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Delta Force Anything to do with the Delta Force series of games, DF1, DF2, LW, TFD, BHD, DFX, AF etc.

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  #1  
Old 04-22-2005, 11:54 AM
NAVSPECWARCOM is offline NAVSPECWARCOM
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Biggrin YES!!!! NO Crapasaurus N.I.L.E.

Did you guys notice that the Mission Editor is a la BHD and previous versions of DF (Comanche4 too)? WOOT!

We don't need to futz with that stupid N.I.L.E.

Oh man! I'm mappin' today!
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  #2  
Old 04-22-2005, 10:29 PM
Sal UK is offline Sal UK

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I Prefure NILE, I just hope they hurry with getting the stuff implemented within nile.

I had enough of med with DF2,DFLW and BHD....Bring on the NILE...
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Old 04-22-2005, 11:18 PM
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Re: YES!!!! NO Crapasaurus N.I.L.E.

Quote:
Originally posted by NAVSPECWARCOM
Did you guys notice that the Mission Editor is a la BHD and previous versions of DF (Comanche4 too)? WOOT!

We don't need to futz with that stupid N.I.L.E.

Oh man! I'm mappin' today!
I have to agreed like the old style map editers BHD/C4 then the nile it too buggy for me to use. to much a headacke to fight with to do things in it.
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  #4  
Old 04-23-2005, 08:15 AM
~MOUSE~ is offline ~MOUSE~
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I'm sure I read some where that they would be providing both programs, so you can chose which one you like best.
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  #5  
Old 04-23-2005, 10:29 AM
Slinnky[TNT] is offline Slinnky[TNT]
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You can currently use NILE or MED to make maps.
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  #6  
Old 04-23-2005, 12:09 PM
Abraxas is offline Abraxas
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I like NILE.because its very easy to use.Other editors are much harder to use.
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  #7  
Old 04-23-2005, 12:54 PM
KU43 is offline KU43
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have you tryed to get a little bird with rockets or mini guns in a game using the map editor? if you have let me in on it. every time i try it puts it's in the map but unarmed.
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Old 04-23-2005, 07:48 PM
Dr. Bullet is offline Dr. Bullet

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what's the difference between nile and med?
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Old 04-23-2005, 07:59 PM
-Tigger- is offline -Tigger-
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nile = full 3d editor u c what u will in the game while u make it

med = wireframe mode, just outlines of objects
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  #10  
Old 04-24-2005, 01:04 AM
NAVSPECWARCOM is offline NAVSPECWARCOM
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Quote:
Originally posted by KU43
have you tryed to get a little bird with rockets or mini guns in a game using the map editor? if you have let me in on it. every time i try it puts it's in the map but unarmed.
Yeah, I get the same problem. Also the T80 has no sound when the gun shoots, but has sound when the round hits.
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  #11  
Old 04-24-2005, 03:00 AM
Abraxas is offline Abraxas
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I'm currently making a map and i have some LittleBirds with miniguns too,if i put a LB with Rockets i cant shoot with it.Are you putting the helos in Nile or in DFXMED?
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  #12  
Old 04-29-2005, 06:41 PM
dustyred is offline dustyred
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If the editor is more like BHD than im going to buy the game just for map making. I've gotten so use to the older map editors that nile is just too hard and I don't feel like learning a new way of making maps
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Old 04-29-2005, 06:45 PM
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Quote:
Originally posted by dustyred
If the editor is more like BHD than im going to buy the game just for map making. I've gotten so use to the older map editors that nile is just too hard and I don't feel like learning a new way of making maps
exactly. NL should have stuck with the old school MED
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Old 04-29-2005, 07:38 PM
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there's a 2d view in nile too isn't there?

i dont see whats wrong with nile .. i rember maping in df2 and lw ... had to load the game every time i made a small ass change to the z axis ...in nile i just look at it in the 3d view..
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Old 05-02-2005, 11:24 AM
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N.I.L.E makes you able to make the maps looking better. Much easyer to add stuff In buildings etc. then with the old MED. Too bad the N.I.L.E in DFX conflicts with the N.I.L.E in JO:TR and JO:E, makes me realy angry.
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  #16  
Old 05-02-2005, 08:43 PM
JonM is offline JonM
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once you grow used to one, you don't like the other...
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  #17  
Old 05-08-2005, 07:53 AM
Rat Sass is offline Rat Sass
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RollEyes Throw NILE into the Nile

As I see it, the N.I.L.E. is a concept-copy of the Far Cry editor, which requires 999 Gbytes of RAM at 999 TerraHertz to operate. Nice concept, but too heavy for most home systems.

Also, I think the user interface is awkward. I use CAD systems all day long... and I despise the NILE.

The MED is just fine for me! It's quick... which is important when I've got a spontaneous idea for a scenario. Remember- I'm not a game programmer... I don't make maps from story-boards and development meetings- I come home from work, turn the MED on, knock out a new map, and then get my A** kicked when I play it. Quick and clean... no time for NILE.

Thanks, NL, for the MED... havin' a ball!
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  #18  
Old 05-12-2005, 02:41 PM
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I just wish they included a flat terrain
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  #19  
Old 05-12-2005, 09:40 PM
Rat Sass is offline Rat Sass
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Tongue not quite

Quote:
Originally posted by -Elite-
once you grow used to one, you don't like the other...
Like I said- I use a CAD system all day long to design machinery. Bing-bang: wireframe in minutes to 12 decimal places. That's how I see the MED.

The NILE, on the other hand, will probably appeal to those who use rendering software, like 3dMax, etc. It's a different approach and it's what game designers are used to. It's a different perspective.

To me, X is left-right; Y is forward-backward; Z is up-down... just like back in school. But, NILE sez Z is in-out, etc: it's the relativity thing.

When I design, I look for functionality... I leave the pretty rendering up to the folks who do the brochures. Same with making maps... NL has already (I thank you) supplied the renderings... I just wanna make it functional and do it quickly, I don't care about doing a camera walk-thru... I've already visualized it.

So---------- can we keep both? Huh? Can we? Can we?

How about a nice, official translator so we can bounce between the two editors? Hey NL- I'D PAY NICE BUCKS FOR A DELTA FORCE MAP DEVELOPER'S PACKAGE. (Hint, hint.)

(Gawd- what a ramble that turned out to be. Sorry.)

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  #20  
Old 05-13-2005, 02:34 PM
miaebow is offline miaebow
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Plain

At present I have both, but I fail to see why NL didn't just improve the original editor. It seems to me that with so many people already used to the program it would've been a little more welcome than a whole new learning curve.

Perhaps that's just me though.
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