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Search: Posts Made By: Baldo_the_Don
Forum: Gaming Talk Today, 11:56 AM
Replies: 45
Views: 859
Posted By Baldo_the_Don
I think the original 20mlp1.wav is a distorted...

I think the original 20mlp1.wav is a distorted mess. The first edit I attempted was slightly less noisy between each round, with a bit of boost on each round. I like it better that the original, but...
Forum: Gaming Talk Yesterday, 09:50 PM
Replies: 45
Views: 859
Posted By Baldo_the_Don
I convert .tgas with the DDS utilities from...

I convert .tgas with the DDS utilities from nVIDIA. I'm pretty sure I downloaded them from the nVIDIA website, but it might be from NovaHQ, I forget.

I use a .bat file to make it work, and for...
Forum: Gaming Talk Yesterday, 03:05 PM
Replies: 45
Views: 859
Posted By Baldo_the_Don
I added some stuff to the .zip I attached in my...

I added some stuff to the .zip I attached in my last reply.

I edit a lot of .wav files. I'm uniquely unqualified for the work with my hearing like it is, but I keep trying. I mostly don't hate the...
Forum: Gaming Talk 11-08-2024, 12:13 PM
Replies: 45
Views: 859
Posted By Baldo_the_Don
You mean the tracers? I think that's possible... ...

You mean the tracers? I think that's possible...

Edit: Comanche 4 has two .3di files for tracers. Both use the same .dds for a skin. Each .3di contains values for tinting the .dds green or red.
...
Forum: Gaming Talk 11-07-2024, 11:40 PM
Replies: 45
Views: 859
Posted By Baldo_the_Don
Maybe you can insert enemies into the mission set...

Maybe you can insert enemies into the mission set to green team in their Item Attributes, and change them to red team with an event after mission start.

Do you mean change the color of the...
Forum: Delta Force 11-04-2024, 04:26 PM
Replies: 209
Views: 45,817
Posted By Baldo_the_Don
C_DOES put up a new video on the Elcan Specter...

C_DOES put up a new video on the Elcan Specter 1.5/6x42:



kJB3pHOUK3U



And I imagine by now, well... You might know me:
Forum: Gaming Talk 11-02-2024, 05:08 PM
Replies: 45
Views: 859
Posted By Baldo_the_Don
The total targets are automatically tallied by...

The total targets are automatically tallied by the C4.exe while loading the mission. I'm mostly sure any destroyable item on Red Team is added to the total. Unless...

Counterintuitively, in a Red...
Forum: Gaming Talk 11-02-2024, 04:05 PM
Replies: 45
Views: 859
Posted By Baldo_the_Don
If you start a mission and the roads and bomb...

If you start a mission and the roads and bomb scorches and concrete bits are visible on the terrain, the .til is GO.

Occasionally, the DFBHD(TS) MEd might not load a .til automatically. You can...
Forum: Gaming Talk 11-02-2024, 02:14 PM
Replies: 45
Views: 859
Posted By Baldo_the_Don
Okay, a lot of DFBHD(TS) maps are made by mappers...

Okay, a lot of DFBHD(TS) maps are made by mappers that never intended them to be good single player experiences, and without fail, they have three saves and no power-ups. With such a map, the first...
Forum: Gaming Talk 10-31-2024, 05:07 AM
Replies: 45
Views: 859
Posted By Baldo_the_Don
I don't remember ever getting that error. I...

I don't remember ever getting that error. I thought it might be a compatibility issue (my system is Windows 10), and I checked the shortcut for the BMS2MIS, but I haven't made any compatibility...
Forum: Gaming Talk 10-25-2024, 01:39 PM
Replies: 45
Views: 859
Posted By Baldo_the_Don
The /mod target line tag didn't get implemented...

The /mod target line tag didn't get implemented 'til a later version of DFBHD, and was never added to C4. The only .pffs the game recognizes are the originals.

I believe the /d tag does function...
Forum: Gaming Talk 10-23-2024, 02:36 PM
Replies: 45
Views: 859
Posted By Baldo_the_Don
* sigh * I was hoping the screenshots would...

* sigh *

I was hoping the screenshots would get a more excited response. I love the Batman skin I put on the Comanche.

Few years ago, a relative needed a cat-sitter one December. I took my...
Forum: Gaming Talk 10-23-2024, 11:40 AM
Replies: 45
Views: 859
Posted By Baldo_the_Don
It happens to me often enough that, when life's...

It happens to me often enough that, when life's decided I need to be gone a day or two, that's when the rare twice-a-decade question on Comanche 4 comes up, and I'm lagging.

Well...

I know...
Forum: Delta Force 10-12-2024, 04:31 AM
Replies: 209
Views: 45,817
Posted By Baldo_the_Don
The viewmodel of the AUG in the TIOCoop mod is...

The viewmodel of the AUG in the TIOCoop mod is obviously not mounting the classic Swarovski optic I had based the sight targa on. Yesterday, I started feeling that I should fix that. Also took the...
Forum: Delta Force 08-31-2024, 04:54 PM
Replies: 2
[BHD:TS] Cancel events
Views: 898
Posted By Baldo_the_Don
I made a coop map with a BH on each team, and...

I made a coop map with a BH on each team, and each BH had three different possible routes that were chosen by... mission variables.

Mission variables are basically just subroutines that count...
Forum: Delta Force 08-26-2024, 11:16 PM
Replies: 209
Views: 45,817
Posted By Baldo_the_Don
This is the construction I use in my target range...

This is the construction I use in my target range map:



https://novahq.net/forum/attachment.php?attachmentid=4985&stc=1&d=1724726996



A 20x20cm steam grate item on the 'face' of all the...
Forum: Delta Force 08-20-2024, 01:06 PM
Replies: 209
Views: 45,817
Posted By Baldo_the_Don
Thanks, Menrva. I work slowly, but carefully. ...

Thanks, Menrva. I work slowly, but carefully.

Like this:



https://novahq.net/forum/attachment.php?attachmentid=4984&stc=1&d=1724168814
Forum: Delta Force 08-10-2024, 01:31 PM
Replies: 209
Views: 45,817
Posted By Baldo_the_Don
unVJKANKJ48 That video got me...

unVJKANKJ48



That video got me reminiscing. Worked up a thing.



https://novahq.net/forum/attachment.php?attachmentid=4981&stc=1&d=1723345617
Forum: Task Force Elite 08-08-2024, 01:15 PM
Replies: 2
Views: 7,476
Posted By Baldo_the_Don
So, in the game.wac of the JO version of the SFOD...

So, in the game.wac of the JO version of the SFOD mod I experiment in a lot, the fallmps was 20, for sure, and breathtime was 30, I think. There's a comment next to that value saying it was 45, but...
Forum: Joint Operations 07-26-2024, 11:21 AM
Replies: 12
Views: 1,369
Posted By Baldo_the_Don
I've seen this happen in a bunch of building...

I've seen this happen in a bunch of building items in various NL game mods where interior architecture doesn't render after a mission restart or loading a save. If it's like the Druglord's Villa,...
Forum: Joint Operations 07-25-2024, 01:09 PM
Replies: 30
Views: 2,945
Posted By Baldo_the_Don
My experience is that activating the 'Designated...

My experience is that activating the 'Designated Mission Area' checkbox on several area triggers means that the game can treat them all essentially as one area trigger, so instead of a separate 'if...
Forum: Joint Operations 07-24-2024, 09:55 PM
Replies: 30
Views: 2,945
Posted By Baldo_the_Don
Well, I imagine setting up a large area trigger...

Well, I imagine setting up a large area trigger north of the extraction point, a large area trigger south of the extraction point, and wide area triggers west and east of the extraction point, but...
Forum: Joint Operations 07-23-2024, 04:44 PM
Replies: 30
Views: 2,945
Posted By Baldo_the_Don
I've never heard of the 'enter' or 'leave' (I...

I've never heard of the 'enter' or 'leave' (I guess they're called) logic gates. They sound immeasurably useful.

Excellent find, OM!

Something I always wished was possible as a trigger, and you...
Forum: Joint Operations 07-19-2024, 08:17 AM
Replies: 30
Views: 2,945
Posted By Baldo_the_Don
I can't help thinking that if certain hexes or...

I can't help thinking that if certain hexes or certain strings of hexes in certain lines or at certain positions in lines with certain values are present in a .wac file, the game gets weird about it....
Forum: Joint Operations 07-08-2024, 05:17 PM
Replies: 30
Views: 2,945
Posted By Baldo_the_Don
Oh. I know that in DFBHD(TS), if a text or consol...

Oh. I know that in DFBHD(TS), if a text or consol message in the .wac has more than 63 characters between the double-quotes, the game will crash to desktop at 90% loadbar. In the DFWIQ and SFOD mods...
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