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Delta Force Anything to do with the Delta Force series of games, DF1, DF2, LW, TFD, BHD, DFX, AF etc. |
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#1
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UNDERGROUND MAP MAKING!!!!
I HAVE BEEN MAKING MAPS FOR A WILE NOW,,, BUT THE ONLY THING I CANT DO IS MAKE UNDERGROUND MAPS,,, I CAN ALIGN THE TUNNELS AND ALL BUT WHEN I GO TO RUN TROUGH EM I GET A BLACK INVISABLE WALL BETWEEN ROOMS,,,,,, HOW DO I LINK ALL THE ROOMS TOGETHER???
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WW³ÞØW |
#2
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Ahh good ol blink groups. I tell you ill find you a good blink group tutorial , cause ill spend wayyyy to much time typing hehe gimme a sec
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#3
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here ya go . see it all gotta do with telling ur video cards whats there and what not , but read this and itll explain http://www.dfhq.net/php/files/pafile...65775ddbeb8ece
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#4
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also this is the one i used and its real easy to follow and made by a freind of mine , Dirt*PR* http://dirt_pr.tripod.com/resources/Tunnels101.zip
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#5
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Thanx Man, I Been Tryin To Figure This Out 4 A Wile.
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WW³ÞØW |
#6
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Quick and easy, make a Single Level tunnel,
Make a Tunnel entrance, then click on its properties. Assign it as Blink Group 1, then check the parent box. All entrances need to be a parent. Then just line up the tunnel sections inbetween entrances with the correct "z value" (height) and assign each tunnel section to Blink group 1. Then make the exit or other entrance to tunnel and assign it as a "Parent" to blink group 1 as well. VIOLA!! If its reletively a simple and small tunnel, you will have no problems. However, if its a large tunnel with many sections all on the same Blink group , you will have a drop in framerates. Blink groups basically tell your computer what needs to be "rendered" or displayed. When u start making large multi level maps, you will need to assign more than one blink group. The above tutorials will definately help. |
#7
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np and good luck
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