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Delta Force Anything to do with the Delta Force series of games, DF1, DF2, LW, TFD, BHD, DFX, AF etc. |
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#41
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Search for maps by Crazy Horse in DFX1 returned with 67 maps (NO SP)
many TDM, CTF etc etc with 500+ downloads..appears to be shy of individual mapping?? however shows great promise, please consider? |
#42
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DFX2 cheap as now... $20 Convincing graphics. Last edited by Guest001; 03-24-2011 at 08:48 AM. |
#43
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Funny that I leave multi player maps to others. Maybe try one on wooden docks over water.
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#44
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We were a DF1 CTF squad. CTF is TDM with BAIT. We love it. When DF2 came out, most of the cheaters left and went to the new game, so we stayed in DF1. Then LW came out and a LOT of cheaters went there, so we went back to DF1. Every time a new title came out, DF1 became more fun to play. We stayed there until DFX came out, as it was initially touted as DF Reloaded... a remake of DF1 but with better graphics. Turns out graphics were great, but game physics had changed. In DFX, the rescaling of the soldier height made the (DF1) terrain much l a r g e r. The DFX soldier runs more than 10% faster (world class sprinter speed, at that) but since he's on a larger scaled DF1 terrain, it takes him a LOT longer to cover the ground that we knew like the back of our hand in DF1. Running across the floor of the ice field on Ice Floes in DF1 was not a problem. In DFx- it takes a week, and then, if you make it to the rim, most places a .50 cal shot wont make it to the tower. In DF1 I carried the MP5 and supressed 22... don't even get me started on the kill cam. Anyway, the changes were glaring to the 'old schoolers', so in an attempt to provide some sort of familiarity to those disappointed with how long it took to cover the same area in DFx they had been covering for 7 years, I made a lot of close quarter maps like we were familiar with. I can tell you, there is no way one team can collect 32 flags on the Three Mesa's map in 24 minutes, as was the case in the NW Marti Gras server (Outpost was 45 min). We also spent a lot of ammo in DDT's Saws&Laws server- pure CQB. So that's why 95% of the maps I made for DFX were designed for CTF... but then it's easy to copy those CTF maps into the other game types (TDM, DM, KOTH, TKOTH) for others. I only published 2 COOP maps (Helms Deep and Little Bighorn). Both are high volume, defensive positions. Fun to play with a group, but not really made for one single player. At that time, not a lot of players that I played with were into the SP mode, so I didn't focus on that. Plus due to the high quality of SP maps that were coming out, I didn't see a lot of room for improvement building on those, so I stayed with what I felt would keep our group interested. I have a million ideas for maps, but only so much time, you know how it is. I enjoyed the challenge of 'making stuff' with the limited items given to work with. I probably have 30 or so more maps that just need finished, just no time. All of the maps I assembled have WFA in the name, not intended to claim authorship, but to keep them grouped together to make them easier to find on the host screen. Some I didn't publish as they were WFA server exclusives, but there should be around 90 public ones. The majority had been uploaded at the Barracks for years, which is currently down. If I recall correctly, there was a loss of data here years ago in which several maps had inadvertantly been purged during a server swap... and I haven't gone through the list to see which are missing. The way I look at it is this: I just checked, the sum of all WFA maps on this site have been downloaded 41,863 times. So if each map was downloaded an average of 624 times and the general community was able to get a few rounds of enjoyment out of it, then maybe it was worth the time it took to lay it out. My contribution is merely a drop in the bucket, but maybe it in some way extended the life cycle and prolonged the enjoyment of DF. I believe that to be the nature of the game. Anyway- that's my story and I'm sticking to it. Last edited by Crazy Horse; 03-24-2011 at 11:49 AM. |
#45
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Price really wasn't the issue. It was more the principle of paying for yet another unsupported game. Once bitten, err... twice...umm, three time... fourth..no wait.. it's five times bit..., no, it's SIX times bitten... then I'm going to shy away from purchasing and recommending further products. If a company doesn't support their product, then over time, the consumer will stop supporting it also. |
#46
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Many thanks for your above posts Crazy Horse, I and many here can sympathize with you on your position with Nova.
"M" |
#47
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that can make the player "FEEL" the experience, in other words 'do this or else' policy does work in SP but not so well in MP, although I havn't mapped in a group effort for MP, that MAY work as they say a camel was designed by a commitee...! |
#48
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CrazyHorse has the right to make whatever maps he likes !
I personally can't make MP maps, but I respect those who do !
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#49
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If you make a MP map who plays them and how?
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#50
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There are groups that request MP maps ( co-ops and TDMs ) to play on their servers. BTW, I also have been asked to convert some of my older maps to coops for MP use by some of those squads (even though I struggle with the convertion from SP to Co-op).
These groups play individually amongst themselfs and as challenges between rival squads. As you may see, they do download the MP maps from the NHQ database. Myself, I lack the knowledge for the KOTH, CTF and other MP maps so I stuck with SP and struggled with the Co-op maps.
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#51
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#52
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Hope this really is new and "hot!".
This is on the Novalogic homepage |
#53
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I guarantee you that's not for Angel Falls, but rather for more gold services that yoink more money to fund Angel Falls.
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#54
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As long as they use the extra krull to develop AF...because I will buy it. |
#55
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Would they ? Beat a dead Horse ... maybe, squeeze blood from a turnip ... perhaps? But push more Gold member services ?!? Nah ...
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Last edited by dave61; 04-04-2011 at 07:33 PM. |
#56
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....you must be joking?? "M" |
#57
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I never really understood the logic behind actually needing a Gold Memebership.
What exactly do you get from a Gold membership? What advantages are there for having a Gold membership? Do you get to play unlimited on Novaworld servers? Special privaledges on Novaworld forums? Nevermind ... This is what you get by being a gold member : "Upgrade your NovaWorld account with Gold Membership: Faster, cheat protected servers, squad support, custom pages, game stats and more! Exclusive content, first-look access to new games and behind the scenes with development. "
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#58
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Any gold members here know what's going on behind the scenes?
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#59
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you pay the right to spam on novaworld forum till the end of time as a gold member!
that's is why they let spammer have their ways there
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* altnews sources [getmo & others news] not found main FNN: realrawnews.com *Discord: Unknown77#7121 Playing now days: EA Games> swtor [star wars old republic] |
#60
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I read that and LITERALLY laughed out loud. Novaworld hasn't had a cheat protected server for 13 years. Remember DFX was supposed to have 'advanced cheat protection"? LOL right... pull my OTHER leg and it plays jingle bells. In DF1 the only cheat protection we had was the ability to put a password on our self-hosted server. The only cheat deterrant programs like IP Logger came from members of the community. I sent Nova hundreds of email requests for cheat protection through the years only to get the same form letter IF they replied at all. I have NO reason to believe this time is any different. "Whiskey One this is Bravo, request cheat protection, Over." "Bravo this is Whiskey One, Request Denied." On the back of the DFX box is says "Cheat Crackdown – the new game engine allows for cheaters to be more easily tracked and banned." How's that working out for ya? LOL I bet THIS TIME they mean it, though. Quote:
Custom pages? I'm not paying more for a different color. If the game is good enough, I don't NEED a website. Game stats? GAME STATS? Are they anything like DFX stats? Oh wait.. DFX stats have been down for years. That SHOWS me they can't deliver that promise either. Res Ipsa loquitor is a latin phrase that means, the facts speak for themselves. There is ABSOLUTELY nothing new and nothing worth paying for. Not even the promises are new. Last edited by Crazy Horse; 04-07-2011 at 12:20 PM. |
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