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View Poll Results: Main Weapon For Multiplayer Maps
Rail Gun - Maser 0 0%
Rail Gun - Solid Projectile 1 33.33%
Rifle 7.62mm - Auto 1 33.33%
Rifle 7.62mm - Auto / Grenade Launcher 2 66.67%
Rifle 50 cal - Repeater 1 33.33%
Shot Gun 12G Slug - Semi-Auto 0 0%
Shot Gun 12G Slug - Semi-Auto / Grenade Launcher 0 0%
Sub Machine Gun 9mm - Auto 1 33.33%
Multiple Choice Poll. Voters: 3. You may not vote on this poll

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  #1  
Old 07-03-2018, 03:44 PM
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Battletank 1942

It's the future and it's 1942...

  #2  
Old 07-03-2018, 06:46 PM
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I dont get it? Model of tank wasn't present in 1942?
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  #3  
Old 07-05-2018, 12:16 AM
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Quote:
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I dont get it? Model of tank wasn't present in 1942?
The paradox is invoked through a quantum anomaly caused by scientific research.
  #4  
Old 07-05-2018, 02:37 AM
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Physics & Rendering...
  • DX9
  • PhysX

In the pipeline...
  • Single Player
  • Multiplayer
  • Dedicated server
  • Integrated lobby
  • Map Editor
  • Controller Support
  • Joystick Support
  • Wheel Support

Last edited by Guest001; 07-05-2018 at 04:32 AM.
  #5  
Old 07-09-2018, 01:25 PM
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Development screens of User Interface and Map Editor.





  #6  
Old 07-09-2018, 01:27 PM
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Looks pretty simple
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  #7  
Old 07-09-2018, 02:00 PM
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Quote:
Originally Posted by Scott View Post
Looks pretty simple
Here's a shortlist of the capabilities.

Drag and drop interface with live simulation
Set AI attributes without scripting
Way-points, zones and regions
Auto doors and other occluder based objects
Various items like vehicles weapons ammo health and explosives etc
Editing and importing of the terrain
Painting textures and vegetation
Transferring of scene objects from one map to the other...

More to come...
  #8  
Old 10-01-2018, 02:16 PM
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Update: BattleTank1942 will now be a level in the main game, the name of which is yet to be released.

GUI: HUD

Operative Unit - Development well underway.



Android Unit - Early stages weapon positioning and texture development.

  #9  
Old 10-01-2018, 03:17 PM
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AI Classes added so far.

Mechs Tanks AVs Drones Droids Cyborgs Andriods Creatures....


Last edited by Guest001; 10-01-2018 at 03:31 PM.
  #10  
Old 10-01-2018, 03:28 PM
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Musical theme development will evolve around the original concept developed for the BattleTank 1942 menu.

  #11  
Old 10-02-2018, 08:21 AM
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Nice work stomp!
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  #12  
Old 10-08-2018, 07:16 AM
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Update:
GUI: HUD Color

Testing HUD color changes in relation to general ambience especially during weapon firing.

Weapon Position

Muzzle fire position check

  #13  
Old 10-08-2018, 12:57 PM
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  #14  
Old 10-10-2018, 01:40 PM
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That looks neat!
  #15  
Old 10-11-2018, 03:40 PM
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Update: 64bit Engine
Render Test: Water plane and skybox


  #16  
Old 11-16-2018, 08:35 AM
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Update:
Design-time screenshots

  #17  
Old 11-16-2018, 08:44 AM
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When is the demo?
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  #18  
Old 11-16-2018, 12:40 PM
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Quote:
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When is the demo?
LOL I'd love to say yes, coming soon Scott but it would probably be quite hard to secure with distribution also a problem at the moment.
  #19  
Old 03-24-2019, 07:09 PM
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Quote:
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When is the demo?
Quote:
Originally Posted by stompem View Post
LOL I'd love to say yes, coming soon Scott but it would probably be quite hard to secure with distribution also a problem at the moment.
Looks like there will be a demo.
  #20  
Old 03-25-2019, 08:38 AM
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What are your distribution problems stomp?
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