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Delta Force Anything to do with the Delta Force series of games, DF1, DF2, LW, TFD, BHD, DFX, AF etc.

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  #1  
Old 06-16-2004, 06:38 PM
SPG is offline SPG
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Spawning Points !!!!

I HAVE JUST BEEN TRYING OUT MY FIRST MAP ON DFLW
ALTHOUGH I HAVE HAD THE GAME FOR A WHILE NOW .
IN GAMES THAT I HAVE PLAYED WHEN A PERSON DIES
THERE IS A LONG ANNOYING RUN BACK TO THE ACTION.
YET !!! WHILE I WAS MAKING MY FIRST MAP I REALISED THAT
THIS NEED NOT BE THE CASE AS YOU CAN MAKE SPAWN POINTS ACTIVE WHERE THE ACTION IS .SO AFTER A SECTOR IS COMPLETE AND YOU DIE ,THEN YOU CAN SPAWN AFTER THAT SECTOR AND SO ON FOR ANY REMAING SECTORS .
NOBODY SEEMS TO ADOPT THIS METHOD AND I WAS
WONDERING WHY ?
I KNOW IT DOES MEAN MAKING MORE SPAWN POINTS THAN NEEDED AND ASSIGNING PLAYERS TO GROUPS AND VAPOURISING SPAWNS .AINT IT WORTH THE LONG
MARATHON EH !!!!
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  #2  
Old 06-16-2004, 07:31 PM
EDGE is offline EDGE
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well first off TAKE OFF THE CAPS! I've never seen a coop map like that. GL figuring it out.
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  #3  
Old 06-16-2004, 07:48 PM
SPG is offline SPG
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OOPS the caps ,i always did have a big mouth har har !
Anyway ,the map works well ,the spawns have been tested and respond to the action .
Are you saying that no-one figured this out !!!
Or are people just being lazy (find it hard to believe with
all the cool maps out there !!!!)
Anyway this news is too old for most ,so,if joint ops
has the same setup it will be useful if your stuck without
a ride on a large map !
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  #4  
Old 06-17-2004, 01:10 PM
::}§TR¥ÐËR{:: is offline ::}§TR¥ÐËR{::
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BTU

Btu uses something like that did u get transportation to work yet? I am on my first map I have a few but this one is a mesh of several maps i have some with choppers but i cant get them to work fully with me so i side step them i cant get them to stay on the ground until the trigger works so i elevated some bunkers and i jump into the from there also if i have to fast a speed u have to stay with the chopper or u will fall out the back so if u have any clues let me know..........
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  #5  
Old 06-17-2004, 04:43 PM
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Choppers will hover if you assign them to the waypoint list ,so make sure you leave the attributes in the chopper waypoint list blank and it will not hover but stay on the ground ,we need to move to map editing area as this conversation is going this way .So if you need more info on editting post there and i will help all i can .As for falling outta choppers and boats it happens as its not smooth ,best to keep vehicles in a straight line and at a slow pace to work okish !!!
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  #6  
Old 06-17-2004, 05:49 PM
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Gotcha Thnx I think I can go from there
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