Forum: Joint Operations
10-27-2024, 07:08 PM
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Replies: 3
Views: 180
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Forum: Joint Operations
10-20-2024, 09:29 PM
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Replies: 3
Views: 180
Using JObotz for Zombies
I used the JObotz program in my mod to pit 188 zombies against me and a few friends.
Seems to work pretty well! Does anyone know if Arwill is still active or working on JObotz? I wonder how much...
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Forum: Task Force Elite
08-07-2024, 07:59 PM
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Replies: 2
Views: 7,396
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Forum: Joint Operations
08-05-2024, 10:33 AM
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Replies: 1
Views: 1,105
Save games
Is there a way to have saves for maps in JO like in BHD? Pretty sure there isn't, but thought I'd ask the community.
Thanks!
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Forum: Joint Operations
07-29-2024, 08:06 PM
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Replies: 12
Views: 1,347
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Forum: General Chat
07-28-2024, 06:51 PM
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Replies: 1
Views: 712
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Forum: Joint Operations
07-28-2024, 06:14 PM
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Replies: 12
Views: 1,347
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Forum: Joint Operations
07-28-2024, 06:09 PM
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Replies: 12
Views: 1,347
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Forum: Joint Operations
07-28-2024, 06:08 PM
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Replies: 12
Views: 1,347
Thanks for everyone's replies on this. So I...
Thanks for everyone's replies on this. So I deleted the tunnel sections and started over again, this time placing some objects inside, and now it seems to work. It doesn't happen now if I restart the...
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Forum: Joint Operations
07-28-2024, 06:05 PM
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Replies: 30
Views: 2,915
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Forum: Joint Operations
07-25-2024, 12:44 PM
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Replies: 12
Views: 1,347
I eliminated the end caps and it seems to work...
I eliminated the end caps and it seems to work now. the funny thing is that it only works on the first load of the map. It's a singe player map, if you restart the map, the issue starts again. :/ I...
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Forum: Joint Operations
07-25-2024, 12:41 PM
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Replies: 30
Views: 2,915
I guess in most cases, instead of inverting the...
I guess in most cases, instead of inverting the area, you just invert the logic in the event to say if not in area x. But I could have sworn that using "designated" meant that it would trigger if the...
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Forum: Joint Operations
07-25-2024, 08:46 AM
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Replies: 30
Views: 2,915
Well in the first script you would inc v1, then...
Well in the first script you would inc v1, then use chain to say if the first script has triggered and the condition is no longer true (player steps out of area), then decrease v1. Using the logic...
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Forum: Joint Operations
07-25-2024, 07:55 AM
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Replies: 12
Views: 1,347
I do have 3 end caps blocking the other 3...
I do have 3 end caps blocking the other 3 doorways of the tunnel room section. maybe that is causing the issue. It's just weird that I built this tunnel at the start of my map and it has always...
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Forum: Joint Operations
07-24-2024, 06:55 AM
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Replies: 12
Views: 1,347
MED: Tunnels
I cannot seem to figure out why my tunnel sections are not working. When you're in any given section of the tunnel, all other sections disappear. You know the usual tunnel bug.
I've set up many...
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Forum: Joint Operations
07-23-2024, 10:11 PM
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Replies: 30
Views: 2,915
I'm not aware of a way to make this work.
I...
I'm not aware of a way to make this work.
I played around with other possible ways by using a variable and the "humans" variable.
The idea was to set up a trigger that would increase v1 when a...
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Forum: Joint Operations
07-23-2024, 11:38 AM
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Replies: 30
Views: 2,915
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Forum: Joint Operations
07-19-2024, 08:09 AM
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Replies: 30
Views: 2,915
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Forum: Joint Operations
07-18-2024, 10:49 PM
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Replies: 30
Views: 2,915
I'm not sure what exactly is going on here, I...
I'm not sure what exactly is going on here, I just know that this happens...
So I did some optimizing and restructuring of my WAC scripts and was able to knock my total scripts down from 314 to...
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Forum: Joint Operations
07-17-2024, 06:16 AM
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Replies: 30
Views: 2,915
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Forum: Joint Operations
07-17-2024, 06:15 AM
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Replies: 5
Views: 1,126
Sure is...
BlockFire(#)
There is also...
Sure is...
BlockFire(#)
There is also the condition
"if WeaponFired(#)".
Which is a very cool one to use because it is only true once for every time that weapon key is fired. so you...
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Forum: Joint Operations
07-16-2024, 08:52 AM
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Replies: 30
Views: 2,915
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Forum: Joint Operations
07-16-2024, 08:47 AM
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Replies: 5
Views: 1,126
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Forum: Joint Operations
07-14-2024, 06:06 PM
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Replies: 5
Views: 1,126
Armory weapon availability
I've done quite a bit with the WAC, even looking through the jointops.exe to find a lot of WAC commands that were never known to me and that actually work. That being said, this is a long shot...
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Forum: Joint Operations
07-08-2024, 10:05 PM
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Replies: 30
Views: 2,915
To remedy the issue, I came up with a way to...
To remedy the issue, I came up with a way to drastically reduce the text used in the map. Most of my text lines were the same or similar messages just repeated under different scripts. So I took all...
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