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Delta Force Anything to do with the Delta Force series of games, DF1, DF2, LW, TFD, BHD, DFX, AF etc. |
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#21
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ok but i made the waypoints but i don't see them when i play the game
And how do i make the little bird do a gun run?????? PS: you play America's Army????? lol i have that game too whats your game name
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#22
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(CAP rank abreviated)_Stenger
right now im a cadet airman so my name is cAMN_Stenger |
#23
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#24
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ok and now how d you make enemys respawn?
2) how do i make the blackhawk with fast rope hum fast rope? 3) how can i make aarea trigger that kills people?????????
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#25
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i really havent had much success with respawning enemys, Joselz at www.dfbarracks.com will know a lot about that.
for the BH, 1.get a bh with a fastrope. 2. get it up in the air. 3. make an event that makes it "play part animation 1" (same for opening pavelow doors) 4.you cant make the player fastrope, its best to just teleport him down. 5.to make people fastrope down, make an event "find and use ssn" as for killer area triggers 1. you got ur area trigger right? 2. make an event for killing the person that gets in it. if that doesnt work, wait in there just to see. and if that doesnt work, check with the WAC tutorial and use wac. |
#26
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ok now all i have to worry about is ....
1)how to make enemy spawn 2)make a event 3)make a map end 4)and when a vehicall reaches its fianl place it gos in circles 5)how do i make the C4 blow up 6)how can i make a new waypoint with out messing up th other waypoint? 7)how do i make enemys go to a place? 8)how do i make the hummvees leave on a certain time 9)how do i make the blackhawk get shot by a RPG? please some one any one help!
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#27
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?????????????????????????????????????????????????? ????????
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#28
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1. i really didnt have much succes with that, chances are you really wont go past 256 guys unless its big, ang big maps will suck if you dont put much work into it.
2. 3. 4. do you want it to go in circles? 5.kill it, by shooting it or using events. 6. make all the waypoints, and click them in order. if you want to add on, check that number next to the list its assigned to and make sure it numeraly comes after the previous one. 7.waypoints.... 8. events..... 9. WAC..... or most of this is covered in the manual
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Intel Q9300 Quad~2.5Ghz PALIT GTX570 ASUS GTX280 Dedicated PhysX WD Velociraptor 300GB 10k RPM WD Caviar Black 1TB 7,200 RPM 4GB Patriot DDR3 1333mhz Intel BOXDX48BT2 X48 Corsair 1000Watt Modular PSU Windows 7 Professional 64-bit ASUS VG238H 23" 120Hz 3D-Ready Last edited by Mstenger404; 08-14-2006 at 06:23 PM. |
#29
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ok and i tried shooting the C4....
and How do i make a Little Bird Make a Gun Run the manule didn't say it very clear. and who knows how to make a enemy spawn again!!!!!!!!!
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#30
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sry it took so long to reply, there were some problems with the forums.
C4: instead of shooting it, make an event for it would "get killed" thats how it will blow. little bird gun run: you can do it the easier way by changing its ai to "AH6Z strafe" and placing an area trigger in its waypoint path, and make an event for it to start shooting when it enters, and make another area trigger, and make another event for it to stop shooting when it gets to that one. respawn enemys: www.dfbarracks.com the guys there should know about respawning enemys
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Intel Q9300 Quad~2.5Ghz PALIT GTX570 ASUS GTX280 Dedicated PhysX WD Velociraptor 300GB 10k RPM WD Caviar Black 1TB 7,200 RPM 4GB Patriot DDR3 1333mhz Intel BOXDX48BT2 X48 Corsair 1000Watt Modular PSU Windows 7 Professional 64-bit ASUS VG238H 23" 120Hz 3D-Ready Last edited by Mstenger404; 08-20-2006 at 10:56 AM. |
#31
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ok and how do i make the mission end?
i put for event "Blue Win" and for it i put if player is alive. but when i play it at the start the mission ends? why? and how can i fix it?
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#32
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with the "if" items you have to think
IF: player is alive (well i have to say he is alive at the mission start) THEN: blue win (because the "if" really happened, then this shall happen) in other words, dont use that if without other ifs |
#33
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i did that but it still ends at the start
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Last edited by *Long*; 09-07-2006 at 08:07 PM. |
#34
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okay....*sigh*...
in a seperate map make 2 area triggers. lets go into their item attributes and make them number one in the top right of the box. click ok. now in events make an if IF ssn 10000 (player) is within area trigger 1 THEN win, blue put a player start marker in front of the trigger... IMPORTANT: dont forget to save and export it now go play on the map, do whatever you want as long as you dont go into the area trigger, because as long as your outside of it, nothing will happen eventwise, now enter it... happy birthday |
#35
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ok and when i mike the 10th mountain guys man a minigun it dosn't kill me Y?
PS: its my birthday?
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#36
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well if you want him to shoot you, go into its item attributes menu, and change it to red team.
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#37
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no i mean hes shooting at me hes not killing me thats all
PS: its my birthday?
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#38
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if hes on ur team, he cant hurt you except with explosives. switch him to red team and dead you shall be.
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#39
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ok
PS: its my birthday?
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#40
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i see on the map Castle Wolfenstien i down loaded from your site theres like a HUGE SPARK and theres like some bright red light that makes me happy how can i get those things like a HUGE SPARK and a Bright red light
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