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Forum: Delta Force 07-01-2022, 02:15 PM
Replies: 11
[BHD:TS] Uncap framerate
Views: 443
Posted By mg
Per the thread prefix, I believe we're all...

Per the thread prefix, I believe we're all talking strictly about BHD/BHD:TS (others are indeed quite different in many regards).



Well, respectfully, my challenge to that claim still stands...
Forum: Delta Force 06-30-2022, 09:08 PM
Replies: 11
[BHD:TS] Uncap framerate
Views: 443
Posted By mg
Cheers! That makes sense, and no worries it seems...

Cheers! That makes sense, and no worries it seems I did roughly understand where you were going with it!



Oh yeah I can totally see that being the case. Thanks for the heads up.



I wasn't...
Forum: Delta Force 06-30-2022, 03:52 PM
Replies: 11
[BHD:TS] Uncap framerate
Views: 443
Posted By mg
If by that you imply that they're running at a...

If by that you imply that they're running at a constant real time speed independent from the (variable) rendering rate, I can confirm from observation as mentioned before (i.e. in SP at 7x the base...
Forum: Delta Force 06-28-2022, 10:17 PM
Replies: 11
[BHD:TS] Uncap framerate
Views: 443
Posted By mg
Hmm actually I'd like to challenge that. I just...

Hmm actually I'd like to challenge that. I just realized the 64 FPS cap is only in place for multiplayer. In single player it is in fact uncapped, and even at ~500 FPS the physics appear fine and the...
Forum: Delta Force 06-28-2022, 06:36 PM
Replies: 11
[BHD:TS] Uncap framerate
Views: 443
Posted By mg
Gotcha, that's unfortunate. Thanks for the info!

Gotcha, that's unfortunate. Thanks for the info!
Forum: Delta Force 06-28-2022, 05:31 PM
Replies: 11
[BHD:TS] Uncap framerate
Views: 443
Posted By mg
Uncap framerate

I see the framerate is capped at 64 FPS. Is there any known way to uncap it?

If so, is it known to break certain aspects of the simulation?
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