Forum: Delta Force
01-06-2010, 08:11 PM
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Replies: 3
Views: 1,659
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Forum: Delta Force
01-06-2010, 05:03 PM
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Replies: 3
Views: 1,659
Adding your Text to DFX2
So how did I make those voice overs in the those two great series of maps (The OutPost and Operation GroundZero X), well here it is:
The voices are free, by using AT&T Labs Natural Voices®...
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Forum: Delta Force
01-06-2010, 07:52 AM
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Replies: 12
Views: 4,715
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Forum: Delta Force
12-28-2009, 10:00 AM
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Replies: 27
Views: 4,927
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Forum: Delta Force
12-25-2009, 08:18 AM
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Replies: 6
Views: 1,691
NORAD has issued a Stand Down on this alert. ...
NORAD has issued a Stand Down on this alert.
The bogey was never IDed, but had uncanny flight characteristics.
Bogey cleared US airspace around 5:00 am EST and never showed on radar again.
Good...
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Forum: Delta Force
12-24-2009, 01:44 PM
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Replies: 6
Views: 1,691
Thanks Central Command.
NORAD Update:
...
Thanks Central Command.
NORAD Update:
Bogey still heading west, and still in Russian airspace
Moscow takes no responsibility and claims it is not Russian
ISS, International Space Station has...
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Forum: Delta Force
12-24-2009, 07:42 AM
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Replies: 6
Views: 1,691
Bogey spotted - NORAD ALERT
A bogey was spotted less than 4 hours ago, west of the Aleutian Islands (Alaska) bearing Two Six Niner.
The bogey is evading radar and continues westward in an erratic flight.
The Atlantic fleet is...
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Forum: Delta Force
12-18-2009, 07:40 AM
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Replies: 9
Views: 2,015
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Forum: Delta Force
12-17-2009, 07:45 AM
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Replies: 9
Views: 2,015
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Forum: Delta Force
12-15-2009, 07:29 AM
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Replies: 9
Views: 2,015
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Forum: Delta Force
12-14-2009, 08:02 PM
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Replies: 38
Views: 4,990
Is this a problem because of no brackets ?...
Is this a problem because of no brackets ? on...... if random 6 then
;=============================================
; TANK SHOOTS
;=============================================
if area(3) then...
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Forum: Delta Force
12-11-2009, 07:17 AM
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Replies: 38
Views: 4,990
I have found that if I used all 20 THENs of a...
I have found that if I used all 20 THENs of a trigger that things would not happen and I would have to drop back to maybe 12 and 8 in 2 IFs. Maybe your problem is similar, too much at once, followed...
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Forum: Delta Force
12-08-2009, 08:37 PM
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Replies: 2
Views: 1,681
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Forum: Delta Force
11-24-2009, 10:58 AM
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Replies: 5
Views: 1,802
How to chain() faster ?
I need to have triggers go off at a rate faster then 1 second (which is what chain(1) does). Is there anyway to maybe do a chain(0) and "something" which would be, maybe a 1/4 of a second. That way...
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Forum: Delta Force
11-23-2009, 08:39 PM
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Replies: 0
Views: 1,179
2nd Time in Event trigger ?
I'm trying to setup a situation where a group of 40 enemies will respawn 1 time (for a total of 80)and so when a total of 60 enemy are dead, I want an action to happen.
I tried a trigger in the...
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Forum: Delta Force
11-23-2009, 09:50 AM
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Replies: 13
Views: 2,317
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Forum: Delta Force
11-20-2009, 07:22 PM
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Replies: 13
Views: 2,317
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Forum: Delta Force
11-20-2009, 05:47 PM
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Replies: 13
Views: 2,317
Open a door for vehicle
I am using the fort double door entrance and it will normally open when the Player bumps against it. How do I have the door open for a vehicle ?
I tried, but no luck:
if event(9) and never()...
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Forum: Delta Force
11-18-2009, 12:44 PM
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Replies: 3
Views: 1,305
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Forum: Delta Force
11-18-2009, 11:15 AM
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Replies: 3
Views: 1,305
Attach non-moveable to moveable objects
How do you attach a non-moveable object to a moveable object ?
For instance, how do you attach a crate on the back of a truck, that will then navigate waypoints ?
OR
Mount a radio component on the...
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Forum: Delta Force
11-17-2009, 02:22 PM
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Replies: 13
Views: 5,998
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Forum: Delta Force
11-16-2009, 04:41 PM
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Replies: 13
Views: 5,998
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Forum: Delta Force
11-15-2009, 10:09 AM
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Replies: 13
Views: 5,998
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Forum: Delta Force
11-13-2009, 07:53 AM
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Replies: 7
Views: 1,447
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Forum: Delta Force
11-12-2009, 06:12 PM
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Replies: 7
Views: 1,447
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