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Delta Force Anything to do with the Delta Force series of games, DF1, DF2, LW, TFD, BHD, DFX, AF etc. |
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#1
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How to use events in DFBHD and DFX2?
How to use events in DFBHD and DFX2?
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#2
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There are a few tutorials on how to do events
http://www.novahq.net/files.php?Cate...%20Hawk%20Down Hope these help or try page 20 of the BHD Mission Editor Manual |
#3
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As you may already know the event editor coordinates the logic instructions or (algorithms) required to make things happen in the game.
Events are set in the Mission Editor or NILE Editor. The events can be referenced by the game with other events or script. The script format used for DF is called .WAC Simplified Example: This event changes the AI Alert State and gives it an objective - IE go to a waypoint (a marker that can describe instructions about a location and path to follow or trigger another event). Event 1: Actions: Change group 4 AI to red alert Redirect group 4 to a waypoint This event is (triggered) by the preceding event, Event 1 Event2: Triggers: Event 1 has been triggered and group 4 is at waypoint Actions: Redirect group 4 to next waypoint If triggered in the WAC (and never() means triggered only one time) if event(1) and never() then text("Group 4 is on Red Alert!") do other actions endif if event(2) and never() then etc... |
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