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Delta Force Anything to do with the Delta Force series of games, DF1, DF2, LW, TFD, BHD, DFX, AF etc. |
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#21
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So i made a steam guide about this patch and someone commented there that after applying the patch in both df1&2 after loading into a mission he was spinning like crazy, will you be able to fix that?
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#22
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Hey Cam, I've noticed something similar when running in windowed mode. I've found that simply clicking within the game captures the mouse and makes it so I can regain control. Not sure if this is the exact problem or not, but hopefully that's helpful.
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#23
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Yes, such problem still persist. I'll fix it as soon as I have free time
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#24
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Would be nice if you could implement antialiasing and something like RInput: https://github.com/abort/Rinput-Library
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#25
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just wondering - will it be possible to make the hud's size smaller? it's pretty big and obscures a big part of the screen especially in widescreen, maybe you can add an option to make the hud smaller?
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#26
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You can enable filtering for image upscaling from selected in-game resolution to your window size, by selecting in window menu "Image->Enable Filtering" In regards mouse RInput. Thanks for advice. I've made for gameplay mode. The menu remained as it was. Also seems the "spinning" problem fixed too |
#27
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But... I was talking about something like post processing, like what I did using dgvoodoo and nvidia AA: https://youtu.be/N51ccrUOnX0 You can clearly see that it's way less blocky. |
#28
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I've just added ability to Hide/Show HUD by pressing Alt+F. Check it. You can also toogle HUD via window options menu (Options->Show HUD) Also, I noticed that I don't like Raw Mouse Input, so I moved it to options menu too (Options->Raw Mouse Input) |
#29
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oh ok, well hiding hud ability is enough so thanks!
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#30
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Nice additions Verok! I've posted the patch in the group after some days of tests.
Is it right to affirm that the patch also gives better stability, avoiding random crashes/sysdump errors? I had no crashes while using it. Not sure if raw input is working like it should, but this is a must have for games nowadays, especially for the competitive FPS. The reason why I was testing RInput was because my mouse (Logitech Pro or Cooler Master MM710) was skipping pixels randomly and it stopped while using RInput. Thank you again. I'm crossing my fingers and hoping you will find out how to improve the overall quality of the game (pixels, LOD etc) Our community is excited with the patch! |
#31
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Double posting for a good reason:
You could add a way to adjust saturation/vibrance. This is another common habit nowadays. dgvoodoo has an option to change it: https://prnt.sc/v84a6i and works well. I'm using vibranceGUI (https://vibrancegui.com) for years. These 2 use different methods. Another cool thing could be a "fix" for the misaligned crosshair gap and maybe adding some crosshair color and size presets. Like: 6 colors (limegreen, white, light blue, red, yellow) and 3 different sizes (small, medium, large). I'm assuming that all this is inside the code because I never found it inside the .pff files as images. Last edited by hunterz; 10-27-2020 at 07:29 PM. |
#32
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can we get raytracing also? j/k
this is brilliant stuff |
#33
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This is sick!
Any chance you'd share the source code for those of us interested in how it works?
__________________
Delta Force 2 Enhanced Modding Site, new and improved with forum. |
#34
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(see https://github.com/verokster) Main thing, is that my patch just transfers 2d image to GPU via OpenGL for scaling and filtering, and it's also it's helpfull for any post processing features and streaming. Also this patch makes several hooks to fix some errors and bugs. Quote:
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Haven't add cross size, but maybe in near future |
#35
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What do you mean "raytracing"? real joke?
Last edited by Verok; 10-28-2020 at 09:23 PM. |
#36
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Verok!! Amazing additions! Our community is already making use of it all! A lot helpful!
Keep hacking the code I'm always hoping you can find other graphics improvements We'll probably try to make some noise to get THQ Nordic's attention (with a petition etc), for the last time. Would you like to put your hands in the game code and help to develop some few improvements? Like adding new resolutions, increasing the "voxel quality" etc? Or this would be too much? The Raw Input option is not being saved. I have to enable everytime I open the game :/ Do you know why buildings start to disappear after placing more than 5-6 of them close to each other? There's any possible fix for it? Check the video: https://youtube.com/watch?v=y3qvvKqJU_I You can see that this is not happening in lower resolutions. Last edited by hunterz; 10-29-2020 at 08:52 AM. |
#37
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Quote:
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#38
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I also added key Alt+W for toogle windowed mode, as ScrollLock is not so good, especially under Wine. So now Alt+W and ScrollLock will do the same thing. BTW. All patch options are stored in DF.INI or DF2.INI files(s) |
#39
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Hm, Alt+W not a good idea for WSAD. So moved to Alt+Enter
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#40
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thanks for updates
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