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  #21  
Old 02-12-2014, 06:54 PM
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see you later
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  #22  
Old 02-13-2014, 07:24 PM
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Well I'm back and I have to tell you it looks like a completely different system to me.

When I made an event it called up the object description not really just a number.

EG

0_Flare (1)
0_Flare (2) etc...

the ID's were:
131376
131377 etc...

Big numbers but I think you should try the ID, it's is probably the one because the other looks like it would fail because the wac ssn is a numeric value only, as far as I know.
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  #23  
Old 02-13-2014, 07:30 PM
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  #24  
Old 02-15-2014, 12:51 PM
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I think I found an answer to some of my questions

if never() and (Past(24)) then //New Event
KillSSN(133780)
endif

133780 is the ID number

I want to create random war sounds but I cant find
a wave list..i seen the code before but that was a while ago...
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Last edited by bigsmellyfart; 02-15-2014 at 01:10 PM.
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  #25  
Old 02-15-2014, 04:16 PM
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also o found some other resources online

http://home.comcast.net/~dthomas1188...%20scripts.htm


unfortunately he has killed all copy past accept print screen...
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  #26  
Old 02-15-2014, 04:21 PM
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then there's this one too


https://community.bistudio.com/wiki/...or#Select_Type


oops this is arma sorry
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  #27  
Old 02-15-2014, 07:50 PM
bigsmellyfart is offline bigsmellyfart
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here is my wac...

I gave up on my first effert and this is what I want to do now...
set up an object to destry itself and respawn to do it agn and agn x times

/ WAC file auto-generated by NILE
// Fixed by O.M.
// bsfjy.WAC

if never() and (Past(5)) then //New Event
KillSSN(133147)
endif


what it does is exterminate/kill ssn beginning of game then never



if never() and (Past(7)) then //New Event
KillSSN(132192)
endif

if never() and (Past(24)) then //New Event
KillSSN(133780)
endif

if never() and (Past(45)) then //New Event
flash()
endif

if never() and (Elapse(42)) then //New Event
flash()
endif

if never() and () then //New Event
if never() and (Past(9)) then //New Event
SSNSpawn(134280,25)
endif
endif

if never() and (OnpTick(95)) then //New Event
KillSSN(134280)
endif

if never() and (Elapse(110)) then //New Event
KillSSN(134280)
endif
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  #28  
Old 02-15-2014, 11:28 PM
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proves you need a different wac for Med Missions.

Looks like script repeated there...

if never() and () then //New Event
if never() and (Past(9)) then //New Event
SSNSpawn(134280,25)
endif
endif


and

Is that ssn134280 spawns 25 times and is killed twice in the script?

Last edited by Guest001; 02-16-2014 at 12:11 AM.
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  #29  
Old 02-15-2014, 11:44 PM
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Item ID is recorded in the MEd mis. file it's just not used by the editor interface or in the wac scripts.

ssn must be an added tag to assist in script cleanup

The Cleanup SSNs tool in the MEd, organizes the objects into ordered groups like Decorations Building etc...

It resets all the ssn numbers starting from ssn1 upwards.

So you don't generally get big numbers like the NILE with MEd MIS unless maps are copy/pasted.

Perhaps the game engine doesn't have to work so hard if all the numbers it crunches are in order like that?

Who knows why the system used is different within the same game but then again the editors themselves are miles apart too.
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  #30  
Old 02-15-2014, 11:49 PM
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twice is not enough 5 to 18 times at least
a number of my choosing... want to make it like a bmmb went off
a couple times in the script at least..
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  #31  
Old 02-15-2014, 11:53 PM
bigsmellyfart is offline bigsmellyfart
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Quote:
Originally Posted by stompem View Post
proves you need a different wac for Med Missions.

Looks like script repeated there...

if never() and () then //New Event
if never() and (Past(9)) then //New Event
SSNSpawn(134280,25)
endif
endif


and

ssn134280 spawns one time but is killed twice in the script?
I don't use med all though I would like too but it has no graphic interface like nile...
if only someone would combine the 2
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Last edited by bigsmellyfart; 02-16-2014 at 12:08 AM.
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  #32  
Old 02-16-2014, 11:05 PM
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well thanks for your help ..I couldn't find what I was looking for
so I did something else...I have one more map to make
to complete my map tri-pack ...it will include the following maps
Bigsmelly's Junkyard
River Town
and
Overkill...
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  #33  
Old 02-17-2014, 04:36 PM
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Quote:
Originally Posted by stompem View Post
proves you need a different wac for Med Missions.

Looks like script repeated there...

if never() and () then //New Event
if never() and (Past(9)) then //New Event
SSNSpawn(134280,25)
endif
endif


and

Is that ssn134280 spawns 25 times and is killed twice in the script?
I'll answer this quickly and then get on to the next part...


I know that the IDs are in the Mission Meta File but I already explained how SSNs are an optimization for the game engine.

Also it's not useful data anyway because you can't import NILE missions into the MEd, although you can import MIS to NILE you can see you cannot really interpose them so it's a moot point.

You could probably use either SSN or ID but what would be the point of opening the MIS to look-up the IDs when you can use SSN much easier.
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  #34  
Old 02-17-2014, 05:05 PM
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Quote:
Originally Posted by bigsmellyfart View Post
twice is not enough 5 to 18 times at least
a number of my choosing... want to make it like a bmmb went off
a couple times in the script at least..
You can make a tremendous explosion by teleporting a group of them to the same teleport target for detonation, that's how I made this....

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  #35  
Old 02-17-2014, 05:10 PM
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Made this in the MEd
I challenge anyone to do it in the NILE 3D viewport...

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  #36  
Old 02-17-2014, 05:16 PM
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Or even harder still, this one...

That's a fully accessible Aircraft Carrier with Cargo Bay, Engine Room and drivable ramp access to the Flight Deck from below.

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  #37  
Old 02-17-2014, 05:18 PM
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just wait till you experience my new map pack...
coming soon...

I found med frustrating cause I couldn't see what I was doing...
then "along came Nile..." sing it ( there's a classic song "along came ??? ) don't remember that word
but sing it anyway.... "along came Nile..."....
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  #38  
Old 03-27-2014, 10:10 PM
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Quote:
Originally Posted by stompem View Post
Or even harder still, this one...

That's a fully accessible Aircraft Carrier with Cargo Bay, Engine Room and drivable ramp access to the Flight Deck from below.

nice map post on your novahq ok my freind likes that
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  #39  
Old 03-27-2014, 10:11 PM
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Quote:
Originally Posted by stompem View Post
Made this in the MEd
I challenge anyone to do it in the NILE 3D viewport...

that is like giant ufo but cant fly lol
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  #40  
Old 03-28-2014, 12:29 AM
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^If you do not complete the final mission objective in time, you fly! Through the air in pieces that is! ROFL!
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