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Delta Force Anything to do with the Delta Force series of games, DF1, DF2, LW, TFD, BHD, DFX, AF etc. |
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#1
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How to make rain in the map?
I'm make one map, and I make(in *.wac) ,when you enter the tunnel, the clouds come over the sky, and there are flashs and thunder, but there is no rain... I don't know how to make it! If you guys know something about it, just write below. Thanks!
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#2
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You should add this to the wac file:
Code:
if past(1) and elapse(15) then farflash endif if chain(2) and elapse(30) then wave("Thdrcrk1.wav",100) endif if past(6) and elapse(25) then farflash endif if chain(2) and elapse(40) then wave("Thdrcrk1.wav",100) endif if past(12) and elapse(35) then farflash endif if chain(2) and elapse(50) then wave("ThdrDst2.wav",100) wave("ThdrSwt1.wav",100) endif flash - produce a flash of lightning & thunder Some wavs sounds you may use to make it more realistic: ThdrCrk1.wav ThdrDst2.wav thdrdst3.wav thdrdst4.wav thdrdst5.wav ThdrSwt1.wav thdrswt2.wav thdrswt3.wav Last edited by Luis; 06-16-2011 at 06:58 PM. |
#3
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No, no, no... You didn't understand it. I ask how to make RAIN. Anyway, thanks about sounds!
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#4
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Sorry for that, but rain is not possible in this game.
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#5
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Well... OK then,-no problem, you anyway helped me by naming sounds...
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#6
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Cool
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#7
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If you download the NSO mod and/or Shock N Awe mod they'll have rain.
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#8
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Yes, sorry, i forgot to say that, mods can change the whole game, maybe add rain effect like tony991 said. But in the original game, that's not possible.
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#9
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Hate to disagree, but you can make it rain in DFX & DFX2.
The wac script is: if never() then rain(100) // sudden heavy rainfall endif or if never() then rain(100,100) // gradually increase over 100/10 seconds endif Btw, lighting and thunder is done best using the random command. if elapse(2) and random(12) then // do random thunder-claps and lightning lightning(250,250,250) wave("thdrcrk2.wav") flash endif
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Last edited by dave61; 06-16-2011 at 07:09 PM. |
#10
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I never played DFX or DFX2 (only the demo) but how is the mission editor? Is good for making SP maps like DFBHD?
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#11
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Quote:
I started out mapping with DFX ,then tried mapping with BHD and found it was just alittle harder to do.
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#12
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I had Xtreme2. You can put drivable vehicles like Helis, jeeps, motorcykles, civilian vehicles, transport boats and big helis... Well, I like to work in DFBHD MED but Xtreme's MED is also good. I think that DFBHD's MED is little better for singleplayer... But that's what
I think! |
#13
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I had Xtreme2. You can put drivable vehicles like Helis, jeeps, motorcykles, civilian vehicles, transport boats and big helis... Well, I like to work in DFBHD MED but Xtreme's MED is also good. I think that DFBHD's MED is little better for singleplayer... But that's what
I think! |
#14
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Quote:
I think we need to know the game this .wac is for??? "M" |
#15
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I believe it is for BHD.
I've never tried making it rain in BHD.
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#16
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The "WAC" is a bit wacky in DFBHD. Doesn't seem to work too well.
Dave is definitely right. With the WAC in DFX and DFX2, you can make rain, snow, dark sky's, thunder, lightning and fog. |
#17
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Me neither but BHD is an old game..... but hey!!! I got the latest 'updates'...that is DFX1 and DFX2, cost more than my windows operating system.....lol "M" |
#18
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"A fool and his money are soon parted" ~ Thomas Tusser
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#19
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I'm not installing BHD even though I'm currently taken stuff, buildings from BHD to DFX2,
I just hate the graphics, I didn't get into it at all, shame really as they had a very very cool GRIMACE editor, but I'm slowly getting used to the .wac stuff, is just a copy of JOE with all the advanced .wac codes, makes mapping a breeze, so much so I'm dumping all these dumb @$$ events commands, stick with the .wac, only YOU to blame then...lol yes Dave fool and his money are soon parted, but are tax deductable....lol "M" |
#20
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As usual, makes no sense whatsoever.
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