC will be firing every 1 seconds rain(100) overcast(70,30) skyspeed(80) endif You need to use and never() then to make it fire once. If you want it to repeat it, the elapsed time must be of longer duration than the period of execution. IE a 2 minute wave (=120 seconds) the recommended elapsed time would be 121 - IE: if past() and elapse(121) and waveready() and never() then if past() start playing immediately the player enters the game elapse(121) wait 121 seconds waveready() tells the engine to wait until there is no other sound playing. never() then execute once |
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