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Forum: Gaming Talk 06-28-2022, 09:22 PM
Replies: 9
Views: 1,471
Posted By mg
FTR: Problem also manifests at ~500 FPS (single...

FTR: Problem also manifests at ~500 FPS (single player test where framerate is uncapped), at what feels like a similar "magnitude" (similar angles for similar flicks, but didn't measure).

Although...
Forum: Gaming Talk 06-28-2022, 08:47 PM
Replies: 9
Views: 1,471
Posted By mg
Just saw your edit, Per my previous...

Just saw your edit,



Per my previous message I think we should be able to invalidate that hypothesis at least (I don't use mouse acceleration in Windows and we can prove the game doesn't use...
Forum: Gaming Talk 06-28-2022, 08:32 PM
Replies: 9
Views: 1,471
Posted By mg
Thanks a bunch for that, it's pretty nice to know...

Thanks a bunch for that, it's pretty nice to know I'm not bonkers.

For reference at 4:3 default FOV (I've read 80 hfov somewhere), 800 DPI, I've settled on a mousescale of 13h (19d). Virtually...
Forum: Gaming Talk 06-28-2022, 05:36 PM
Replies: 9
Views: 1,471
Posted By mg
Tested DFBHDTS: the problem is present there as...

Tested DFBHDTS: the problem is present there as well, and is even more apparent regardless of the resolution.

With BHD I can hook RTSS and Afterburner (probably the first D3D version supported by...
Forum: Gaming Talk 06-26-2022, 06:07 AM
Replies: 9
Views: 1,471
Posted By mg
It's not necessarily a bad assumption at this...

It's not necessarily a bad assumption at this point -- any player who cared enough about these games to still be interested in them probably dabbled with it. I know I produced more maps than I can...
Forum: Gaming Talk 06-25-2022, 12:33 PM
Replies: 9
Views: 1,471
Posted By mg
Damn, OK. I believe I follow the logic and its...

Damn, OK. I believe I follow the logic and its implications, however I'm not 100% clear on your notation/numbers for "X of [-2][49152] instead of [-1][-16384]" and how they relate to the desired X/Y...
Forum: Gaming Talk 06-24-2022, 10:41 PM
Replies: 9
Views: 1,471
Posted By mg
Variable mouse polling rate

Hello,

I've observed what feels like negative acceleration of the mouse input in a few Novalogic games.

However:


It seems highly dependent on the scene: sometimes it will happen,...
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