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Delta Force Anything to do with the Delta Force series of games, DF1, DF2, LW, TFD, BHD, DFX, AF etc.

 
 
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Old 05-28-2024, 07:54 AM
Baldo_the_Don is offline Baldo_the_Don
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Forgotten Weapons put out a video about the Colt 4x scope that Brownells is reproducing, and I wanted one on a weapon in the SFOD mod I like to experiment in.

I optimized this for the CAR-15/M203 at 2x auto and 4x semi. The reticle is a fine duplex crosshair, I arbitrarily made the thin center 20 mrads wide and high. It's not meant to be illuminated, but I might fake a laser on it later.

The elevation is adjustable from 100m to 500m, although the real one is in yards.

I think it looks pretty good.







Edit: I did try putting a laser/red dot looking thing behind the crosshair, like you might see in an Insurgency Sandstorm video, but I really didn't like it. Something like that would be great in a dimly lit short-range situation, but it obscures mid- and long-range targets, and I can't abide that.

I'll assume you all know how the laser sight looks on the rocket launcher in Half-Life and the Eagle in Opposing Force, like an actual laser from the center of your screen that's not visible 'til it hits something, so it changes size from a tiny speck at the other end of the map to a view-filling glare on the geometry in front of you. Far as I know, you can't do anything that in a NovaLogic game, but it'd be neat. The weapon.def has a flag called 'laserbeam' on the Mk23s and the M4s, but it does nothing obvious.

I'm all shrugs about, it, honestly.
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File Type: jpg SFOD_Colt_4x.jpg (172.8 KB, 305 views)
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Last edited by Baldo_the_Don; 05-31-2024 at 09:13 AM.
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bhd mods, bhd sights, m60 sights, optical sights, wtf


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