Go Back   Novahq.net Forum > Games > Delta Force
FAQ Community Calendar Today's Posts Search

Delta Force Anything to do with the Delta Force series of games, DF1, DF2, LW, TFD, BHD, DFX, AF etc.

Reply
 
Thread Tools Search this Thread Display Modes
  #1  
Old 11-01-2002, 12:33 PM
Sal UK is offline Sal UK

Join Date: Aug 2002
Posts: 2,578

Send a message via ICQ to Sal UK
Can anyone help map question

What I have done is put the kill comfirmation dialogue in my maps but the problem im having is it only does this for the first kill for each side.Then anyone shoots someone a second time it does not work,I tried the reset event ect but then it just keeps on repeating over and over.Please can someone help me out Thnx in Advance
__________________
Reply With Quote
  #2  
Old 11-02-2002, 05:51 PM
Sal UK is offline Sal UK

Join Date: Aug 2002
Posts: 2,578

Send a message via ICQ to Sal UK
Well I guess no one knows then lol. Come on steveieB you got to know the answer lol .
__________________
Reply With Quote
  #3  
Old 11-02-2002, 06:02 PM
katana*GFR* is offline katana*GFR*

Join Date: May 2002
Location: North Sea
Posts: 2,421

Send a message via ICQ to katana*GFR* Send a message via MSN to katana*GFR*
Aint that standard in DF? I always thought you set it on or off in the hosting settings.....
__________________
<- Sponsored by Chris



Found on Youtube:
Quote:
And if Newton Faulkner's voice can be described as "R&B" then Kurt Cobain must be a member of Boyz II Men.
Link here
Reply With Quote
  #4  
Old 11-02-2002, 06:03 PM
katana*GFR* is offline katana*GFR*

Join Date: May 2002
Location: North Sea
Posts: 2,421

Send a message via ICQ to katana*GFR* Send a message via MSN to katana*GFR*
Or am i confused after reading it for a third time . that you actually mean a sound event?
__________________
<- Sponsored by Chris



Found on Youtube:
Quote:
And if Newton Faulkner's voice can be described as "R&B" then Kurt Cobain must be a member of Boyz II Men.
Link here
Reply With Quote
  #5  
Old 11-02-2002, 07:09 PM
Steve is offline Steve
Steve's Avatar
Administrator

Join Date: Sep 2001
Location: 2077
Posts: 21,552

Send a message via ICQ to Steve
i dont get the question either sorry.
is it sound or text on the screen?
Reply With Quote
  #6  
Old 11-02-2002, 07:11 PM
Steve is offline Steve
Steve's Avatar
Administrator

Join Date: Sep 2001
Location: 2077
Posts: 21,552

Send a message via ICQ to Steve
hmm if the event keeps repeating - whatever it is - if it is set to reset, just do a seperate event for each guy that dies i guess. u can copy / paste events cant u?
Reply With Quote
  #7  
Old 11-02-2002, 07:49 PM
(Old)
Unregistered

Posts: n/a

i don't really get the q either and i only know bout LW but it may be transferable so here goes nothing.

It sounds to me like you've given the bad guys all the same group (most likely red team), assign them to different groups, and copy and paste the event like stevie said.
Reply With Quote
  #8  
Old 11-03-2002, 05:46 AM
Steve is offline Steve
Steve's Avatar
Administrator

Join Date: Sep 2001
Location: 2077
Posts: 21,552

Send a message via ICQ to Steve
got any more info about your event dooder?
Reply With Quote
  #9  
Old 11-03-2002, 11:18 AM
Sal UK is offline Sal UK

Join Date: Aug 2002
Posts: 2,578

Send a message via ICQ to Sal UK
ok here it is again in my team deathmatch maps i have set up a sound event so if the blue team kills one from the red team then it plays sound dialogue 132 as a play wave file in the events editor Kill comfirmed text and voice are played.My problem is that it only does this on the first kill after that the event dont work.So I thought if I reset after 1 sec it would just reset the event but it doesnt it repeats the voice and text over and over without killing someone as if its cought in a loop.Hope this makes more sense I also done the same for the red team but using 131 wave.This is how its setup in the events

IF Triggers:Group 1 Has Shot Group 2

Trigger Type:GROUP
Trigger Condition:SHOT ENEMY
Trigger if:TRUE
Trigger Variables
Group 1: 1-Blue Players
Group 2: 2-Red Players
Logic: AND


Then Action -Play wav file list 132
Event Action
Action Type:Play WavList
Action Vairiables
Wav List Number: 132

that is how i have it set up in the event editor for the Blue Team...
StevieB if you want m8 add my contact to your msn sjdk65@hotmail.com and ill put the map up in password games so you can see what happens....
__________________

Last edited by Sal UK; 11-03-2002 at 11:32 AM.
Reply With Quote
  #10  
Old 11-03-2002, 11:47 AM
katana*GFR* is offline katana*GFR*

Join Date: May 2002
Location: North Sea
Posts: 2,421

Send a message via ICQ to katana*GFR* Send a message via MSN to katana*GFR*
Hmmm well im gonna try it nxt week when i get back from the base. L8r all and ill let ya know what i find (or not )
__________________
<- Sponsored by Chris



Found on Youtube:
Quote:
And if Newton Faulkner's voice can be described as "R&B" then Kurt Cobain must be a member of Boyz II Men.
Link here
Reply With Quote
  #11  
Old 11-03-2002, 11:49 AM
Sal UK is offline Sal UK

Join Date: Aug 2002
Posts: 2,578

Send a message via ICQ to Sal UK
ok thnx m8
__________________
Reply With Quote
  #12  
Old 11-04-2002, 12:31 AM
(Old)
Unregistered

Posts: n/a

or you could set up if group has lost x units play wav132 and just have multiple events.

Don't forget sound does have a tendancy to lagh on maps so use it sparingly.
Reply With Quote
  #13  
Old 11-04-2002, 10:53 AM
Sal UK is offline Sal UK

Join Date: Aug 2002
Posts: 2,578

Send a message via ICQ to Sal UK
ok ill try that thnx Blackbelt yes i know about the sound lag.
But i will only be using the 2 wav sounds 131 for red and 132 for blue so i should be ok as long as i dont make cqb maps where the sounds would be reapeated to close together.But it could work well in sniper maps as the killing aint so fast and fureious.But thnx again m8
__________________
Reply With Quote
  #14  
Old 11-04-2002, 06:16 PM
Hellfighter is offline Hellfighter
Hellfighter's Avatar
Chief ADFP

Join Date: Jun 2002
Location: San Jose Calif 95111
Posts: 21,143

Send a message via ICQ to Hellfighter
i have to ask this is there a way to setup co-op maps to for 2-team to fight to win the co-op map what ever team win the mission is the winner or finsh the mission 1st.
__________________
* altnews sources [getmo & others news] not found main FNN: realrawnews.com
*Discord: Unknown77#7121
Playing now days: EA Games> swtor [star wars old republic]
Reply With Quote
  #15  
Old 11-04-2002, 06:40 PM
Steve is offline Steve
Steve's Avatar
Administrator

Join Date: Sep 2001
Location: 2077
Posts: 21,552

Send a message via ICQ to Steve
i guess that it would work as a TDM with some extra events added. never tried anything like that but i like the was everyone is thinking here
Reply With Quote
  #16  
Old 11-05-2002, 05:09 PM
Sal UK is offline Sal UK

Join Date: Aug 2002
Posts: 2,578

Send a message via ICQ to Sal UK
Quote:
Originally posted by chief-ADFP
i have to ask this is there a way to setup co-op maps to for 2-team to fight to win the co-op map what ever team win the mission is the winner or finsh the mission 1st.

I did do this a while ago,The only thing is unless the players that come online into your game know what they have to do as stevieB said it would have to be set up in TDM with different objectives for both sides like the red team having to say steal papers or as i used in my map the case only because i knew that if you shot the opposite team member that had the case would leave it behind when he died leaving blue to take the case back,Doing tdm this way you can use AI to protect the bases while your team and the red try to follow what ever the objectives set you choose.
It could work as team only games like inhouse for your team.Or if you used it in a sort of match where you could send the instructions to the opposite side.But I have done this and it does work so the answer to your question is YES
__________________
Reply With Quote
  #17  
Old 11-06-2002, 01:31 PM
Sal UK is offline Sal UK

Join Date: Aug 2002
Posts: 2,578

Send a message via ICQ to Sal UK
Quote:
Originally posted by BlackBelt
or you could set up if group has lost x units play wav132 and just have multiple events.

Don't forget sound does have a tendancy to lagh on maps so use it sparingly.
Nope didnt work that way at all Like I say i can get it to work the way i have decscribed in an earlier post,But it will only do for the first kills on each team. Maybe i want it to do something it just cant do more than once.

But thnx m8 Ill keep on trying to sort it this end and if i get it right ill let you know if I aint Kicked in my comp in frustration
__________________
Reply With Quote
  #18  
Old 11-23-2002, 09:33 AM
Sal UK is offline Sal UK

Join Date: Aug 2002
Posts: 2,578

Send a message via ICQ to Sal UK
Well I guess it just cant be done.Its beaten me what ever i try I can only get it to say kill confirmed on the first kills of both teams.
__________________
Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
map question skidmark Joint Operations 6 09-24-2004 04:56 PM
map selection question Hustler Delta Force 1 07-19-2004 06:29 PM
Map Question ClockTower Delta Force 5 01-19-2004 02:09 PM
A question for all map makers 2BRAVO-113 Delta Force 3 01-11-2003 05:30 PM
Basic map question.... Dan Delta Force 5 02-14-2002 04:09 PM


All times are GMT -5. The time now is 06:55 PM.




Powered by vBulletin®