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Delta Force Anything to do with the Delta Force series of games, DF1, DF2, LW, TFD, BHD, DFX, AF etc.

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  #1  
Old 06-16-2011, 02:24 AM
M.M. is offline M.M.
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Sad How to make rain in the map?

I'm make one map, and I make(in *.wac) ,when you enter the tunnel, the clouds come over the sky, and there are flashs and thunder, but there is no rain... I don't know how to make it! If you guys know something about it, just write below. Thanks!
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  #2  
Old 06-16-2011, 04:29 AM
Luis is offline Luis
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You should add this to the wac file:

Code:
if past(1) and elapse(15) then
farflash
endif

if chain(2) and elapse(30) then
wave("Thdrcrk1.wav",100)
endif

if past(6) and elapse(25) then
farflash
endif

if chain(2) and elapse(40) then
wave("Thdrcrk1.wav",100)
endif

if past(12) and elapse(35) then
farflash
endif

if chain(2) and elapse(50) then
wave("ThdrDst2.wav",100)
wave("ThdrSwt1.wav",100)
endif
farflash - produce a far away flash of lightning & thunder

flash - produce a flash of lightning & thunder

Some wavs sounds you may use to make it more realistic:
ThdrCrk1.wav

ThdrDst2.wav

thdrdst3.wav

thdrdst4.wav

thdrdst5.wav

ThdrSwt1.wav

thdrswt2.wav

thdrswt3.wav

Last edited by Luis; 06-16-2011 at 06:58 PM.
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  #3  
Old 06-16-2011, 08:58 AM
M.M. is offline M.M.
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No, no, no... You didn't understand it. I ask how to make RAIN. Anyway, thanks about sounds!
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  #4  
Old 06-16-2011, 10:08 AM
Luis is offline Luis
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Sorry for that, but rain is not possible in this game.
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  #5  
Old 06-16-2011, 11:57 AM
M.M. is offline M.M.
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Well... OK then,-no problem, you anyway helped me by naming sounds...
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  #6  
Old 06-16-2011, 12:09 PM
Luis is offline Luis
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Cool
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  #7  
Old 06-16-2011, 04:55 PM
tony991 is offline tony991
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If you download the NSO mod and/or Shock N Awe mod they'll have rain.
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Old 06-16-2011, 05:06 PM
Luis is offline Luis
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Yes, sorry, i forgot to say that, mods can change the whole game, maybe add rain effect like tony991 said. But in the original game, that's not possible.
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Old 06-16-2011, 06:53 PM
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Hate to disagree, but you can make it rain in DFX & DFX2.

The wac script is:

if never() then
rain(100) // sudden heavy rainfall
endif

or

if never() then
rain(100,100) // gradually increase over 100/10 seconds
endif

Btw, lighting and thunder is done best using the random command.

if elapse(2) and random(12) then // do random thunder-claps and lightning
lightning(250,250,250)
wave("thdrcrk2.wav")
flash
endif
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Old 06-16-2011, 06:56 PM
Luis is offline Luis
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I never played DFX or DFX2 (only the demo) but how is the mission editor? Is good for making SP maps like DFBHD?
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Old 06-16-2011, 07:08 PM
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Quote:
Originally Posted by Luis View Post
I never played DFX or DFX2 (only the demo) but how is the mission editor? Is good for making SP maps like DFBHD?
It's very similar to BHD but the saved game progression is not there. Placing player markers in the DFX MED is alittle easier than the BHD MED. The events are somewhat the same.

I started out mapping with DFX ,then tried mapping with BHD and found it was just alittle harder to do.
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Old 06-17-2011, 07:43 AM
M.M. is offline M.M.
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I had Xtreme2. You can put drivable vehicles like Helis, jeeps, motorcykles, civilian vehicles, transport boats and big helis... Well, I like to work in DFBHD MED but Xtreme's MED is also good. I think that DFBHD's MED is little better for singleplayer... But that's what
I think!
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  #13  
Old 06-17-2011, 07:49 AM
M.M. is offline M.M.
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I had Xtreme2. You can put drivable vehicles like Helis, jeeps, motorcykles, civilian vehicles, transport boats and big helis... Well, I like to work in DFBHD MED but Xtreme's MED is also good. I think that DFBHD's MED is little better for singleplayer... But that's what
I think!
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  #14  
Old 06-20-2011, 02:11 AM
MERMITE is offline MERMITE
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Quote:
Originally Posted by M.M. View Post
I'm make one map, and I make(in *.wac) ,when you enter the tunnel, the clouds come over the sky, and there are flashs and thunder, but there is no rain... I don't know how to make it! If you guys know something about it, just write below. Thanks!

I think we need to know the game this .wac is for???
"M"
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  #15  
Old 06-20-2011, 02:32 PM
dave61 is offline dave61
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Quote:
Originally Posted by MERMITE View Post
I think we need to know the game this .wac is for???
"M"
I believe it is for BHD.

I've never tried making it rain in BHD.
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  #16  
Old 06-20-2011, 10:35 PM
Guest001 is offline Guest001
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The "WAC" is a bit wacky in DFBHD. Doesn't seem to work too well.

Dave is definitely right.
With the WAC in DFX and DFX2, you can make rain, snow, dark sky's, thunder, lightning and fog.
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  #17  
Old 06-21-2011, 01:49 AM
MERMITE is offline MERMITE
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Quote:
Originally Posted by dave61 View Post
I believe it is for BHD.

I've never tried making it rain in BHD.

Me neither but BHD is an old game..... but hey!!! I got the latest 'updates'...that is DFX1 and DFX2, cost more than my windows operating system.....lol

"M"
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Old 06-21-2011, 03:28 AM
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Quote:
Originally Posted by MERMITE View Post
Me neither but BHD is an old game..... but hey!!! I got the latest 'updates'...that is DFX1 and DFX2, cost more than my windows operating system.....lol

"M"
"A fool and his money are soon parted" ~ Thomas Tusser
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  #19  
Old 06-23-2011, 02:00 AM
MERMITE is offline MERMITE
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I'm not installing BHD even though I'm currently taken stuff, buildings from BHD to DFX2,
I just hate the graphics, I didn't get into it at all, shame really as they had a very very cool GRIMACE editor, but I'm slowly getting used to the .wac stuff, is just a copy of JOE with all the advanced .wac codes, makes mapping a breeze, so much so I'm dumping
all these dumb @$$ events commands, stick with the .wac, only YOU to blame then...lol

yes Dave fool and his money are soon parted, but are tax deductable....lol

"M"
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  #20  
Old 06-23-2011, 03:29 AM
dave61 is offline dave61
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Quote:
Originally Posted by MERMITE View Post

yes Dave fool and his money are soon parted, but are tax deductable....lol

"M"
As usual, makes no sense whatsoever.
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