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Search: Posts Made By: Baldo_the_Don
Forum: Gaming Talk Today, 04:07 AM
Replies: 27
Views: 499
Posted By Baldo_the_Don
I don't remember ever getting that error. I...

I don't remember ever getting that error. I thought it might be a compatability issue (my system is Windows 10), and I checked the shortcut for the BMS2MIS, but I haven't made any compatability...
Forum: Gaming Talk 10-25-2024, 12:39 PM
Replies: 27
Views: 499
Posted By Baldo_the_Don
The /mod target line tag didn't get implemented...

The /mod target line tag didn't get implemented 'til a later version of DFBHD, and was never added to C4. The only .pffs the game recognizes are the originals.

I believe the /d tag does function...
Forum: Gaming Talk 10-23-2024, 01:36 PM
Replies: 27
Views: 499
Posted By Baldo_the_Don
* sigh * I was hoping the screenshots would...

* sigh *

I was hoping the screenshots would get a more excited response. I love the Batman skin I put on the Comanche.

Few years ago, a relative needed a cat-sitter one December. I took my...
Forum: Gaming Talk 10-23-2024, 10:40 AM
Replies: 27
Views: 499
Posted By Baldo_the_Don
It happens to me often enough that, when life's...

It happens to me often enough that, when life's decided I need to be gone a day or two, that's when the rare twice-a-decade question on Comanche 4 comes up, and I'm lagging.

Well...

I know...
Forum: Delta Force 10-12-2024, 03:31 AM
Replies: 208
Views: 45,202
Posted By Baldo_the_Don
The viewmodel of the AUG in the TIOCoop mod is...

The viewmodel of the AUG in the TIOCoop mod is obviously not mounting the classic Swarovski optic I had based the sight targa on. Yesterday, I started feeling that I should fix that. Also took the...
Forum: Delta Force 08-31-2024, 03:54 PM
Replies: 2
[BHD:TS] Cancel events
Views: 873
Posted By Baldo_the_Don
I made a coop map with a BH on each team, and...

I made a coop map with a BH on each team, and each BH had three different possible routes that were chosen by... mission variables.

Mission variables are basically just subroutines that count...
Forum: Delta Force 08-26-2024, 10:16 PM
Replies: 208
Views: 45,202
Posted By Baldo_the_Don
This is the construction I use in my target range...

This is the construction I use in my target range map:



https://novahq.net/forum/attachment.php?attachmentid=4985&stc=1&d=1724726996



A 20x20cm steam grate item on the 'face' of all the...
Forum: Delta Force 08-20-2024, 12:06 PM
Replies: 208
Views: 45,202
Posted By Baldo_the_Don
Thanks, Menrva. I work slowly, but carefully. ...

Thanks, Menrva. I work slowly, but carefully.

Like this:



https://novahq.net/forum/attachment.php?attachmentid=4984&stc=1&d=1724168814
Forum: Delta Force 08-10-2024, 12:31 PM
Replies: 208
Views: 45,202
Posted By Baldo_the_Don
unVJKANKJ48 That video got me...

unVJKANKJ48



That video got me reminiscing. Worked up a thing.



https://novahq.net/forum/attachment.php?attachmentid=4981&stc=1&d=1723345617
Forum: Task Force Elite 08-08-2024, 12:15 PM
Replies: 2
Views: 7,396
Posted By Baldo_the_Don
So, in the game.wac of the JO version of the SFOD...

So, in the game.wac of the JO version of the SFOD mod I experiment in a lot, the fallmps was 20, for sure, and breathtime was 30, I think. There's a comment next to that value saying it was 45, but...
Forum: Joint Operations 07-26-2024, 10:21 AM
Replies: 12
Views: 1,345
Posted By Baldo_the_Don
I've seen this happen in a bunch of building...

I've seen this happen in a bunch of building items in various NL game mods where interior architecture doesn't render after a mission restart or loading a save. If it's like the Druglord's Villa,...
Forum: Joint Operations 07-25-2024, 12:09 PM
Replies: 30
Views: 2,915
Posted By Baldo_the_Don
My experience is that activating the 'Designated...

My experience is that activating the 'Designated Mission Area' checkbox on several area triggers means that the game can treat them all essentially as one area trigger, so instead of a separate 'if...
Forum: Joint Operations 07-24-2024, 08:55 PM
Replies: 30
Views: 2,915
Posted By Baldo_the_Don
Well, I imagine setting up a large area trigger...

Well, I imagine setting up a large area trigger north of the extraction point, a large area trigger south of the extraction point, and wide area triggers west and east of the extraction point, but...
Forum: Joint Operations 07-23-2024, 03:44 PM
Replies: 30
Views: 2,915
Posted By Baldo_the_Don
I've never heard of the 'enter' or 'leave' (I...

I've never heard of the 'enter' or 'leave' (I guess they're called) logic gates. They sound immeasurably useful.

Excellent find, OM!

Something I always wished was possible as a trigger, and you...
Forum: Joint Operations 07-19-2024, 07:17 AM
Replies: 30
Views: 2,915
Posted By Baldo_the_Don
I can't help thinking that if certain hexes or...

I can't help thinking that if certain hexes or certain strings of hexes in certain lines or at certain positions in lines with certain values are present in a .wac file, the game gets weird about it....
Forum: Joint Operations 07-08-2024, 04:17 PM
Replies: 30
Views: 2,915
Posted By Baldo_the_Don
Oh. I know that in DFBHD(TS), if a text or consol...

Oh. I know that in DFBHD(TS), if a text or consol message in the .wac has more than 63 characters between the double-quotes, the game will crash to desktop at 90% loadbar. In the DFWIQ and SFOD mods...
Forum: Joint Operations 07-07-2024, 10:59 PM
Replies: 30
Views: 2,915
Posted By Baldo_the_Don
Have you tried searching for permanent spaces? I...

Have you tried searching for permanent spaces? I think a permanent space gave me a .wac-induced headache once, or it was some other weird non-printable character of some sort, something you can type...
Forum: General Chat 07-06-2024, 05:22 PM
Replies: 2
Views: 1,667
Posted By Baldo_the_Don
A mapper gets frustrated with coop in DFBHD,...

A mapper gets frustrated with coop in DFBHD, eventually. AI is immovable ('cause they rubberband and teleport instead of running), assets behave wrong (you can't open the hatch of a Pavelow for...
Forum: Delta Force 07-02-2024, 07:53 AM
Replies: 208
Views: 45,202
Posted By Baldo_the_Don
I used a method of mounting this targa that I'm...

I used a method of mounting this targa that I'm not sure about for all resolutions and video settings, but at 1280×720, and normal/low choices, it seems to work.


...
Forum: Delta Force 06-29-2024, 06:09 PM
Replies: 208
Views: 45,202
Posted By Baldo_the_Don
Googling around for the one reticle or the other...

Googling around for the one reticle or the other crosshair, something intriguing (https://www.flickr.com/photos/thediscoho/4714025151/in/photostream/) will come up, and I'll make an attempt. Such as:...
Forum: Delta Force 06-11-2024, 02:49 AM
Replies: 208
Views: 45,202
Posted By Baldo_the_Don
https://novahq.net/forum/attachment.php?attachment...

https://novahq.net/forum/attachment.php?attachmentid=4962&stc=1&d=1718091131



I saw this short (https://youtu.be/kPkkqeRVLvI) and thought the reticle was kind of neat, googled around, found out...
Forum: Delta Force 05-28-2024, 07:54 AM
Replies: 208
Views: 45,202
Posted By Baldo_the_Don
Forgotten Weapons put out a video about the Colt...

Forgotten Weapons put out a video about the Colt 4x scope that Brownells is reproducing (https://youtu.be/E721QaYrNZs), and I wanted one on a weapon in the SFOD mod I like to experiment in.

I...
Forum: Delta Force 05-13-2024, 10:30 PM
Replies: 208
Views: 45,202
Posted By Baldo_the_Don
In this post...

In this post (https://novahq.net/forum/showpost.php?p=413060&postcount=122) a while ago, I played around with the idea for a BDC lens insert for the MP5 front post. That was a fun experiment with...
Forum: Delta Force 05-05-2024, 11:48 AM
Replies: 208
Views: 45,202
Posted By Baldo_the_Don
Ereyesterday ('cause I like fun words), I felt...

Ereyesterday ('cause I like fun words), I felt like a mission or two in the SFOD mod using the AK74 with the 1P78 reticle. I make on-the-fly tweaks like that in the mod all the time, but imagine my...
Forum: Delta Force 04-13-2024, 10:37 PM
Replies: 208
Views: 45,202
Posted By Baldo_the_Don
Playing around with another attempt at a good...

Playing around with another attempt at a good Eotech holographic reticle:



https://novahq.net/forum/attachment.php?attachmentid=4957&stc=1&d=1713065713



Scaling is as correct as I could...
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