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Joint Operations Anything about the Joint Operations series of games. |
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#41
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Quote:
https://www.youtube.com/watch?v=HEw6yyDSkZg |
#42
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Warehse1 Building work in progress!
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#43
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Hiya guys been watching this thread with much interest.
@Oscarmike247 congrats with what you have done so far, modding is time consuming and frustrating but once you learn how to do things if it fun and the end result rewarding. If you need a hand with 3DMAX, collision boxes or what ever i can help with... just sing out m8. I have done a few tutorials on my site but it looks like you already have them covered from what i can see. I have lots on assets ready to go from the mod i was working on. Not sure if some would suit you but i have some great factory buildings, modern Vehicles and Bikes... i have modern City Scenes, Industrial/Factory Scenes... |
#44
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#45
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Warehouse 1 wip almost complete!
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#46
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Are you remodeling this from scratch?
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#47
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I am only doing it for fun I enjoy doing the stuff that you see right here. I have the skills to build joint operations typhoon Rising buildings from scratch, to make them look more better than they ever did. I don't know if that is what you're shooting for i'm just showing you what I could do as for skills, To make things play more better and for gameplay and also i'm going to be putting the building template that I just redid on the old building, with the center points Collision box's and the ground point so it can actually fit as the other one did so there's no changes to any Maps or the model in general like size and position.
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#48
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#49
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#50
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#51
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Warehouse 1 beginning to put textures on it when I am done importing it to superOED i'll be putting the bump map textures that I choose for the detail to put on the cement texture for the building so it could stand out.
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#52
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Warehouse one building still work in progress hope you enjoy
Youtube Video: https://youtu.be/WVMTngD3lTI |
#53
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sorry something went wrong with editing so I duplicated my text
Last edited by FULL RETARD; 12-09-2019 at 06:45 PM. Reason: see body |
#54
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Shemihazah here, I recently uploaded some maps in the Toys R Us department.
From a mapmaker perspective, here is my wishlist - Modular buildings with modular interior like stackable buildings and walls with different textures but same dimensions. - Standard sizes for all modular stuff including doors and door openings. - A teleport object in the form of an escalator! - Three tilesets trntileEXP.tga; trntileEXP1.tga and trntileEXP2.tga - Environments from SGmod. - The quad terrain files from the SGmod!! Or maybe I should make some terrain files myself. - Remap the weapons in a more logical way. I noticed you mentioned the Reality department, well this really is the holy grail. All stealth weapons under the same weapon key - Weapon and health powerups - Maybe I should make my own mod? I also have a question: for now, I can already start making maps if I use the Escalations asset library? |
#55
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I have some stack-able buildings ready to go
This one has internal stairs to roof, side balcony's you can climb, shoot through windows... could stack it 30 high if wanted (but getting the Z values right would be fun lol) It has Bottom/ Middle /Top parts |
#56
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Dear blade
You do not have any respect towards me I find very funny you're acting like a little child. Last edited by Stand; 12-10-2019 at 10:52 AM. |
#57
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wrong post, never mind
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#58
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Quote:
I've made a video because a friend asked me what I mean when I say "I was bored and so I continued coding a little": video I thought to share it here just to show what is possible. I am aware that this video is sort of provoking questions about releasing these tools: No, not right now. Especially the 3DI importer will never see the daylight. An ase exporter Maxscript, which mimics the NL 3DSMax plugin for Max 5, is currently in "field testing" and will be released soon. It features the export of bones and weights, so making it possible to create characters using a skeleton and skin modifiers. Oh, and it is generating LODs automatically (for the lazy people ). Why LODs ? Well, nearly every one modding the game doesn't care about LODs. I have found 3DIs with 15000 faces but just a single LOD. So the game engine needs to render these 15000 face even if the model is just 4 pixels in size on screen ... senseless. Last edited by DareHacker; 12-27-2019 at 01:48 AM. |
#59
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Hey guys, I'm back, sort of lol. I'll take some time and read through the new posts here soon. just wanted to share something and get your feedback.
I decided to try a different AK47 model and animation. I think the classic old AK look is better than that tactical one I had, and the animation fits well too. Also in the video is the AK with iron sights as well as an Aimpoint. Let me know what you think... |
#60
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Grate job and all ways I have been doing Vehicles for the past 2 weeks and have 9 Gunships done and worked on 1 Land vehicle the hummer. But i have been doing other thing in life because My family comes 1st be for the game. My 10 year old kid go a lot of stuff from me this year spent over $12,000 on toys and a new car for my wife.
Last edited by Stand; 12-30-2019 at 02:08 PM. |
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