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Delta Force Anything to do with the Delta Force series of games, DF1, DF2, LW, TFD, BHD, DFX, AF etc. |
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#1
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Vehicle Waypoints
Can you give me some condensed advice on how to make vehicles more or less AI and follow a waypoint? For example, have a Chinook take off once you board it in the back and transport you to a certain point by itself?
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#2
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Set your waypoints, redirect an AI to the chopper, then create an event that says:
If (whatever your trigger is) then redirect SSN (the chopper ssn) to follow the Waypoints. |
#3
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redirect ai to chopper is a bit vague.
redirect the person to follow the chopper to get in it. |
#4
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Quote:
EVENT 1 If (no trigger needed) Then redirect ssn (AI ssn) to 125-(ssn of chopper) EVENT 2 If event 1 has been triggered then redirect SSN (the chopper ssn) to follow waypoints |
#5
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Sybell use that, it sounds good.
but first put an area trigger in the heli then ad another IF to event 2. \ssn-player in the area trigger/ |
#6
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Quote:
Mstenger404 Also,try : TRIGGER If player attached to SSN (AI should be already in drivers seat of the chopper by now) or if player standing on SSN (chopper SSN) and event 1 has been triggered ACTION Then redirect SSN (chopper) to follow Waypoints |
#7
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#8
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LOL |
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