Go Back   Novahq.net Forum > Games > Joint Operations

Joint Operations Anything about the Joint Operations series of games.

Reply
 
Thread Tools Search this Thread Display Modes
  #1  
Old 09-14-2004, 05:32 PM
EL_BASTARDO is offline EL_BASTARDO

Join Date: Mar 2002
Posts: 556

day/night cycle

Anyone mastered the day/night cycle settings yet??

I.e. how the "time rate" value works??
once started does the map then run thru the full 24 hours to get back to the original "time of day" setting?? --then does it start over?
And what value would you enter to make the cycle take 10 minutes? 20 minutes, etc etc
__________________
Friction site
My Gallery
Reply With Quote
  #2  
Old 09-14-2004, 07:54 PM
zza1pqx is offline zza1pqx

Join Date: Sep 2001
Posts: 1,631

Send a message via ICQ to zza1pqx Send a message via Yahoo to zza1pqx
If you open an NPJ saving of your map (npz is useless for this) you will see the map laid out in XML format.
XML is much like HTML but with tags specific to the application.

You will see that it is of standard format for a Nova map, ie the coordinates of named objects.

There are a number of values that are within the < terrain>< /terrain> tags, most of which are the values that you have plugged into NILE Terrains Menu Options (such as time of day, fog amount etc.

You will notice some options that appear redundant, Fog Color being the main one and the tags for time of day and speed of time cycle.
I have fiddled with these and it 'appears' as though mucking about with <TIME_OF_DAY_RATE > (I just deleted the value in between the tags), will in fact pause the time but I havent played enough in one of my own maps to verify this.

Notice also though that there are values for active window and camera settings. These tags are specific to NILE itself and so I am of the suspicion that the map files we save are specifically for the NILE to use and as such, many options are not there yet, or redundant.
JO Ops interprets the file and then adds its own magic. (LFP Groups automatically working without programming much being one example)

It is my opinion therefore that although mucking about with values might work, many of them don't and so it wouldnt suprise me if setting time of day rate is as redundant as the Weather features were in DFLW and BHD MED.
Pain in the arse really as I don't want to play some of my own maps at midnight.
__________________



Reply With Quote
  #3  
Old 09-26-2004, 03:40 AM
MaBoese is offline MaBoese
Registered User

Join Date: Sep 2003
Posts: 33

Night/Day cycle works fine on NOTAP Maps.
But u can set the time for every map in NILE,
so if u want some maps without change just use a great value for TOD.
__________________
N²Q! (NOTAPs never quit!)


http://www.notap.de
Reply With Quote
  #4  
Old 09-26-2004, 05:46 AM
EL_BASTARDO is offline EL_BASTARDO

Join Date: Mar 2002
Posts: 556

So, by setting 10.00 am the map will remain at 10.00 am permanently & not cycle?
__________________
Friction site
My Gallery
Reply With Quote
  #5  
Old 10-10-2004, 05:02 PM
zza1pqx is offline zza1pqx

Join Date: Sep 2001
Posts: 1,631

Send a message via ICQ to zza1pqx Send a message via Yahoo to zza1pqx
No it does rotate. Bloody timer. There should be a WAC command to override it if you ask me, but no one will because I am a numpty not a dev.
__________________



Reply With Quote
  #6  
Old 10-11-2004, 05:40 PM
EL_BASTARDO is offline EL_BASTARDO

Join Date: Mar 2002
Posts: 556

oh well, maybe in the next update............version 99.2 would that be? lol
__________________
Friction site
My Gallery
Reply With Quote
  #7  
Old 10-13-2004, 04:42 AM
SPG is offline SPG
Registered User

Join Date: Jun 2004
Posts: 64

fast and slow

Time rates night and day :
Very slow value - 60
very fsat value -10824 (gives a 20 min for daytime)
Reply With Quote
  #8  
Old 10-15-2004, 12:12 PM
EL_BASTARDO is offline EL_BASTARDO

Join Date: Mar 2002
Posts: 556

cool cheers m8
__________________
Friction site
My Gallery
Reply With Quote
  #9  
Old 10-15-2004, 04:34 PM
SPG is offline SPG
Registered User

Join Date: Jun 2004
Posts: 64

Sorry,missed an "0" off the fast time cycle .
should be:- 108240

Last edited by SPG; 10-24-2004 at 10:38 AM.
Reply With Quote
  #10  
Old 10-25-2004, 04:46 AM
SPG is offline SPG
Registered User

Join Date: Jun 2004
Posts: 64

The last batch of nile updates have corrected the time rates
now -60 is one day in one hour .So the higher the value the longer the day !
Reply With Quote
  #11  
Old 10-26-2004, 05:36 PM
EL_BASTARDO is offline EL_BASTARDO

Join Date: Mar 2002
Posts: 556

k, thanks for keeping me updated m8
__________________
Friction site
My Gallery
Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools Search this Thread
Search this Thread:

Advanced Search
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Night and Day atholon General Chat 0 03-05-2008 08:50 AM
day to night *V*V* Delta Force 3 01-11-2006 12:43 PM
Changing Day to Night ? 7>Snake Delta Force 1 03-30-2004 09:43 AM
cannot cycle maps batt1071 Delta Force 3 01-25-2003 03:47 PM
day or night Steve Delta Force 10 01-21-2002 01:46 PM


All times are GMT -5. The time now is 02:39 PM.




Powered by vBulletin®