Forum: Delta Force
07-19-2013, 10:26 PM
|
Replies: 30
Views: 2,778
|
Forum: Delta Force
04-05-2013, 10:16 PM
|
Replies: 17
Views: 3,034
They more or less use the MED, I think. Most of...
They more or less use the MED, I think. Most of the extra cinematics and effects (like camera panning) are done through external files (the ones for the campaign maps are all packed into a file in...
|
Forum: Delta Force
11-17-2012, 09:00 PM
|
Replies: 30
Views: 5,054
Zero Hour: Screams of the Dead
Zombiecraft...
Zero Hour: Screams of the Dead
Zombiecraft (Just kidding. Someone should make this game, though. :D)
Mermite fan-game 2: Electric Boogaloo (Same as #2)
By the way, I'd love to make maps for...
|
Forum: Delta Force
11-10-2012, 09:10 AM
|
Replies: 13
Views: 2,111
|
Forum: Delta Force
11-10-2012, 09:05 AM
|
Replies: 13
Views: 2,111
You mean like having the editor check the mis...
You mean like having the editor check the mis file and say what events someone has added on there? Sounds like a good idea. I can just get that info from the .mis file.
Nice, thanks! You just...
|
Forum: Delta Force
11-10-2012, 08:55 AM
|
Replies: 13
Views: 2,111
That would be tons of help. Also, I didn't know...
That would be tons of help. Also, I didn't know that about the wave function. So, distance would technically be irrelevant for wave("x",y), and using 1 as a value would have the same effect as 10000?...
|
Forum: Delta Force
11-09-2012, 09:45 PM
|
Replies: 13
Views: 2,111
Some kind of WAC Builder
This is something I've been working on for fun in my spare time:
http://i248.photobucket.com/albums/gg193/DashieCamel/wacbuilder.png
So, you're pondering right now, wouldn't writing a WAC...
|
Forum: General Chat
05-27-2012, 08:44 PM
|
Replies: 38
Views: 3,794
|
Forum: Gaming Talk
05-03-2012, 07:04 PM
|
Replies: 19
Views: 3,999
Plus I really don't like the idea of not...
Plus I really don't like the idea of not physically owning my games. I've been lazy and bought Steam games I didn't want to wait a week for, but I kind of wish I just got the physical copies.
For...
|
Forum: Delta Force
04-24-2012, 02:02 PM
|
Replies: 3
Views: 760
|
Forum: Delta Force
04-24-2012, 01:51 PM
|
Replies: 4
Views: 1,152
|
Forum: Delta Force
04-18-2012, 10:54 PM
|
Replies: 3
Views: 760
|
Forum: Delta Force
03-25-2012, 10:38 AM
|
Replies: 2
Views: 908
|
Forum: Delta Force
03-20-2012, 07:12 PM
|
Replies: 5
Views: 3,506
|
Forum: Delta Force
03-19-2012, 07:20 PM
|
Replies: 5
Views: 3,506
Do you use variables?
In Delta Force map making, that is.
I personally use them, even I can do it a different way in events, because I'm so used to using variables while working with IDE's. I also find that they make...
|
Forum: Delta Force
03-17-2012, 01:37 PM
|
Replies: 6
Views: 905
Another thought - has anyone tried "Spawns (WP...
Another thought - has anyone tried "Spawns (WP Pause)" for vehicles (set for the waypoint's attributes, not the vehicles). Do vehicles stop and wait at waypoints like the AI people do (or actually...
|
Forum: Delta Force
02-07-2012, 09:27 AM
|
Replies: 2
Views: 973
|
Forum: Delta Force
01-19-2012, 06:41 PM
|
Replies: 4
Views: 1,335
|
Forum: Delta Force
01-10-2012, 09:53 AM
|
Replies: 2
Views: 1,768
|
Forum: Delta Force
01-10-2012, 09:43 AM
|
Replies: 1
Views: 1,038
|
Forum: Delta Force
01-10-2012, 09:17 AM
|
Replies: 8
Views: 2,300
|
Forum: Gaming Talk
11-08-2011, 12:16 PM
|
Replies: 70
Views: 8,779
It's decently good. It's not the most amazing...
It's decently good. It's not the most amazing game I've ever played, but it's fairly good.
There's no way it's better than BF2, when going by what the games brought to the table when they first...
|
Forum: Delta Force
11-08-2011, 12:09 PM
|
Replies: 6
Views: 2,299
|
Forum: Gaming Talk
11-02-2011, 02:05 PM
|
Replies: 70
Views: 8,779
|
Forum: Delta Force
10-16-2011, 09:53 AM
|
Replies: 13
Views: 2,616
|