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Delta Force Anything to do with the Delta Force series of games, DF1, DF2, LW, TFD, BHD, DFX, AF etc.

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  #1  
Old 04-30-2006, 11:04 PM
Sybell is offline Sybell
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Vehicle Waypoints

Can you give me some condensed advice on how to make vehicles more or less AI and follow a waypoint? For example, have a Chinook take off once you board it in the back and transport you to a certain point by itself?
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Old 05-01-2006, 01:22 PM
dave61 is offline dave61
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Set your waypoints, redirect an AI to the chopper, then create an event that says:

If (whatever your trigger is)
then redirect SSN (the chopper ssn) to follow the Waypoints.
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Old 05-01-2006, 01:32 PM
Mstenger404 is offline Mstenger404
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redirect ai to chopper is a bit vague.
redirect the person to follow the chopper to get in it.
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Old 05-01-2006, 01:44 PM
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Quote:
Originally posted by Mstenger404
redirect ai to chopper is a bit vague.
redirect the person to follow the chopper to get in it.
LOL, sry.




EVENT 1
If (no trigger needed)
Then redirect ssn (AI ssn) to 125-(ssn of chopper)

EVENT 2
If event 1 has been triggered
then redirect SSN (the chopper ssn) to follow waypoints
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  #5  
Old 05-01-2006, 04:57 PM
Mstenger404 is offline Mstenger404
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Sybell use that, it sounds good.
but first put an area trigger in the heli then ad another IF to event 2.

\ssn-player in the area trigger/

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  #6  
Old 05-01-2006, 06:42 PM
dave61 is offline dave61
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Quote:
Originally posted by Mstenger404
Sybell use that, it sounds good.
but first put an area trigger in the heli then ad another IF to event 2.

\ssn-player in the area trigger/


Mstenger404

Also,try :

TRIGGER
If player attached to SSN (AI should be already in drivers seat of the chopper by now)
or
if player standing on SSN (chopper SSN)
and
event 1 has been triggered

ACTION
Then redirect SSN (chopper) to follow Waypoints
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  #7  
Old 05-01-2006, 06:57 PM
Mstenger404 is offline Mstenger404
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  #8  
Old 05-01-2006, 07:35 PM
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LOL
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