|
Delta Force Anything to do with the Delta Force series of games, DF1, DF2, LW, TFD, BHD, DFX, AF etc. |
View Poll Results: New DeltaForce with the ability to place and fly the helo's as in Comanche4? | |||
Yes. | 5 | 62.50% | |
The game is good enough. | 3 | 37.50% | |
Voters: 8. You may not vote on this poll |
|
Thread Tools | Search this Thread | Display Modes |
#1
|
||
|
Interface with AI
Would the ultimate delta force game include the ability to place and fly the helo's with the same interface as in Comanche4, tanks like the Battlefield series etc....with a MEd that powerful it could be huge.
|
#2
|
||
|
i always think DF sould be infantry based only, just personal preference but I know what you mean about having a bigger more detailed game. i never played comanche, pretty easy to control?
|
#3
|
||
|
Yes with multiple views, Joystick/Keys or Mouse, target tracking etc..same MEd
|
#4
|
||
|
Maybe for another JO but not a DF title.
DF should try to emphasize infantry capabilities instead of vehicular abilities... Btw Stomp, I'm still a bit confused on what your poll is about?
__________________
True forgiveness comes not from those who pull the trigger, but from those who have |
#5
|
||
|
Expand the games capabilities, simply put the 3rd person view (DFX/2) when using helo units isn't very impressive, to be able to use available assets in game in a more realistic manner, similar to some other iterations of combat oriented game platforms. Having a variety of modes, shoot and scoot while other team members patrol with air and armour etc...
|
#6
|
||
|
Haven't tried JO but would assume (without criticism) that it uses a similar mode of vehicular operation, I am basically asking for a first person view in all aspects of game play for more immersion in the experience, it feels exciting to me as I have been playing DF since DFLW and others I have talked to lately (not on this site) kind of laugh at the latest, "DFX2" as they cannot help but compare. I love the MEd and will never give up the game for that reason. Have you ever used GtkRadiant (in other apps) as a level editor? Well it isn't for the average Joe whereas DF can be mapped by most people without having to have high end skills in multiple fields.
|
#7
|
||
|
My 2nd DFX2 mission was a rip of Comanche4 using the huge terrain and map linking tricks to join it all up, then discovered the p2 had no missiles to fire just the cranky gatling gun.
The issue was or is what does the player do? pilot or gunner, this is for the apache 64 he can't really do both and the lil bird doesn't have the range, I wanted this to be another 'real time ' mission.(18+hours) The mission is stacked awaiting ideas. I do know that a mod is out with the apache64 firing missiles but can't remember which one, one can re-write the ai txt file, but I did that before, stuff 's up other missions. Dave 61 posted sumthing about this 6 months ago. What will keep this game alive is the ability to be FLEXIABLE so far in DFX2 I've done ""anything thats in the news type mission"", you as a mapper have got to bend in the wind otherwise we would all be still playing "HAIR DRESSER TYCOON" "M" |
#8
|
||
|
perhaps in the future...
The thought was worth having I hope, perhaps in the future then...
|
#9
|
|||
|
Quote:
One is *Helo - Apache (Advanced Ground Attack)* and the other is *Helo - Apache (Advanced Air Attack)*. I haven't used these yet, but as Mermite said you could edit the AIP's and include your edited version when you upload your map (just save the AIP's as different names so the original AIPs are not overwriten). ________________________________________________ description "Helo - Apache (Advanced Ground Attack)" type HELO default_state HELO_FOLLOWWP // HELO_FOLLOWWP HELO_PRETTY HELO_FORMATION(not working yet) rank 0 view_fov 180 // degrees view_dist 800 // meters radar_fov 180 // degrees radar_dist 1000 // meters priority_air 3 priority_ground 4 priority_organics 2 priority_decorations 1 evade_flags COUNTER combat_flags NO_CAP COUNTER react_time 2 aim_skill 4 check_six_rate 0 target_eval_rate 0 tether_dist 0 primary_weap HELLFIRE // id of primary weapon primary_ammo 8 // # of rounds primary_rate 6 // # of seconds between firing rounds primary_fov 30 // degrees primary_range 500 // meters primary_facing 0 primary_flags 0 secondary_weap 30MM // id of secondary weapon secondary_ammo -1 // # of rounds (-1 = unlimited) secondary_rate 0.20 // # of seconds between firing rounds secondary_fov 180 // degrees secondary_range 500 // meters secondary_facing 0 secondary_flags WEAPON_TURRET hunt_flags 0 hunt_limit 0 patrol_speed 70 // KPH patrol_altitude 25 // meters patrol_climb 5 // meters per sec combat_speed 100 // KPH combat_altitude 40 // meters combat_climb 10 // meters per sec min_agl 10 // meters min_speed 0 //KPH min_chase_dist 200 // meters max_chase_dist 1000 // meters flight_skill 0 turn_rate 20 // degrees per second turn rate accel_time 10 radio_distance 0 radio_delay 0 use_waypoint_z 0 ________________________________________________ description "Helo - Apache (Advanced Air Attack)" type HELO default_state HELO_FOLLOWWP // HELO_FOLLOWWP HELO_PRETTY HELO_FORMATION(not working yet) rank 0 view_fov 180 // degrees view_dist 800 // meters radar_fov 180 // degrees radar_dist 1000 // meters priority_air 4 priority_ground 3 priority_organics 2 priority_decorations 1 evade_flags FOLLOW_WP COUNTER combat_flags NO_CAP COUNTER react_time 2 aim_skill 4 check_six_rate 0 target_eval_rate 0 tether_dist 0 primary_weap AI_STINGER // id of primary weapon primary_ammo 16 // # of rounds primary_rate 6 // # of seconds between firing rounds primary_fov 30 // degrees primary_range 800 // meters primary_facing 0 primary_flags 0 secondary_weap 30MM // id of secondary weapon secondary_ammo -1 // # of rounds (-1 = unlimited) secondary_rate 0.20 // # of seconds between firing rounds secondary_fov 180 // degrees secondary_range 500 // meters secondary_facing 0 secondary_flags WEAPON_TURRET hunt_flags 0 hunt_limit 0 patrol_speed 70 // KPH patrol_altitude 25 // meters patrol_climb 5 // meters per sec combat_speed 100 // KPH combat_altitude 40 // meters combat_climb 10 // meters per sec min_agl 10 // meters min_speed 0 //KPH min_chase_dist 200 // meters max_chase_dist 1000 // meters flight_skill 3 turn_rate 20 // degrees per second turn rate accel_time 10 radio_distance 0 radio_delay 0 use_waypoint_z 0
__________________
|
#10
|
||
|
Extreme care
Will use extreme care as I am still a noob in a lot of areas. Will use SG mod duplicate, as unable to force reinstall of DFX2 game because of Steam protections.
|
#11
|
||
|
Jmo, but I don't allow my Steam app to launch or control anything else but my COD2:MW game.
Jmho ...
__________________
|
#12
|
||
|
:This is a place holder:
|
#13
|
||
|
Jmo Jmho ... ?
|
#14
|
||
|
Steam as it apears in Sth, AUS.
"I don't allow my Steam app to launch or control anything else but my COD2:MW game."
Be good to know how. Last edited by Guest001; 04-15-2010 at 06:41 AM. Reason: Screenshot |
#15
|
||
|
JMO = Just my opinion
JHMO = Just my humble opinion
__________________
|
#16
|
||
|
Try right clicking the game and then select delete .
__________________
|
#17
|
||
|
All I have is "Delete Local Content", can't do that, downloading the stuff costs and I've had to do it a few times, some are 10GB+. They (games) are also protected and will not run without first channelling through the Steam Application. Could be something to do with geographical location having different protocols?
|
#18
|
||
|
Man, I hate Steam !!
Steam has more bugs than a crackhouse Whores' crotch !! I've had to contact their Tech support a few times myself !
__________________
|
#19
|
||
|
It's a very rude concept, wish I hadn't bought the game from them.
By the way what time was it for you when you posted today? For me it was 6:08am |
#20
|
|||
|
Quote:
Tommorrow is FRIDAY !!!!! YEAH !!!
__________________
|
Tags |
med ai |
Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
|
|
Similar Threads | ||||
Thread | Thread Starter | Forum | Replies | Last Post |
My First Interface | strata | Web design and Programming | 13 | 09-19-2002 07:44 PM |
DF:TF New Interface | Scott | News | 0 | 07-06-2002 04:12 PM |
New ingame interface, feedback welcome | Steve | Delta Force | 11 | 06-20-2002 03:41 AM |
New ingame interface, feedback welcome | Steve | Sigs and Graphics | 11 | 06-17-2002 03:13 PM |
Help with AI | DeDRAGE | Delta Force | 12 | 06-01-2002 12:47 AM |