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Search: Posts Made By: Oscarmike247
Forum: Task Force Elite 08-07-2024, 07:59 PM
Replies: 2
Views: 6,832
Posted By Oscarmike247
It appears that the default breath time is "20",...

It appears that the default breath time is "20", which lasts for about 40 seconds.

As for the fallmps, I tested this using 'consol#("player health", health)' to show me the exact HP of the...
Forum: Joint Operations 08-05-2024, 10:33 AM
Replies: 1
Views: 970
Posted By Oscarmike247
Save games

Is there a way to have saves for maps in JO like in BHD? Pretty sure there isn't, but thought I'd ask the community.

Thanks!
Forum: Joint Operations 07-29-2024, 08:06 PM
Replies: 12
Views: 1,133
Posted By Oscarmike247
too many tabs open. I meant to post this in the...

too many tabs open. I meant to post this in the WAC thread. haha
Forum: General Chat 07-28-2024, 06:51 PM
Replies: 1
Views: 600
Posted By Oscarmike247
If it sounds right, this would be very useful!

If it sounds right, this would be very useful!
Forum: Joint Operations 07-28-2024, 06:14 PM
Replies: 12
Views: 1,133
Posted By Oscarmike247
Does anyone know exactly how ploop or gloop...

Does anyone know exactly how ploop or gloop works?

I noticed this in another map from GenElec.


gloop
MarkVDelta
ssn2ssn(item,71504)
ssnatt(item,600)
end
Forum: Joint Operations 07-28-2024, 06:09 PM
Replies: 12
Views: 1,133
Posted By Oscarmike247
This honestly doesn't help much with the current...

This honestly doesn't help much with the current issue, but this is very cool to have. Thanks!
Forum: Joint Operations 07-28-2024, 06:08 PM
Replies: 12
Views: 1,133
Posted By Oscarmike247
Thanks for everyone's replies on this. So I...

Thanks for everyone's replies on this. So I deleted the tunnel sections and started over again, this time placing some objects inside, and now it seems to work. It doesn't happen now if I restart the...
Forum: Joint Operations 07-28-2024, 06:05 PM
Replies: 30
Views: 2,527
Posted By Oscarmike247
Why would it write it like that? It seems a lot...

Why would it write it like that? It seems a lot more logical to write it the way you have it.
Forum: Joint Operations 07-25-2024, 12:44 PM
Replies: 12
Views: 1,133
Posted By Oscarmike247
I eliminated the end caps and it seems to work...

I eliminated the end caps and it seems to work now. the funny thing is that it only works on the first load of the map. It's a singe player map, if you restart the map, the issue starts again. :/ I...
Forum: Joint Operations 07-25-2024, 12:41 PM
Replies: 30
Views: 2,527
Posted By Oscarmike247
I guess in most cases, instead of inverting the...

I guess in most cases, instead of inverting the area, you just invert the logic in the event to say if not in area x. But I could have sworn that using "designated" meant that it would trigger if the...
Forum: Joint Operations 07-25-2024, 08:46 AM
Replies: 30
Views: 2,527
Posted By Oscarmike247
Well in the first script you would inc v1, then...

Well in the first script you would inc v1, then use chain to say if the first script has triggered and the condition is no longer true (player steps out of area), then decrease v1. Using the logic...
Forum: Joint Operations 07-25-2024, 07:55 AM
Replies: 12
Views: 1,133
Posted By Oscarmike247
I do have 3 end caps blocking the other 3...

I do have 3 end caps blocking the other 3 doorways of the tunnel room section. maybe that is causing the issue. It's just weird that I built this tunnel at the start of my map and it has always...
Forum: Joint Operations 07-24-2024, 06:55 AM
Replies: 12
Views: 1,133
Posted By Oscarmike247
MED: Tunnels

I cannot seem to figure out why my tunnel sections are not working. When you're in any given section of the tunnel, all other sections disappear. You know the usual tunnel bug.

I've set up many...
Forum: Joint Operations 07-23-2024, 10:11 PM
Replies: 30
Views: 2,527
Posted By Oscarmike247
I'm not aware of a way to make this work. I...

I'm not aware of a way to make this work.

I played around with other possible ways by using a variable and the "humans" variable.

The idea was to set up a trigger that would increase v1 when a...
Forum: Joint Operations 07-23-2024, 11:38 AM
Replies: 30
Views: 2,527
Posted By Oscarmike247
Unfortunately, adding new scripts to the bottom...

Unfortunately, adding new scripts to the bottom fixed the crashing, but those new scripts would not work. So, I had to resort to removing the vehicle fuel system from the map, which was the most...
Forum: Joint Operations 07-19-2024, 08:09 AM
Replies: 30
Views: 2,527
Posted By Oscarmike247
I completely agree. It must be an issue with how...

I completely agree. It must be an issue with how the game reads it or something. The game reads the WAC from top to bottom if I'm not mistaken, so maybe there's some sort of logic error in how it's...
Forum: Joint Operations 07-18-2024, 10:49 PM
Replies: 30
Views: 2,527
Posted By Oscarmike247
I'm not sure what exactly is going on here, I...

I'm not sure what exactly is going on here, I just know that this happens...

So I did some optimizing and restructuring of my WAC scripts and was able to knock my total scripts down from 314 to...
Forum: Joint Operations 07-17-2024, 06:16 AM
Replies: 30
Views: 2,527
Posted By Oscarmike247
Nesting them doesn't seem to affect the crashing....

Nesting them doesn't seem to affect the crashing. In my testing, it doesn't seem to matter it the "If" statement is nested in another or not. If I go over 313, it seems to crash.

This also goes...
Forum: Joint Operations 07-17-2024, 06:15 AM
Replies: 5
Views: 991
Posted By Oscarmike247
Sure is... BlockFire(#) There is also...

Sure is...

BlockFire(#)

There is also the condition

"if WeaponFired(#)".

Which is a very cool one to use because it is only true once for every time that weapon key is fired. so you...
Forum: Joint Operations 07-16-2024, 08:52 AM
Replies: 30
Views: 2,527
Posted By Oscarmike247
Well I'm having more issues. This time getting a...

Well I'm having more issues. This time getting a crash when the map gets to the end of the loading bar.

I fear I may have reached some other sort of limit. This time it seems to be with actual If...
Forum: Joint Operations 07-16-2024, 08:47 AM
Replies: 5
Views: 991
Posted By Oscarmike247
The way I link med events with the WAC is through...

The way I link med events with the WAC is through variables.

To trigger MED event with WAC:

WAC=
If Conditions then
set(v1, 1)
endif

Event=
Forum: Joint Operations 07-14-2024, 06:06 PM
Replies: 5
Views: 991
Posted By Oscarmike247
Armory weapon availability

I've done quite a bit with the WAC, even looking through the jointops.exe to find a lot of WAC commands that were never known to me and that actually work. That being said, this is a long shot...
Forum: Joint Operations 07-08-2024, 10:05 PM
Replies: 30
Views: 2,527
Posted By Oscarmike247
To remedy the issue, I came up with a way to...

To remedy the issue, I came up with a way to drastically reduce the text used in the map. Most of my text lines were the same or similar messages just repeated under different scripts. So I took all...
Forum: Joint Operations 07-08-2024, 07:53 PM
Replies: 30
Views: 2,527
Posted By Oscarmike247
As I found in my previous reply, there seems to...

As I found in my previous reply, there seems to be a 63 char limit per text command. Now my question was, is there a Text command limit, or a character limit? or both?

So I made a script with text...
Forum: Joint Operations 07-08-2024, 07:43 PM
Replies: 30
Views: 2,527
Posted By Oscarmike247
What I found was a 63 character limit per Text...

What I found was a 63 character limit per Text command.

if I do the following in the WAC...

Text("1.A.B.C.D.E.F.G.H.I.J.K.L.M.N.O.P.Q.R.S.T.U.V.W.X.Y.Z.1.2.3.4.5.6.7.8.9.0")

in game I...
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