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Delta Force Anything to do with the Delta Force series of games, DF1, DF2, LW, TFD, BHD, DFX, AF etc.

 
 
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Old 02-01-2007, 01:08 AM
JimDirt is offline JimDirt
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BHD WACing a AI

This is for BHD/TS
Has anyone tried using a WAC command to make a dead AI stay in view?? ,or knows of anything i can edit to accomplish this ??
In other words i'm doing a multiplayer map that involves using Teleport Targets to blow up buildings, thruout the course of the map , the WAC below does this for 1 building, i still have to set up the other 3 building demolitions ,but its really a spectacular event to watch, but in the many ideas i have implimented , i have some AI hanging around and in the buildings that blow up, but when the building blows the Killgroup command, kills the AI that are there, so after the building blows the bodies are lying around the rubble piles(another cool thing) BUT after a few seconds the bodies dissapear, i cant figure how to keep the bodies there for the entirety of the map , i tried using Mission Critical , in the attributes , but that did nothing, any ideas if there is a way to keep them there??
I had thought that it would be just like blowing up a weapons crate, u basically KilSSN, but it remains there just dead/damaged , i would think that the AI would act the same when the KillSSN/group command is done, but so far no luck!!
Any suggestions??
The WAC i have so far works very well , but the AI are giving me problems staying put after death

if ontick 102 then
ammo2tgt ammo_artyrnd 17
endif

if chain 2 then
targetfx 44
fx2tgt effect_bridgeeexp 18
fx2tgt effect_bridgeeexp 19
fx2tgt effect_bridgeeexp 20
fx2tgt effect_bridgeeexp 21
sound2tgt ss_explo_bldgstn 18
sound2tgt ss_explo_bldgmtl 19
sound2tgt ss_explo_bldgwood 20
sound2tgt ss_explo_tank 21
removeSSN 583 //////this removes building and leaves the hidden rubble pile//////
kill 6 //////////////this is the group the AI are////////
quake 15
flash
farflash
endif

if past 4 then
sound2tgt ss_lp_fire_brl1 18
sound2tgt ss_lp_fire_brl2 19
sound2tgt ss_lp_fire_brl1 20
sound2tgt ss_lp_fire_brl2 21
endif

*edit* I just found out also that the effects above do NOT show in mutiplayer, so back to the drawing board!!
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Last edited by JimDirt; 02-02-2007 at 12:32 AM.
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