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Delta Force Anything to do with the Delta Force series of games, DF1, DF2, LW, TFD, BHD, DFX, AF etc. |
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NovaLogic File Extensions
NOVALOGIC FILE EXTENSIONS LIST
NL file extensions list, work in progress. Based off my list started on DFReload. rev2: Added moar infos and links to applications. rev1: First release. .3di = In-game 3D model file, created with DF4OED (for BHD) and SuperOED (for JO/DFX/DFX2). The 3DI is created in these applications from the ASE file. .ain = AI Coordinates File. Contains all data necessary for AI navigation system. Files are produced by NILE's node generator. These aid the AI navigating around objects so they don't get stuck. .adm = Animation Data Map .adl = Animation Data Batch Listing .adt = Animation Data Triggers .aip = AI perimeters file. .ase = ASCII model file ready for importing in DF4OED/SuperOED for conversion into 3DI. Applications such as 3D Studio Max export to ASE. .bad = Bone Animation Data. Can be opened with NovaLogic Bones Character System to view game animations. .bin = Holds mostly all text strings displayed in-game (menu, weapons, in-game, etc.). Able to be editted using this application. .bms = Binary (exported) version of the .mis file. It is a release version of a map that is read-only and cannot be opened in the MED. There is a BMS2MIS available, but it does not replicate the original .mis file 100% completely. .bmx = Mission save file. NOT player save files. May be accompanied with thumbnail .pcxs. Seen in LW/TFD/BHD. .cin = Cinematics file. Stores info on pre-mission cinematics. If the .cin is in the game folder, a cinematic will play before the mission. Use CineTool? .cpt = Converted poly terrain file for terrains. Created with TrnGen using .raw heightmap. TrnGen can be found in the Official BHD Mod Tools. For generated .cpts to work with JO/DFX/DFX2, use DPTH2CDEP. .csv = Comma seperated values, generic document. Can be opened with Notepad or imported into spreadsheet applications such as Microsoft Excel .dbf = Dialog binary format - binary dialog data (delays, number of lines, etc.). created by SNDC. .dds = 2D texture files for .3di files. Can be opened with a number of applications including Photoshop. .def = Holds weapon profiles, item profiles, etc. for the game (may need to be decrypted). Notepad .end = Cinematics file played at end of mission (may need to be decrypted). Open with Notepad/ .env = Environment files for the game (lighting, time of day, sky colour, sky textures, etc.). Open with Notepad. .fnt = Font files. Many font files found in the .pffs, especially Arial and Impact. .fx = Effects files? .htm = Hyper Text Markup Language (HTML) file. NovaLogic have a few in the directory for their older games, including a NovaWorld login .htm file. .iai = Item Attributes Info (replaces ITEMS.def). ?? .ifl = Build Info Listing. This is one of the exported map files. It contains information such as a 3DI listing. It is similar to the map .log file, which is a more specific 3DI listing. Open in Notepad. .grm = Facial expressions for characters. WAC file can be used to control expressions on characters' faces. .kda = WIP ?? .key = Key file (for keys on the keyboard). ?? .ldo = Loadout text. ?? .log = Log export file for maps. Contains a comprehensive list of all the 3DI files used in a map as well as the amount of memory it uses. It also contains a total of decos, buildings, objects, etc. used. .lwf = Loose wavefront file. Contains information and profiles on sound files used in-game. Similar to .def files. May need to be decrypted or converted, so use these tools here. .mdt = Bump map file, which is essentially a .tga texture which has been bump mapped with an alpha channel, and saved with an .mdt extension. Bump maps can be created with nVidia DDS Plugins. .mis = Raw map files for the MED that are able to be editted. When map is done it is exported into a non-edittable format (.bms) so it can be playable in-game. .mnu = Game menu files which define text string positions in menu, positions of icons, pages, etc. Open in Notepad. .npj = NILE mission file (like the .mis). .npz = NILE exported mission file (non-edittable)? .pcx = PC Bitmap Graphic. .pcx is used to display the loading screens, the mission briefing screens, MED item thumbnails, etc. Open with graphics application. .pff = Resource files for DF games just like .zips or .rars. Can be created/modified with many 3rd party apps, and even Nova's own pack.exe tool. Nova games usually have 3-4 .pffs, each having different resources inside (e.g. med.pff to hold all MED-related stuff, resource.pff for textures, models, etc.). .ptg = Same as .ptu, usually one of each? .ptl = Particle file. .ptu = Effects Definition (may need to be decrypted). Open in Notepad. .raw = Greyscale raw image for terrains. Nova games use 8-bit one channel .raw file. Used with TrnGen to convert to .cpt for in-game terrain for BHD/JO/DFX/DFX2. .rc = TextTool resource. Generated when a file is saved using TextTool. .sav = Player save file. .sbf = Stream Binary File. Holds the in-game music and other bits. .sdf = Sound definitions file. Temporary text file generated by SNDC to create an .lwf file. The file is able to be opened and re-converted using SNDC to generate a new .lwf. .scr = Dialog Script File. The file is created by NovaLogic designer and given the .scr extension manually. It is used to define audio strings and dialogue driven on-screen text. .sdf = Sound Define Format. .stx = Sound Text Xref. .tga = Truevision Targa Graphic, similar to .dds file. DDS is the primary texture format for BHD/JO/DFX/DFX2, although .tga can be used as texture format. This format is also used for things such as the in-game menu backgrounds, HUD elements, buttons, etc. Older DF games used .tga for textures. Open with graphics application. .til = Tile file which stores where tiles are placed and is one of the output files when a map is exported. Tile data can be imported/exported into other maps on the Tiler window in the MED. .tpj = Terrain Project File. Contains terrain name, creator, heightmap path, etc. Used with TrnGen. .trn = Terrain files for missions. File defines .tgas used, terrain grid, autofoliage types, etc. Open in Notepad. .tsd = Tile Surface Defines. ?? .wac = If/then/else/endif boolean logic commands for missions. Used for eventing, playing text strings, etc. Can be used alongside normal events in the MED - or even replace it altogether. WAC exists only in BHD and above. Good beginner's guide to .wac files here. Open in Notepad. .wav = Sound files for the game (may need to be decrypted). Windows Media Player
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