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Forum: Delta Force 08-02-2022, 02:54 AM
Replies: 9
Views: 207
Posted By mg
In C that'd be the modulo operator...

In C that'd be the modulo operator (https://en.wikipedia.org/wiki/Modulo_operation).
Forum: Delta Force 07-01-2022, 01:15 PM
Replies: 11
[BHD:TS] Uncap framerate
Views: 360
Posted By mg
Per the thread prefix, I believe we're all...

Per the thread prefix, I believe we're all talking strictly about BHD/BHD:TS (others are indeed quite different in many regards).



Well, respectfully, my challenge to that claim still stands...
Forum: Delta Force 06-30-2022, 08:08 PM
Replies: 11
[BHD:TS] Uncap framerate
Views: 360
Posted By mg
Cheers! That makes sense, and no worries it seems...

Cheers! That makes sense, and no worries it seems I did roughly understand where you were going with it!



Oh yeah I can totally see that being the case. Thanks for the heads up.



I wasn't...
Forum: Delta Force 06-30-2022, 02:52 PM
Replies: 11
[BHD:TS] Uncap framerate
Views: 360
Posted By mg
If by that you imply that they're running at a...

If by that you imply that they're running at a constant real time speed independent from the (variable) rendering rate, I can confirm from observation as mentioned before (i.e. in SP at 7x the base...
Forum: Gaming Talk 06-28-2022, 09:22 PM
Replies: 9
Views: 544
Posted By mg
FTR: Problem also manifests at ~500 FPS (single...

FTR: Problem also manifests at ~500 FPS (single player test where framerate is uncapped), at what feels like a similar "magnitude" (similar angles for similar flicks, but didn't measure).

Although...
Forum: Delta Force 06-28-2022, 09:17 PM
Replies: 11
[BHD:TS] Uncap framerate
Views: 360
Posted By mg
Hmm actually I'd like to challenge that. I just...

Hmm actually I'd like to challenge that. I just realized the 64 FPS cap is only in place for multiplayer. In single player it is in fact uncapped, and even at ~500 FPS the physics appear fine and the...
Forum: Gaming Talk 06-28-2022, 08:47 PM
Replies: 9
Views: 544
Posted By mg
Just saw your edit, Per my previous...

Just saw your edit,



Per my previous message I think we should be able to invalidate that hypothesis at least (I don't use mouse acceleration in Windows and we can prove the game doesn't use...
Forum: Gaming Talk 06-28-2022, 08:32 PM
Replies: 9
Views: 544
Posted By mg
Thanks a bunch for that, it's pretty nice to know...

Thanks a bunch for that, it's pretty nice to know I'm not bonkers.

For reference at 4:3 default FOV (I've read 80 hfov somewhere), 800 DPI, I've settled on a mousescale of 13h (19d). Virtually...
Forum: Delta Force 06-28-2022, 05:36 PM
Replies: 11
[BHD:TS] Uncap framerate
Views: 360
Posted By mg
Gotcha, that's unfortunate. Thanks for the info!

Gotcha, that's unfortunate. Thanks for the info!
Forum: Gaming Talk 06-28-2022, 05:36 PM
Replies: 9
Views: 544
Posted By mg
Tested DFBHDTS: the problem is present there as...

Tested DFBHDTS: the problem is present there as well, and is even more apparent regardless of the resolution.

With BHD I can hook RTSS and Afterburner (probably the first D3D version supported by...
Forum: Delta Force 06-28-2022, 04:31 PM
Replies: 11
[BHD:TS] Uncap framerate
Views: 360
Posted By mg
Uncap framerate

I see the framerate is capped at 64 FPS. Is there any known way to uncap it?

If so, is it known to break certain aspects of the simulation?
Forum: Gaming Talk 06-26-2022, 06:07 AM
Replies: 9
Views: 544
Posted By mg
It's not necessarily a bad assumption at this...

It's not necessarily a bad assumption at this point -- any player who cared enough about these games to still be interested in them probably dabbled with it. I know I produced more maps than I can...
Forum: Delta Force 06-25-2022, 12:54 PM
Replies: 0
Views: 139
Posted By mg
Summer of 2022 co-op sessions

Hello everyone!

I'm replaying through all DF games (many for nostalgia, but also some I had never done). I've done DF1, DF2 and DFLW, and I'm on DFTFD at the moment. If anyone is interested in...
Forum: Gaming Talk 06-25-2022, 12:48 PM
Replies: 3
Views: 138
Posted By mg
Oh, so that's why you mentioned 5 values! To...

Oh, so that's why you mentioned 5 values!

To anyone who might want to use the offsets I provided here: they're only valid for the first player entry.



Thanks for that! It's confirmed then,...
Forum: Gaming Talk 06-25-2022, 12:33 PM
Replies: 9
Views: 544
Posted By mg
Damn, OK. I believe I follow the logic and its...

Damn, OK. I believe I follow the logic and its implications, however I'm not 100% clear on your notation/numbers for "X of [-2][49152] instead of [-1][-16384]" and how they relate to the desired X/Y...
Forum: Gaming Talk 06-25-2022, 11:27 AM
Replies: 2
Views: 119
Posted By mg
Thanks for the suggestion! I often use it as...

Thanks for the suggestion!

I often use it as well, however it doesn't hook into DFLW/DFTFD. At least not out-of-the-box; I also just re-confirmed it works as-is on another non-Novalogic game right...
Forum: Gaming Talk 06-24-2022, 11:08 PM
Replies: 2
Views: 119
Posted By mg
Framerate recorder and limiter

Hello,

To investigate this issue (https://novahq.net/forum/showthread.php?t=56408) (mostly test a hypothesis), I'd like to cap the framerate of some Novalogic games (currently testing on DFTFD,...
Forum: Gaming Talk 06-24-2022, 10:48 PM
Replies: 2
Views: 694
Posted By mg
Just want to say this sounds really great. Better...

Just want to say this sounds really great. Better than most modern games!

Beyond a write up (which I admit would only satisfy my curiosity as I am not an audio engineer), anything you might be...
Forum: Gaming Talk 06-24-2022, 10:41 PM
Replies: 9
Views: 544
Posted By mg
Variable mouse polling rate

Hello,

I've observed what feels like negative acceleration of the mouse input in a few Novalogic games.

However:


It seems highly dependent on the scene: sometimes it will happen,...
Forum: Gaming Talk 06-24-2022, 10:07 PM
Replies: 3
Views: 138
Posted By mg
Delta Force series: Setting precise mouse sensitivity

Hello,

While DF1 uses the mousescale setting in df.cfg to set mouse sensitivity, (at least some) later games seemingly do not use a text-based configuration format for that. Instead, it seems the...
Forum: Feedback / Novahq.net Support 06-01-2022, 02:02 PM
Replies: 1
Views: 293
Posted By mg
Account activation

Hi -- I'm an old returning player. Mostly for the nostalgia!
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