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  #1  
Old 11-18-2006, 02:05 AM
bigsmellyfart is offline bigsmellyfart
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Biggrin My New Map

Hey Guys

I just finished and posted my Very first CO-OP / Single player
Map its still in admin and its name is " Outback Death March "

it uses IC mod Ver 3 i started it about 2 days before halloween hopeing it to be finished for halloween
hopeing have it posted for halloween.. but it evolved
and i missed halloween so i hope the map isnt a turkey
being my first co-op...enjoy when its been admined
and its availiable...tnx BSF
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  #2  
Old 11-18-2006, 01:32 PM
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Hehe... GJ.

I made a map for BHD called ''Whisky 10-2: Doomed'' and it was my first co-op! Finished it yesterday; just got to change it to ''Whisky 10-2 Down!'' and maybe some other bits need to be fixed too.

It starts off in a small village and your BH is shot down, then an objective comes up to eliminate all incoming forces, then one to blow up the secret stash. Basic map lol.

I couldn't put any radio commands in there because I don't know how to make .wacs, but if the BH is ''shot down'', then it can be taken as ''no radio contact''. But still, I still want ones where you're talking to your men, and not via miles away!

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  #3  
Old 11-18-2006, 04:58 PM
bigsmellyfart is offline bigsmellyfart
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re dont know how to do wac's

Quote:
Originally posted by Chris_OJB_DF645
Hehe... GJ.

I made a map for BHD called ''Whisky 10-2: Doomed'' and it was my first co-op! Finished it yesterday; just got to change it to ''Whisky 10-2 Down!'' and maybe some other bits need to be fixed too.

It starts off in a small village and your BH is shot down, then an objective comes up to eliminate all incoming forces, then one to blow up the secret stash. Basic map lol.

I couldn't put any radio commands in there because I don't know how to make .wacs, but if the BH is ''shot down'', then it can be taken as ''no radio contact''. But still, I still want ones where you're talking to your men, and not via miles away!

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whats sad is nova only did nile 1/2 @ claiming it to the editor for all thier products but then
didnt fullfill the promise nile doesnt work on bhd so we are limited to the med. the nile does
most of the work for the wac's for you but it dont work on bhd that a sad shame....

P.S. Niether do I
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  #4  
Old 11-18-2006, 05:11 PM
Chrispy is offline Chrispy

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Just found out now how to make .wacs! Here's what mine currently looks like (yet to test out the mission):

if ssnarea(10000,1) and never() then
ssnwav(10000, '10mt518', 200)
text 'Await orders'
endif

if ssnarea(10000,1) and never() then
ssnwav(10000, 'cmda007', 200)
endif

if ssnarea(10000,1) and never() then
ssnwav(10000, 'Play777', 200)
text 'Black Hawk down!'
endif

if ssnarea(10000,1) and never() then
ssnwav(10000, 'Rdio444', 200)
text 'Search and Rescue team on their way!'
endif

if ssnarea(10000,1) and never() then
ssnwav(10000, 'Play653', 200)
endif

http://www.novahq.net/?show=utilitie...et_file&id=286

I also used Chrislew200's .wav list for BHD too; so I know what the .wavs are in the .pff!

I can imagine that the NILE (NovaLogic Interactive Level Editor) has similiar functions.

So ''if ssnarea(10000,1)'' means that the ''10000'' is you and the ''1'' right next to the '','' means the area trigger; which means if SSN (you) is in Area Trigger 1 then play the trigger.

And ''ssnwav(10000), 'file', 200)'' means that SSN (you) trigger the sound; and the ''200'' is how loud it is or something I'm pretty sure.

Hope that helps!

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  #5  
Old 11-18-2006, 05:34 PM
bigsmellyfart is offline bigsmellyfart
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whats the highest and lowest numbers for how loud
i want to raise the volume on the howling wind so it can be heard
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  #6  
Old 11-18-2006, 06:04 PM
Chrispy is offline Chrispy

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Endless possibilities lol. I think the higher the number, the more louder.

According to Chrislew200's Wac PFF, it says:

So that one says if the player is in area trigger 1 and hasn't been there before then play wave file at a distance to be heard of 200 from the players mouth and post text on screen saying head north into the city.

So maybe distance? I just used 200 because it seems like the default.

I couldn't get the waves to play yet but when I had just fixed the Area Triggers so it should work now.

I also made it so that when my men are under fire you hear the ''That was close'' and ''Enemy fire!'' etc.

I suggest you download the .pdf file... Any luck?

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  #7  
Old 11-18-2006, 06:34 PM
Chrispy is offline Chrispy

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I've ''simplified'' the .wac now as it said in the .pdf. Before it was kinda more longer but I've now made it so (as it says in the .pdf) more like a ''conversation''. So I've triggered the wave files to happen 2secs after they've been said. It looks like this now (although I can't get the .wac to work and I've added the ''/d'' at the end of the target box):

if past(2) and never() then
ssnwav(10000, '10mt518', 200)
endif

if past(2) and never() then
ssnwav(10000, 'cmda007', 200)
endif

if past(2) and never() then
ssnwav(10000, 'Play777', 200)
endif

if past(2) and never() then
ssnwav(10000, 'Rdio444', 200)
endif

if past(2) and never() then
ssnwav(10000, 'Play653', 200)
endif

if past(2) and never() then
ssnwav(10000, '10MC521', 200)
endif

if past(2) and never() then
ssnwav(10000, '10MC522', 200)
endif

if past(2) and never() then
ssnwav(10000, '10MC524', 200)
endif

if past(2) and never() then
ssnwav(10000, '10MC533', 200)
endif

if past(2) and never() then
ssnwav(10000, '10MC533b', 200)
endif



*Edit: WONDER WHY! Forgot to add the ''.wav'' at the end!

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  #8  
Old 12-01-2006, 01:30 PM
Chrispy is offline Chrispy

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Here's my new .wac:

if ssnarea(10000,1) and never() then
ssnwave(10000, "10mt518.wav", 200)
text "Await orders"
endif

if chain(2) then
ssnwave(10000, "cmda007.wav", 200)
endif

if chain(2) then
ssnwave(10000, "Play777.wav'" 200)
endif

if chain(2) then
ssnwave(10000, "cmdd057.wav" 200)
endif

if chain(2) then
ssnwave(10000, "Rdio444.wav", 200)
text "Get on the Humvee and provide cover fire!"
endif

if chain(2) then
ssnwave(10000, "Play400.wav", 200)
endif

if chain(2) then
ssnwave(10000, "Play653.wav", 200)
endif

if chain(2) then
ssnwave(10000, "cmda424.wav", 200)
text "Clear to engage the enemy"
endif

if chain(2) then
ssnwave(10000, "Play653.wav", 200)
endif

if chain(2) then
ssnwave(10000, "10MC521.wav", 200)
endif

if chain(2) then
ssnwave(10000, "10MC522.wav", 200)
endif

if chain(2) then
ssnwave(10000, "10MC524.wav", 200)
endif

if chain(2) then
ssnwave(10000, "10MC533.wav", 200)
endif

if chain(2) then
ssnwave(10000, "10MC533b.wav", 200)
endif

The bad thing is, that when I start the mission, the game freezes. My friend said it was because of too much stuff happening at the start... maybe.

I remember adding loads more tiles, events, new ''flavour'', etc.

The good and bad thing is, that the .wac was not the same name as my SP map name, which is probably why it didn't work. But I found this out after the game would freeze.

There's some guys on DFBarracks that are going to help me out...

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  #9  
Old 12-01-2006, 02:40 PM
bigsmellyfart is offline bigsmellyfart
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yea the got to have same name
as far as what goes how what when and where
in a wac dont get me to lieing
i let the nile do it and after that i screem for help
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  #10  
Old 12-02-2006, 12:45 AM
Chrispy is offline Chrispy

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Got to remove those extra tiles lol.
I need them to make my map look good tho'.

And my .wac worked! I could see the text at the start ''Await orders''.

Oh, and I've removed a small stack of things off my map and it should work now. I'm going to test it out tomorrow.

If I get a sysdump.txt because of too many things happening at the start, I'm wondering if it will happen on othe peoples' computers...

Their computers should be faster so it should handle it? :O

Again, I'm doing to test it out tomorrow.

But a good thing for today was I did one of Assassin Xaero's maps ''Bat Country'' (because he's given up mapping now) and it was supposed to be for SP but I didn't want to get all riffy 'n' raffy so I basically made it a TDM. Once it's approved, try it out bigsmellyfart, it's pretty cool.

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  #11  
Old 12-02-2006, 12:50 AM
Erik is offline Erik
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Im so excited you didn't put this in the map making section Im overhelmed with happiness.
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  #12  
Old 12-02-2006, 02:32 PM
Chrispy is offline Chrispy

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Hey, it doesn't have to be in the Map Editting Forum. Because even though we're talking about mapmaking, the topic was about his finished map; not mapmaking.

Are you now overwhelmed with happiness?


Oh, and BTW bigsmellyfart, I think what really gave my map a sysdump.txt was because of the event at the start; I made it so that two of my mates would be attached to the nearest emplaced weapon: Humvee lol. But in the manual, it says in ''Item Attributes'' there's a ''Special State'' function that will automatically have them on an emplaced weapon when the mission starts, but no luck. (I recall seeing it before...)

You ever got a sysdump.txt before by making maps? Even with NILE?

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  #13  
Old 12-08-2006, 10:30 PM
Chrispy is offline Chrispy

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I've done a big revamp on the .wac now.

I've been doing this for hours straight.

Basically the mission was rescueing a downed Black Hawk team, but now (due to me not finding the correct waves in the wave list) I made it so that you have to protect a UN convoy. It's gone a lot bloody better LOL.

I added thunder, more logical waves that make more sense (well kinda hehe...), and some other stuff too.

My mission works now regardless.

BTW, I went through a lot of pain going through this mission and it's the hardest I've done too...
Damn sysdump.txts lol...

I'm close to finishing my SP mission...

Are you planning on doing any more bigsmellyfart (BSF )?



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  #14  
Old 12-09-2006, 01:34 AM
bigsmellyfart is offline bigsmellyfart
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yea im reworking my " The great escape "
for co-op i am having waypoint problems
with a heli patrol i have it dive down and
do a run then climb back up but when it reaches altitude it circles the waypoint and looses altitude a bit.
once i get that fixed i can continue with AI placement
i purpousely limit the range to be sure that they dont give them selves away ...(ambush )
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  #15  
Old 12-09-2006, 01:38 AM
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and crape paper ....i've had too much to dink
good ole kentucky sour mash is makin me
a weeeebite light headed sseee you later bsf sorry i could not edit my reply,... funny i can here only had 3 oz ohff gud ole kentuky...bybybybybyby

man riding around in this helli is makin my head spppinn....
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  #16  
Old 12-09-2006, 03:47 PM
Chrispy is offline Chrispy

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Hmmm... another sysdump.txt.

It seems that whenever I put in more objects, I get a sysdump.txt; but when I take those exact same objects off, it doesn't work and I have to take off more than I bargained for LOL.

Might have to remove that Area Trigger and the commands in my .wac for thunder...

It's amazing how Nova's SP missions are 100x bigger than mine and they have no problems whatsoever.

I have to find appropriate .wav files now for ''blowing up technicals'' and that's pretty much it. Just got to remove some extra things in my map, maybe make things more action-packed, and stay true to teh peoples...

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  #17  
Old 12-09-2006, 11:09 PM
bigsmellyfart is offline bigsmellyfart
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mayke sure there are NO...! Null's
or objects that dont show up in the editor
if you are useing nile double left click
in th box in the lower right hand corner
and bring up the map stats copy past
them here in this post.
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  #18  
Old 12-09-2006, 11:20 PM
Chrispy is offline Chrispy

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Man it was a hard day today. My friend SAS Private LoL on DFBarracks majorly helped me with my map lol.

He fixed a lot of Event problems I forgot to fix, and then he takes the .wac off and the mission works! We had a talk and we were thinking it was probably the .wac file. This could be true, as before the mission worked fine with the .wac file. I musta added some invalid crap. I copied and pasted a command to make a ''Vehicle starting up'' sound; unfortunately I don't think I heard it. Now my mate said to never copy and paste stuff off other .wacs as sometimes it's not suited for your mission.

And later on I took off the vehicle start up command (even when the mission worked still when I had it) and I had forgotten to add ''endif'' at the end of two commands.

It's got to be the .wac, because I've been removing so much off my map until it's gonna get anorexia lol...



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Old 12-10-2006, 03:59 AM
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hand writing the wac is very dificult you shoul let the nile
do all the work...it wont make any syntaxt errors which is what i think you have. delete the wac and check your events in the nile any thing PINK is a problem fix it make it turn white and save map it will recreate the wac with good syntaxt
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  #20  
Old 12-10-2006, 09:36 PM
Chrispy is offline Chrispy

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I don't have JO lol...

Fark, Nova please make NILE for BHD lol. BTW, what do you do if you use the JO/DFX NILE with BHD?

The easy thing for today is that I can use my mate's version of my map that he ''fixed'' and mine.

Is it possible for me to give you my .wac and chuck it in NILE and convert it into a proper one if it never works? I got mine fixed by some people at DFBarracks but according to the manual there's more than one way to do something in a .wac.

If NILE can't do that, make some events that are equivilent to what my .wac does?

I hope these ''NILE .wacs'' work with BHD. Who knows?

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