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Delta Force Anything to do with the Delta Force series of games, DF1, DF2, LW, TFD, BHD, DFX, AF etc. |
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#1
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NSODL Mod.
the NSODL's "Trailer" or "Video" have nuclear Explosion.
How can i get that Nuke? Scripts? or Events?
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I am a teenager. I Start making maps when i was "11". I'm only want to share my maps even if its in NV games or Other Games. I don't care if someone hates my map.i just want to publish some of my maps that i thought.just have Fun! |
#2
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I made the maps in the NSODL trailer. They are unfortunatly unfinished. The nuclear explosion was made with strategically placed Effect_HazeWhiteLg partical effects and WAC. The WAC is from Baldo.
/////NUKE If SSNarea3D(10000,3) and never() then sound ss_arty_incoming 511 0 endif if link -1 2 then sound ss_explo_artillery 127 0 flash endif if link -2 4 then colorfade 3 gain 255 255 255 skyfog 255 255 255 fog 255 255 255 cloud 255 255 255 sky 255 255 255 sun 255 255 255 ground 255 255 255 ceiling 255 255 255 floor 255 255 255 movefog 1 3 sound ss_thunder 127 0 endif if link -3 4 then quake 100 endif if link -4 6 then colorfade 0 gain 0 0 0 skyfog 0 0 0 fog 0 0 0 cloud 0 0 0 sky 0 0 0 sun 0 0 0 ground 0 0 0 ceiling 0 0 0 floor 0 0 0 remove 56 endif if link -5 7 then sound ss_explo_artillery 1 0 sound ss_thunder 127 100 ssnhp 10000 20 endif if link -6 8 then sound ss_thunder 127 200 endif if link -7 10 then colorfade 6 gain 63 63 63 skyfog 7 7 7 fog 7 7 7 cloud 31 31 31 sky 30 30 30 sun 40 40 40 ground 3 3 3 ceiling 1 1 1 floor 0 0 0 movefog 800 6 sound ss_thunder 127 300 endif if link -8 11 then sound ss_thunder 127 40 endif if link -9 12 then sound ss_thunder 127 150 endif if link -10 13 then sound ss_thunder 127 240 endif if link -11 14 then sound ss_thunder 127 340 endif |
#3
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Quote:
I already have Baldo featured in my KnowledgeBase Pages. (with his permission of course but he's busy and hard to catch.) |
#4
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It's ok with me.
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#5
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It's not that I'm hard to catch, Stomps, I'm just so easily distracted. I try to latch the harness onto the keyboard on my way by, but then I see something shiny and get sucked up into the storm again...
Maybe it's just the insomnia talking, but I'm really tired and should lay down. I have not the least objection to you posting that .wac stuff. As a matter of fact, asking myself if there is any .wac scripting I remember writing that I want kept secret, I cannot think of a single line. So I say you can assume from now on that any .wac I've ever written is cleared for posting, as far as I'm concerned. I also feel the cat deliberately naps at me in mockery.
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////////////////////<- SIGNATURE STARTS ->\\\\\\\\\\\\\\\\\\\\\ The NSO Deadline Mod at NovaHQ.net: /////////////////////<- SIGNATURE ENDS ->\\\\\\\\\\\\\\\\\\\\\\
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#6
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Thanks Baldo, I feel the same way as you about sharing this sort of info.
I'd like to get as much unique stuff (there's plenty of "standard issue" scripts around) up there to make things as easy (or hard) as possible for any new (or old) mappers. I know things seem a bit dated now but there's some life left in Single Player maps and you really just don't know what the future holds. |
#7
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Quote:
__________________
I am a teenager. I Start making maps when i was "11". I'm only want to share my maps even if its in NV games or Other Games. I don't care if someone hates my map.i just want to publish some of my maps that i thought.just have Fun! |
#8
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You could also use:
chain and not previous set eq inc dec elapse true false else You could also throw in a few randoms for some unpredictability. |
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