I want to make a BHD map that force player stay undetected. Once the enermy shoot player, mission fail. In DFX series I can write event IF SSN IN RED ALERT AND SSN STILL ALIVE to do it but it seems doesn't work in BHD. Also, some trigger such as SSN SEE SSN, SSN TARGET SSN, SSN SHOOT SSN seems work probabilistically. That really confused me. Do you know how to realize my assumption?