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Delta Force Anything to do with the Delta Force series of games, DF1, DF2, LW, TFD, BHD, DFX, AF etc. |
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#1
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I cant do it
Hey guys, ive been makng maps for ages now and i still cant get tings to tilt, i can do all that stuff in "item attributes" but i cant seemto make things tilt over instread of just making them go vertical or horizontal
If u stilldont know wat i mean let take this for a small Example. Im makingthis bridg map and i want to put a car accident on it. Instead of putting the cars up[side down, How can i put them on there side. Please let me know if u know. Cheers.
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#2
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No its not possible to put the cars on their side, Its just the way the models are created.
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#3
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i dont no either i`ve been trying to figer out to sry can`t help
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#4
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You can shoot a car that moves. Then vaporize that car while still burning. Teleport the parked version of the same car to a teletarget exact where the car exploded. Don´t forget to change the pitch to a tilted porsition of the parked verion before teleport. And match the blue/red lines in 3d-wiev togheter with the targetmarker.
The tilt of a car is made forwards or backwards and will not work with cool rollovers on their sides. This is´nt looking wery pretty in my testmap. But with patience and lots of tweakin´ you can get there or very close to it. If it is a SP mission you can add some particel effects like more fire and smoke, all wraped into a great crashsound. From the far, it can look/sound cool. I can understand what you looking for, and this is not a good solution, but is the closest i could get in my test over a small time. I can only hope that you´ll carry on with this map-experiment and post the result here. All for one. --Anyone intressted in my testmap. PM me. I dont say I have the anwer to it, just one idea to start out with. |
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