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#21
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in BHD vanilla so when that is done I will go through the process of installing the game again. |
#22
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BulletMagnet has made my entire week. That review has made me very, very happy. From a die-hard DF2 fan, no less.
The map "First Encounter" was created by Getbacjack, and although I have tweaked events and enemies a good amount, I only made two slight but important additions to the actual construction. I'm privileged to be surrounded by creative geniuses, as far as mapping is concerned. We all want story, especially if it's good, and I hope we can deliver that. That's why we agonized over a release with an unfinished campaign for so long. The new weapon models are all NSO mod originals, but I've tweaked perfomance on them quite extensively. All the sight targas are made by me, although most are adaptations of ShadowZ's aesthetics. I like greenish luminescent sight highlights, he likes red. Apropos green/red, I was well aware that the red text themes I wanted for the menus might anger some color-blind players, and the briefing text IS a bit unclear, though I'm used to it by now. Maybe I could make the briefing text a bit brighter? I could wedge a darker background under the text, but I'd hate to obscure that screen background image. Feel free to suggest improvements. Suggestion: next mission you play in the mod, press F6 to turn on the health bar. I want to know if players like it or not. I love it. And not just DL missions, I mean ANY mission, I tried quite hard to make the mod compatible with the original BHD and TS campaigns. I think NSO maps should work fine as well. I'd have to check to make sure, though. |
#23
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Dear Baldo
Going by that review I'd say the Hair Farmer did a pretty good job (J/K) I am sure I'll enjoy it and more so if I can map in it successfully, I hope you don't find my comments unfavorable in any way and I apologize if I have offended in any way at all because I clearly understand the effort you would have put into this project and for that I am always grateful (for your continued interest in the series) as will many. I downloaded it the first day by the way but it will have to just wait a little while longer in my case. Your vast knowledge of the subject is obvious and I am very pleased to have met you here. You have helped and guided myself and others and it is always a pleasure to communicate with you. Thank You Mate |
#24
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Baldo, I'll give some more insight/suggestions tomorrow. I keep forgetting this is a beta release and the campaign may not be finished.
Stompem, why not install a second copy of BHD/TS to play the mod? I always do that and keep a vanilla, bare-bones copy for making maps.
__________________
Delta Force 2 Enhanced Modding Site, new and improved with forum. |
#25
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#26
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I renamed every item in the items.def and they all list a bit more coherently in the MED now. I'll attach some screen shots... And I honestly can't figure out what you're apologizing for, stomps. I suspect that even if I were a bit more paranoid and egocentric, I could take your comments as at best reserved, at worst skeptical, but offensive? Tell you this way: since I noticed the misnamed Little Bird while making screen shots to show you the improved MED item listing in the mod, I'm going to add your name to the thanks list screen. That's how much you've offended me, good sir! May this be a lesson to you on netiquette. Or modiquette. Have I mentioned I'm a bit insomnial? |
#27
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Thank you Baldo and I also propose that these gatherings of ideas and cooperation represent all that is good about what we do.
Last edited by Guest001; 10-12-2012 at 11:05 AM. |
#28
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@Stompem, can't you simply install BHD, then make another copy of the BHD folder and rename it to something like "BHD - Clean" and use that as your vanilla install? Then, when you install TS and all your mods, they'll default to the original BHD directory and your clean one is left untouched.
@Baldo, would you care to provide a bit of info or an explanation on the flare-throwing zombies? They're currently the only thing still haunting my experience.
__________________
Delta Force 2 Enhanced Modding Site, new and improved with forum. |
#29
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Err, sry, what about the registry or am I missing something
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#30
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"DL infected flamer" hp 333 <- See below. armor 35 35 ammo_closeattack AMMO_flame_AI ammo_easyrocket AMMO_flame_AI ammo_advancedrocket AMMO_flame_AI ammo_marker3 AMMO_flame_AI fire_timer 9 max_attack_dist 22 min_engagement_dist 9 max_engagement_dist 99 ammo AMMO_Flame_AI max_age 1.5 velocity 30 <- That's hand grenade speed. flag NoGravity <- All AI ammos in mods I work on have no gravity. secondary_anim 2 <- This makes targets act flash-bangy. impact_damage 1 kz_damage 4 kz_minradius .1 kz_maxradius .1 impact_AI_damage 1 kz_AI_damage 8 <- AHAH! I believe this should also be 4. My bad. NSODL mod AI hp values: Minimal hp for AIs = 100 RAGE AI = 100 Fast zombie = 111 Flamer = 333 Slow and Crawler zombie = 666 hp Hunter = 999 Infected teammates = 1111 Abomination = 6666 So, Flamers take a lot of damage, and having 35 35 armor means they're immune to other AIs (that are not on emplaced weapons), and are only stunned, not damaged, by the player's flamethrower. Look at those hp values and know that in this mod, if you are not aiming for the head, you are wasting your ammo. There's a learning curve. We, the Deadline team, are asking a lot of players and mappers, but there is method to the madness, and I've found the method very rewarding. Punch a slow zombie in the head three times (74 damage each), you'll see what I mean. WARNING: the knife does 55 damage between .8 and .9m in this mod (zombies' killzone = 16 damage between .8 and .9m), not 300 damage between 1.5 and 2.75m like the original game. My reason for this is simple. The knife's ammo is a killzone, you cannot aim for the head with it, and I don't think forcing players to knife other players twice is too much to demand. CQBs are the only ones that can punch... I really need to work up a guide, don't I? |
#31
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Information overload for me, my learning curve will be a figure of 8
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#32
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Can it run all the products separately or is med.pff in the main folder changed by the installers? |
#33
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Would I be able to test-drive this editor restructure? I promise to put my foot down and run it through it's paces. |
#34
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WARNING: I edited up a new entry for a Little Bird that is NOT NoDie. That IS a mod item, but I forgot to mark it. There may be issues with the extra waypoint names I added (Able, Baker, Cancer, Dog and Easy) but nothing game crashing, I don't think. I also renamed waypoint "null" to "Unnamed", but I believe a waypoint named "Unnamed" in the MED running any of my mods will either revert to "null" in vanilla DFBHD or simply display nothing. I went through great lengths to make sure original DFBHD and TS items remained intact, if I didn't improve them, and took much care in choosing item ID numbers. Personally, I make maps pretty much only in the consumer MED running my mod. I've yet to experience anything too annoying. |
#35
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FINALLY finished "First Encounter." What a rush!
__________________
Delta Force 2 Enhanced Modding Site, new and improved with forum. |
#36
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The gamefront's file store policy has changed, and due to inactivity the file were removed from gamefront
However the Novahq link is still up I can't finish that map due to Sysdump at the middle of the game. |
#37
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People should use other services that do not have such arbitrary and disruptive policies. There are plenty. |
#38
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As for the sysdump, can you send me a PM with some details? Maybe I can figure out what's going wrong. GameFront's upload policy seems cool enough to me. I uploaded the NSODLb_Install.exe as a guest, I have not started an account there. They explain in the GBP* that after (I think) two weeks of constant inactivity, the URL is deactivated, (the upload may be preserved for later claiming or something, I misremember that part) although if I created an account, nothing I upload would be deleted, and I could even submit the mod for promotion by GameFront, if I liked. I had no intention of keeping GameFront as a download source forever anyway, and if the downloads keep happening, the URL will remain active. What I had hoped would happen - NovaLogic fan sites getting the beta from GameFront and offering it for download themselves - did indeed happen, so that's all fine with me, and no one else on the team's objected to my method of madness. I'm in the process of decompressing. Getting the NSODL into the shape it's in now was taxing. Strangely, I find editing the NSO, TIO and Deep Jungle mods relaxing. I've done some fun stuff with 'em. Some bugs I've already addressed in the NSODL. I'm still gathering info on other bugs. I have not yet done what I really need to do, though: Edit the .wac files for the campaign missions and fix the coop maps' .wacs. I get tired just thinking about it. Tony's been busy with real life, too, but when the stars align, he'll get some maps done, and I'll get some other things done, and we'll be out of beta. *I can't recall off the top of my head what the Allgemeine Gesch
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#39
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As for the sysdump, can you send me a PM with some details? Maybe I can figure out what's going wrong. GameFront's upload policy seems cool enough to me. I uploaded the NSODLb_Install.exe as a guest, I have not started an account there. They explain in the GBP* that after (I think) two weeks of constant inactivity, the URL is deactivated, (the upload may be preserved for later claiming or something, I misremember that part) although if I created an account, nothing I upload would be deleted, and I could even submit the mod for promotion by GameFront, if I liked. I had no intention of keeping GameFront as a download source forever anyway, and if the downloads keep happening, the URL will remain active. What I had hoped would happen - NovaLogic fan sites getting the beta from GameFront and offering it for download themselves - did indeed happen, so that's all fine with me, and no one else on the team's objected to my method of madness. I'm in the process of decompressing. Getting the NSODL into the shape it's in now was taxing. Strangely, I find editing the NSO, TIO and Deep Jungle mods relaxing. I've done some fun stuff with 'em. Some bugs I've already addressed in the NSODL. I'm still gathering info on other bugs. I have not yet done what I really need to do, though: Edit the .wac files for the campaign missions and fix the coop maps' .wacs. I get tired just thinking about it. Tony's been busy with real life, too, but when the stars align, he'll get some maps done, and I'll get some other things done, and we'll be out of beta. *I can't recall off the top of my head what the Allgemeine Geschaeftsbedingungen is called in english, so I'm assuming it's General Business Policy. Or this: http://www.dict.cc/deutsch-englisch/...dingungen.html
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#40
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Terms of sale
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