|
Joint Operations Anything about the Joint Operations series of games. |
|
Thread Tools | Search this Thread | Display Modes |
#21
|
||
|
[Thank's bro just trying to make a lot more and all so download some free stuff to make Joint ops look and play a lot better..]
|
#22
|
||
|
[Village house set that comes in 9 different textures each building comes in one texture 1024 x 1024]
|
#23
|
||
|
Nice modular integration.
|
#24
|
||
|
[Village house set Done and in game]
|
#25
|
||
|
[Russian Mi-6 helo 30% done]
|
#26
|
||
|
[New Mash Bird and Dorve Boat]
|
#27
|
||
|
[Village house set Done and in game]
[In 5 different textures you have a set that can be used in any environment for your map.] |
#28
|
||
|
[Apartment Building Set come in Brown Brick,Blue Brick,Red Brick,Gray Brick,Cement]
|
#29
|
||
|
Nice work man
|
#30
|
||
|
grenadier501 are you the one that put in the new AI's in to the jo mod?
|
#31
|
||
|
[World War 3 Weapons Show Case Video See here:] https://www.youtube.com/watch?v=VdDN...ature=youtu.be
Let me know what you guys think ill be posting the vehicles soon... |
#32
|
||
|
[m32 grenade launcher]
|
#33
|
||
|
[DF1 M955A in the works]
|
#34
|
||
|
Interesting - I just happen to have an engine that can animate static weapon models, the only requirement is a magazine on the underside of the breach in front of the trigger guard.
|
#35
|
||
|
Keeping the community going with this game can be tough. Most seem to be sticking with vanilla JO or one of the popular mods. Me personally, I try to stick with 1 mod at best. I have TIC and AW, but prefer TIC mainly because the # of players make it worth the time. The TIC community is very strong and they are looking to grow it not only for their weekly tournament, but for weekly server impact. I'd hate to see all this time and effort get left by the wayside. Have you thought to do this work for TIC folks?
|
#36
|
||
|
[SQR Rifle]
|
#37
|
||
|
Nice!
|
#38
|
||
|
[MX4 Rifle]
|
#39
|
||
|
[G36,FN-Scar,Xm8]
|
#40
|
||
|
[JF-17] Black Burn This one is for you!
|
Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
|
|