Go Back   Novahq.net Forum > Novahq.net Specific > News
FAQ Community Calendar Today's Posts Search

News News and comment posting for the main page. Use this forum to submit your news.

Reply
 
Thread Tools Search this Thread Display Modes
  #1  
Old 10-09-2012, 03:01 PM
--BulletMagnet-- is offline --BulletMagnet--
--BulletMagnet--'s Avatar
DF2 Forever

Join Date: Jun 2005
Location: USA
Posts: 718

Send a message via MSN to --BulletMagnet--
I'm quite confused. I downloaded, installed, and ran the mod, but it's basically a few of what look like test maps and such. Are there any SP missions? Am I missing something?
Reply With Quote
  #2  
Old 10-09-2012, 03:46 PM
Baldo_the_Don is offline Baldo_the_Don
Baldo_the_Don's Avatar
Registered User

Join Date: Jul 2012
Posts: 533

Quote:
Originally Posted by grenadier501 View Post
Cool, does it requires the NSO mod to play or its included in the zombie mod?
NSO mod is not required, it's included, hence the name NSO Deadline Mod. There are also some TIO mod items, effects, and their .exe, allowing more items for maps, coop play and no CD.

Quote:
Originally Posted by --BulletMagnet-- View Post
I'm quite confused. I downloaded, installed, and ran the mod, but it's basically a few of what look like test maps and such. Are there any SP missions? Am I missing something?
There are some campaign missions that are not optimized, and the ZombieRuinedCityB is pretty fun, and all those test maps I just threw in for fun, except for the Baldo's Mod Sound Test, which allows direct comparison between sound performance in the original DFBHDTS and the mod. There are also some not-yet-optimized coop maps you can play in a LAN serve and play.

Also keep in mind that I've made improvements and changes that will make original campaign missions a little different.

And lastly, the mod comes with the NSO version of the consumer MED, and the TIO version of the unlocked MED, and that my items.def and MED related .bin file edits have improved that experience a bit, too.
Reply With Quote
  #3  
Old 10-09-2012, 07:15 PM
--BulletMagnet-- is offline --BulletMagnet--
--BulletMagnet--'s Avatar
DF2 Forever

Join Date: Jun 2005
Location: USA
Posts: 718

Send a message via MSN to --BulletMagnet--
Quote:
Originally Posted by Baldo_the_Don View Post
NSO mod is not required, it's included, hence the name NSO Deadline Mod. There are also some TIO mod items, effects, and their .exe, allowing more items for maps, coop play and no CD.



There are some campaign missions that are not optimized, and the ZombieRuinedCityB is pretty fun, and all those test maps I just threw in for fun, except for the Baldo's Mod Sound Test, which allows direct comparison between sound performance in the original DFBHDTS and the mod. There are also some not-yet-optimized coop maps you can play in a LAN serve and play.

Also keep in mind that I've made improvements and changes that will make original campaign missions a little different.

And lastly, the mod comes with the NSO version of the consumer MED, and the TIO version of the unlocked MED, and that my items.def and MED related .bin file edits have improved that experience a bit, too.
I've ran my way through ZombieRuinedCityB several times in the Single Player menu (superb map btw), but shouldn't there be zombies somewhere? There are literally no enemies anywhere in the map, thus my confusion.
Reply With Quote
  #4  
Old 10-09-2012, 08:58 PM
Baldo_the_Don is offline Baldo_the_Don
Baldo_the_Don's Avatar
Registered User

Join Date: Jul 2012
Posts: 533

Quote:
Originally Posted by --BulletMagnet-- View Post
I've ran my way through ZombieRuinedCityB several times in the Single Player menu (superb map btw), but shouldn't there be zombies somewhere? There are literally no enemies anywhere in the map, thus my confusion.
Now I think I got it. You see, you're not mentioning the awesome music playing in some of the wrecked vehicles or the wicked sights on the AK47, so I'm thinking you're running the game without the mod at all. If you start that mission and the default primary is not the AK47, you immediately win the "Eliminate all Resistance" goal even though it never shows, and you don't hear a loop from The Cure's "Fascination Street" coming from the wrecked european car in the road directly east of spawn, then you're not running the mod.

I may have botched the installer, and the shortcuts on the desktop are not right, or you may have started the NSODL.exe by direct double-click. Or something even more unfathomable has happened...
Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -5. The time now is 06:51 AM.




Powered by vBulletin®