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Delta Force Anything to do with the Delta Force series of games, DF1, DF2, LW, TFD, BHD, DFX, AF etc. |
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#1
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So, once again i have run into the error. (I knew it would happen again once i added a certain number of looping scripts)
Im trying to get to the bottom of this. I experimented and pasted my wac into a new blank map and it caused the same error. And again if i remove a looping script (doesnt matter which one) it will fix it. This suggests that there is nothing in my maps events or objects causing the error. Its all in the WAC. |
#2
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#3
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I added a new looped script with not action... If eq(v60, 1) then Endif ... the game runs fine. But as soon as you add an action, even something as simple as text ("testing") it will crash. But if you remove 1 action from another looped script it will work again. |
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Also leaving out never() is not really looping in the strictest sense of the word, instructions in the same stream may be executing in the same instance, shorten your script and leave as many vars switched off until needed, use else, chain, link etc to exclude or reduce incidences of them queuing too long or firing whilst other variables are operating. |
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