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Delta Force Anything to do with the Delta Force series of games, DF1, DF2, LW, TFD, BHD, DFX, AF etc.

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  #1  
Old 10-07-2021, 01:39 AM
Baldo_the_Don is offline Baldo_the_Don
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Baldo's New M60 Sight

Check it out in the attachment.

Scott had a pre-coffee spam delete-athon a while ago and nuked a thread I had started about a sight I found in the DFBHD demo and other sights I make for DFBHD. He PMed his regrets to me and I told him, in effect, oh boy, howdy, I know how he feels, and that I'd try to recreate the thread.

Today, I start that attempt.

In the research I did on red dot sights and ACOG reticles and all manner of bullet drop compensator opticals, I came across a blueprint for the 1-8x24F1 Taci reticle, and you can't give me that level of detailed information and not expect me to do some photoshopping. The absurdity of the idea!

The targa illustrated in the attached .png is what I'm optimistically calling the pre-final version, but only 'cause I think a little reshading on those dark spots would make it less eldritch, an adjective so out of place for a description of combat optical sights that you'll probably remember it for three whole days instead of the usual forgotten after the next nap.

I like naps, man. No more than any randomly selected Gen-X metalhead, no, but I like knowing I've stated the fact somewhere.

Is that called manifesting?

Edit: Tweaked the shading and repositioned the base targa a bit. I think I'm done with this. For now.
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File Type: png M60TaciTest5.PNG (154.0 KB, 19 views)
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Last edited by Baldo_the_Don; 10-07-2021 at 04:57 AM.
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  #2  
Old 10-07-2021, 02:02 PM
Scott is offline Scott
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Nice work!
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  #3  
Old 10-07-2021, 09:39 PM
Baldo_the_Don is offline Baldo_the_Don
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I really wish I could make it clear how I barely know what I'm doing in Photoshop, yet look at the results. But considering the original NL M60 sights (*wink), it's literally better than nothing.

More attachments below.
Attached Images
File Type: png M93RD.png (171.4 KB, 8 views)
File Type: png M1911RD.PNG (165.6 KB, 7 views)
File Type: jpg DFXDB_M82_ACOG.jpg (325.6 KB, 7 views)
File Type: jpg DFXDB_M24_ACOG_BDC_TEST.JPG (325.5 KB, 8 views)
File Type: jpg BHD_DEMO_M16A2Iron_Edit.jpg (772.7 KB, 8 views)
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Old 10-08-2021, 02:34 PM
Baldo_the_Don is offline Baldo_the_Don
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This happy accident:

I'll PM details of my test map (and the map, and the TSDIcon.tga I created it to test) to anyone wanting them, but the summary of the attached screenshot is that there are barbed wire fence posts 509m south of where I'm prone, set a distance apart from each other so that they are as close to 10 mils as I could get them. You can see that the large divisions on my Taci reticle crosshair align with them perfectly. The red horseshoe is about 20 mils on the outside, about 15 mils on the inside, and the dot's about 2.5 mils. Or as close as you can get at resolution 1024×768

I did not do this on purpose, so I won't break my arm patting myself on the back, but I think this is neat.
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File Type: png M60TaciTestMils.png (100.7 KB, 12 views)
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Old 10-09-2021, 10:59 PM
Baldo_the_Don is offline Baldo_the_Don
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Latest screenshots. I might be done with the M60 sight.

Basically tweaked some of the shading on the sight part and redid the M60 part, there were some highlights I felt needed lowering.

I'm having good fun with it.
Attached Images
File Type: jpg M60TaciDay.jpg (480.3 KB, 14 views)
File Type: jpg M60TaciNight.jpg (188.9 KB, 12 views)
File Type: jpg M60TaciNVG.jpg (206.5 KB, 12 views)
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Last edited by Baldo_the_Don; 10-10-2021 at 03:59 AM.
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  #6  
Old 10-11-2021, 12:16 PM
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Wow! Really, the textures on the sight look stunning in comparison with the rest of the environment. It's like putting low-res and high-res next to each other. Good work! You could almost give the entire game a new look if you would have the needed support . Maybe you could be our salvation to a new series in the DF since Nova has gone dark?

Long story short, looks good and I hope we can use it if your planning to release a modd?

By the way, I've bought a Cat..it's an addictive love.. How's your grieve?
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  #7  
Old 10-12-2021, 05:21 AM
Baldo_the_Don is offline Baldo_the_Don
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It's dark for me some days, Snipes, it's dark. I don't think I'll ever really get over it, but I'm managing. Thanks for asking.

Blaze has been doing some DFBHD modding, I've been helping him, and I got inspired by the work, but his vision has no room for the optical M60 sight. He liked the iron sights better. They ain't bad. Might need a tweak or two. See the attached .jpg.

The .zip attached contains the M60 optical sight targas and a .txt copy of the WPN_M60 weapon.def entry with the values I like. Includes a commented-out hudrndgfx line for clipsize 200. I wish you all joy of it.
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File Type: jpg M60iron.JPG (32.0 KB, 7 views)
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File Type: zip WPN_M60.zip (144.7 KB, 1 views)
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Old 10-12-2021, 07:43 AM
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And why is no one answering to my issues?
Sorry for off topic.
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  #9  
Old 10-12-2021, 09:16 AM
Baldo_the_Don is offline Baldo_the_Don
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Quote:
Originally Posted by Seahawk View Post
And why is no one answering to my issues?
Sorry for off topic.
Your screenshots are helpful, but we cannot diagnose a sysdump if you don't tell us everything that was going on when it happened. My experience with sysdumps mostly involve badly written .wac files, buggy mods, corrupted maps, or pure random bull****. It could be anything. Go back to that thread you started and tell us more.

The Bink .dll error might be fixed by opening the dfv.cfg in notepad.exe, finding the line no_anim and changing it from -1 or 0 to 1. That seems to deactivate the Bink videos. I'm going to copy-paste those sentences into your thread.

I'll shamefully admit, I saw your sysdump screenshot earlier, saw no other info, and left no comment out of frustration. I didn't even look at the other screen shot 'til now 'cause I figured it was the same as the other one.

You have to communicate, people! DFBHD is a buggy mess, and we need clues to find the culprit, even if it's always an old man in a monster suit trying to steal something.
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Old 10-13-2021, 11:01 AM
Baldo_the_Don is offline Baldo_the_Don
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So you redraw the alpha from the ground up, leave the texture a little dark, and go with a 0.5 pixel gaussian blur instead of the usual 1px, you get a screenshot like the attached.
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File Type: png M60IronTest2.PNG (128.8 KB, 6 views)
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Last edited by Baldo_the_Don; 10-14-2021 at 04:57 AM.
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Old 10-14-2021, 04:48 AM
Baldo_the_Don is offline Baldo_the_Don
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Apparently, I can't leave it alone. Fake ACOG reticle, colored green. See attachment.

The trouble with ACOG reticles in DBHFD is that they require at least 4x, optimally 6x magnification to get enough resolution to draw the bullet drop compensator. Editing a weapon to be scoped can get you some magnification (Note: in DBHFD, setting scope_max_mag to 5 is actually 6x, 10 is actually 12x), but the game forces you to use the sniper scope crosshair (which is mounted high and left) so you can't use an ACOG reticle, fake or not.

Editing a weapon to be sighted will allow you to add your FAKE-OG reticle, but sighted gives you 1.33 magnification, and a 600m BDC at this magnification would be about 4 pixels tall.

I like playing around with FAKE-OG reticles, though.
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File Type: png M60TaciTest7.PNG (143.0 KB, 15 views)
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Last edited by Baldo_the_Don; 10-14-2021 at 04:59 AM.
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Old 11-19-2021, 04:47 AM
Baldo_the_Don is offline Baldo_the_Don
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I don't know. I guess this is stupid, but it was a fun little excercise in tracing a screencap. Not 1:1 tracing, but...

It's not the exact color 'cause the BF2042 shade of reticle orange doesn't interpret well into DFBHDTS the way I was using it, so it'd need more tweaking, and I'm just fooling around with this at the moment.
Attached Images
File Type: jpg BOmodSig552SVKxhair.jpg (456.5 KB, 10 views)
File Type: png SVKret_Collage.PNG (154.9 KB, 8 views)
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Last edited by Baldo_the_Don; 11-19-2021 at 11:03 AM. Reason: Extra screenshots.
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Old 11-20-2021, 05:15 PM
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Part of this exercise in ripping off BF2042 is my past experience having trouble getting reticles of certain colors to render well in DBHFDTS so that they're useful in all lighting conditions. I've learned some things with this trick.

See attached collage of my latest round of tweaks. Note the fairly well-matched shade of pinkish orange to the BF2042 original.
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File Type: png SVKret_CollageB.PNG (151.5 KB, 11 views)
File Type: png BF2042_8x_#FFAB80.PNG (43.6 KB, 9 views)
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Old 11-24-2021, 09:01 AM
Baldo_the_Don is offline Baldo_the_Don
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Oh look, more FAKE-OG reticles.
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File Type: png BF2042_3x_ACOG.PNG (970.4 KB, 14 views)
File Type: png SS00000.png (553.8 KB, 13 views)
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Old 11-30-2021, 10:25 AM
Baldo_the_Don is offline Baldo_the_Don
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It's spreading to other games!
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File Type: jpg ofboot40000.jpg (922.6 KB, 9 views)
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