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Delta Force Anything to do with the Delta Force series of games, DF1, DF2, LW, TFD, BHD, DFX, AF etc.

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  #1  
Old 05-30-2005, 04:08 PM
Gene starwind is offline Gene starwind
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A little bit of help please

i just got DFX and went to the mission editor after playing the first mission, and i want to kno how to get the AI to use the vehicles and drive them how do i do that?
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Old 06-01-2005, 04:09 PM
DevilDog#1 is offline DevilDog#1

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Might want to search around the forum for the tutorial bud. Did you read the DFX Med Manual?
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Old 06-01-2005, 05:27 PM
Hellfighter is offline Hellfighter
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Quote:
Using the MED that came with DFX;


Let's attach a couple of friendlies to a boat.


event 0:

2 second delay (event will occur after 2 seconds into the game)
[no trigger] (the 2 sec. delay is the trigger in this case)

EVENT:
CHANGE SSN1 AI: RED ALERT (This causes friendly 1 to run to his post instead of walk)
CHANGE SSN2 AI: RED ALERT (This causes friendly 2 to run to his post instead of walk)
Redirect SSN1 TO Waypoint 125-5 (friendly 1 istructed to go to driver station on boat[ssn5])
Redirect SSN2 TO Waypoint 124-5 (friendly 2 istructed to go to gunner station on boat[ssn5])
Change SSN5 AI: combat speed = 60 km/h (boat combat speed [SSN5] is 60kph)
Change SSN5 AI: patrol speed = 60 km/h (boat patrol speed [SSN5] is 60kph)
---------------------------------------------------------------------------------------------
(then I did the same for the enemy in event 1)
---------------------------------------------------------------------------------------------
event 2:

TRIGGER:
if EVENT 1 has been Triggered

EVENT:
Redirect SSN6 (red boat) to waypoint 2-0 (red's initial boat-launch target)
---------------------------------------------------------------------------------------------
event 3:

TRIGGER:
if PLAYER is Attached to SSN5 (if I attach myself to the boat)

EVENT:
Redirect SSN5 (blue boat) to waypoint 1-0 (blue's initial boat-launch target)
---------------------------------------------------------------------------------------------
and the rest is academic... it's kill or be killed


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intergalactic commander of IJAG.US
it don't say much about add AI to vehicles.

i hope some one out there can do more then tutorial it don't really say much at all. dealing with AI and vehicles. in most ways it really low key i hope there be a better one coming out soon.
===========================================
think you have to group the AI and vehicles together and set them on a way point with a trip way point so something cross a line they become active. don't know 100% but i think i read it some place.
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Old 06-04-2005, 05:13 PM
Gene starwind is offline Gene starwind
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TY guys but i figured it out about 2 days after i posted this topic now i am looking for help on constructing WAC for text
i will send my map for dfx caled iron fist it is my first map i built with a little success it doesn't work as expected but it is palyable and it works
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Old 06-04-2005, 05:33 PM
katana*GFR* is offline katana*GFR*

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Why dont you share with us how you did it?
Just to tell yeah i found it out aint the answer's im looking for, im always interested in how it is done..
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Old 06-08-2005, 03:10 PM
Gene starwind is offline Gene starwind
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how did i do it you ask me Katana, what i did was i put down a set of wpts that is all and the rest just did it on its own the wpts to use are..

go to ssn(Not driver)
go to ssn(Not Driver/Gunner)
go to ssn(Any)

then set up the vehicle wpts i.e, Motorbike by placing the markers
when that is done use a trigger event like
if group (Blue Players) is in area trigger (Motomove) then redirect group (Motorbike) to waypoints list (Motorbike)
Change group AI (Motorbike) attack speed 15
but first u need to have the motorbike as part of a group
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Old 06-08-2005, 04:58 PM
Hellfighter is offline Hellfighter
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what it be like to set the Attack speed to 110? would they go flying off a hill top to say?


a dirt bike rider speeding up a hilltop when they get to the top at high speed would they go flying off it?

Quote:
Originally posted by Gene starwind
how did i do it you ask me Katana, what i did was i put down a set of wpts that is all and the rest just did it on its own the wpts to use are..

go to ssn(Not driver)
go to ssn(Not Driver/Gunner)
go to ssn(Any)

then set up the vehicle wpts i.e, Motorbike by placing the markers
when that is done use a trigger event like
if group (Blue Players) is in area trigger (Motomove) then redirect group (Motorbike) to waypoints list (Motorbike)
Change group AI (Motorbike) attack speed 15
but first u need to have the motorbike as part of a group
thanks for sharing that with us,
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Old 06-10-2005, 06:42 AM
katana*GFR* is offline katana*GFR*

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Yup thx for sharing, like Chief stated, it does help me out a bit again.
Always looking for the tricks etc.
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  #9  
Old 07-03-2005, 06:10 AM
Gene starwind is offline Gene starwind
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np guys
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Old 07-09-2005, 12:46 PM
Jonathan is offline Jonathan
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One of the DF websites has a flat map for DFx: flat_terrain.zip. You'll need to search DFBarracks, Nova-Inside, DFArena,... However, the map is almost 5mb, and it will have to be included along with your BMS file for anyone else that wants to play it.

I've tested the map, and it is pretty flat. It might have a few small bumps here and there. But over 90% is flat.

Jonathan
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Old 07-12-2005, 05:06 PM
dave61 is offline dave61
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Quote:
Originally posted by Gene starwind
TY guys but i figured it out about 2 days after i posted this topic now i am looking for help on constructing WAC for text
i will send my map for dfx caled iron fist it is my first map i built with a little success it doesn't work as expected but it is palyable and it works
Now it looks like you're ready to start hammering out those scripts for the .WAC files,lol.

If you're interested, I have the basic scripts. You'll just need to modify them.
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