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Delta Force Anything to do with the Delta Force series of games, DF1, DF2, LW, TFD, BHD, DFX, AF etc.

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  #1  
Old 03-28-2017, 11:44 AM
Bulldog1 is offline Bulldog1
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Location: Isle of Wight
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Map making

Hi.
If I make an image say in the sky that shows a name out of logs or lights for example is there a way of saving it and being able to use it again in another map without having to start from scratch? Just like selecting a vehicle to be used in a map.
Thanks
Bulldog1
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  #2  
Old 03-28-2017, 01:26 PM
Scott is offline Scott
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Location: Minneapolis, MN
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Create a mis file with just that in it, and always start your map from that mis file is how I would do it. I don't think you can copy from one mis to another via the med. At least, not from what I can remember.

But you could always try it. Just open both maps, select all the items in your one map, press CTRL-C and then CTRL-V into the other map.
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  #3  
Old 03-28-2017, 10:26 PM
Guest001 is offline Guest001
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Posts: 4,971

Quote:
Originally Posted by Bulldog1 View Post
Hi.
If I make an image say in the sky that shows a name out of logs or lights for example is there a way of saving it and being able to use it again in another map without having to start from scratch? Just like selecting a vehicle to be used in a map.
Thanks
Bulldog1
Good answer by Scott (vigilant as always) and it will set you on the right track but allow me to elaborate...

Yes you certainly can.

In the MEd
Open your new map, it can have objects or be blank, new or old - it will now be open in Page 1.

Open page 2 (blank) and then go to the menu and select the map you wish to paste objects from and open it.

It should be open in page 2 with your current map open in page 1.

Now set the map (either one) to absolute height then select (Shift+Left Mouse) around the group of objects you want and copy. Use Shift+Right mouse to zoom.

I think Ctrl c and v will work - if not you can use the drop down menu or right click context menu.

NOTE:
Your object heights will be from the previous map so you may need to adjust that and that's it done...

PS
You can also copy any events for the objects if needed.

IE only show the objects when group 1 (players) are in the area to conserve overhead.

Use
hidessn()
unhidessn()
Try this:

if eq(v1,0) then
hidessn(1)
hidessn(2)
hidessn(3)
hidessn(4)
endif

if eq(v1,1) then
unhidessn(1)
unhidessn(2)
unhidessn(3)
unhidessn(4)
endif

if not group(1,1) then
set(v1,0)
endif

if group(1,1) then
set(v1,1)
endif

I'm a little rusty so if it doesn't work try

if group(1,1) true() then
if group(1,1) false() then

Last edited by Guest001; 03-28-2017 at 11:30 PM.
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  #4  
Old 03-29-2017, 04:17 AM
Bulldog1 is offline Bulldog1
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Location: Isle of Wight
Posts: 7

Thanks very much for both your replies guys appreciated.
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  #5  
Old 03-29-2017, 07:36 AM
Guest001 is offline Guest001
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Posts: 4,971

AOK
Original script R&D by Dave61 and Skinny Killer.
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