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Posts Made By:
mg
Forum:
Delta Force
07-01-2022, 01:15 PM
Replies:
11
[BHD:TS]
Uncap framerate
Views:
922
Posted By
mg
Per the thread prefix, I believe we're all...
Per the thread prefix, I believe we're all talking strictly about BHD/BHD:TS (others are indeed quite different in many regards).
Well, respectfully, my challenge to that claim still stands...
Forum:
Delta Force
06-30-2022, 08:08 PM
Replies:
11
[BHD:TS]
Uncap framerate
Views:
922
Posted By
mg
Cheers! That makes sense, and no worries it seems...
Cheers! That makes sense, and no worries it seems I did roughly understand where you were going with it!
Oh yeah I can totally see that being the case. Thanks for the heads up.
I wasn't...
Forum:
Delta Force
06-30-2022, 02:52 PM
Replies:
11
[BHD:TS]
Uncap framerate
Views:
922
Posted By
mg
If by that you imply that they're running at a...
If by that you imply that they're running at a constant real time speed independent from the (variable) rendering rate, I can confirm from observation as mentioned before (i.e. in SP at 7x the base...
Forum:
Delta Force
06-28-2022, 09:17 PM
Replies:
11
[BHD:TS]
Uncap framerate
Views:
922
Posted By
mg
Hmm actually I'd like to challenge that. I just...
Hmm actually I'd like to challenge that. I just realized the 64 FPS cap is only in place for multiplayer. In single player it is in fact uncapped, and even at ~500 FPS the physics appear fine and the...
Forum:
Delta Force
06-28-2022, 05:36 PM
Replies:
11
[BHD:TS]
Uncap framerate
Views:
922
Posted By
mg
Gotcha, that's unfortunate. Thanks for the info!
Gotcha, that's unfortunate. Thanks for the info!
Forum:
Delta Force
06-28-2022, 04:31 PM
Replies:
11
[BHD:TS]
Uncap framerate
Views:
922
Posted By
mg
Uncap framerate
I see the framerate is capped at 64 FPS. Is there any known way to uncap it?
If so, is it known to break certain aspects of the simulation?
Showing results 1 to 6 of 6
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