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Delta Force Anything to do with the Delta Force series of games, DF1, DF2, LW, TFD, BHD, DFX, AF etc.

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  #1  
Old 09-20-2014, 03:20 PM
MAJWIZ is offline MAJWIZ
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Flak

How do you set up the WAC FILE to make flak? Or isdone in the event file. I need it to explode for the whole game.
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Old 09-21-2014, 01:43 AM
Guest001 is offline Guest001
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Use the event editor to setup the effects-

Make a teleport target and set it in the air or wherever and then create your chosen effect at the target...


You can also use wac script with variables, ssnarea detection or any other sort of suitable trigger.
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Old 09-21-2014, 01:50 AM
Hellfighter is offline Hellfighter
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Quote:
Originally Posted by stompem View Post
Use the event editor to setup the effects-

Make a teleport target and set it in the air or wherever and then create your chosen effect at the target...


You can also use wac script with variables, ssnarea detection or any other sort of suitable trigger.
just came to my mind is all>
that remind me of tanks shooting off round in DF2

a guy use claymore (maybe like 5-10) on target area were round would hit the dirt (place under terrain) and on end of the tank cannon (1-3) blast out the round from!

DF2 never had action tank in it, they basic static tank sitting there all day long
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Old 09-21-2014, 07:41 AM
Guest001 is offline Guest001
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This example sets an effect off every second.

---------------------------------------------------------------------------------
In the event editor

if v50,1 then create particle effect at target 1 etc...

set 10 variables - v50,1 to v50,10
---------------------------------------------------------------------------------
Then in the wac
This script will trigger the effects approx. every second at 10 different targets then reset and do it all over again...

if past(1) then
inc(v50)
endif

if eq(v50,11) then
set(v50,0)
endif

Last edited by Guest001; 09-21-2014 at 02:20 PM.
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Old 09-21-2014, 09:40 AM
MAJWIZ is offline MAJWIZ
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Thanks for the help.
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