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Delta Force Anything to do with the Delta Force series of games, DF1, DF2, LW, TFD, BHD, DFX, AF etc.

 
 
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Old 06-29-2017, 10:27 PM
Guest001 is offline Guest001
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Join Date: Aug 2008
Posts: 4,971

Mapping With The MEd - AI Detection

In a previous post I wrote about the process of working out how to detect player deaths without problems.

Though after recent events I decided this topic needed reposting in the DFX2 forum...

The short story is, during the latest round of mapping for DFX2 I discovered quite a few new things.

One of them being there's a real difference between the statements "is not alive" and "is dead".

Particularly when it comes to the way the AI is detected by the engine.

This led me to discovering a new script to detect player deaths accurately.

The resulting code is so simple that I nearly fell over when it worked.

Code:
;Count Player Deaths
if never() then
set(v1,0) // Triggers once then resets
set(v2,0) // Count 1 adds
set(v3,0) // Count 2 Subtracts
endif

if not ssnalive(player) then
set(v1,1)
endif

if eq(v1,1) then
set(v1,0)
endif
; Use chain to trigger once each time the variable flips - link will keep counting
if chain(1) then
add(v2,1)
sub(v3,1)
endif
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