|
Delta Force Anything to do with the Delta Force series of games, DF1, DF2, LW, TFD, BHD, DFX, AF etc. |
|
Thread Tools | Search this Thread | Display Modes |
#21
|
||
|
Forgotten Weapons put out a video about the Colt 4x scope that Brownells is reproducing, and I wanted one on a weapon in the SFOD mod I like to experiment in.
I optimized this for the CAR-15/M203 at 2x auto and 4x semi. The reticle is a fine duplex crosshair, I arbitrarily made the thin center 20 mrads wide and high. It's not meant to be illuminated, but I might fake a laser on it later. The elevation is adjustable from 100m to 500m, although the real one is in yards. I think it looks pretty good. Edit: I did try putting a laser/red dot looking thing behind the crosshair, like you might see in an Insurgency Sandstorm video, but I really didn't like it. Something like that would be great in a dimly lit short-range situation, but it obscures mid- and long-range targets, and I can't abide that. I'll assume you all know how the laser sight looks on the rocket launcher in Half-Life and the Eagle in Opposing Force, like an actual laser from the center of your screen that's not visible 'til it hits something, so it changes size from a tiny speck at the other end of the map to a view-filling glare on the geometry in front of you. Far as I know, you can't do anything that in a NovaLogic game, but it'd be neat. The weapon.def has a flag called 'laserbeam' on the Mk23s and the M4s, but it does nothing obvious. I'm all shrugs about, it, honestly.
__________________
////////////////////<- SIGNATURE STARTS ->\\\\\\\\\\\\\\\\\\\\\ The NSO Deadline Mod at NovaHQ.net: /////////////////////<- SIGNATURE ENDS ->\\\\\\\\\\\\\\\\\\\\\\
Last edited by Baldo_the_Don; 05-31-2024 at 09:13 AM. |
Tags |
bhd mods, bhd sights, m60 sights, optical sights, wtf |
Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
|
|