Go Back   Novahq.net Forum > Games > Joint Operations

Joint Operations Anything about the Joint Operations series of games.

Reply
 
Thread Tools Search this Thread Display Modes
  #1  
Old 12-30-2013, 10:27 PM
grenadier501 is offline grenadier501
grenadier501's Avatar
JO mod maker

Join Date: Mar 2010
Location: Argentina
Posts: 297

making 'invisible sit points'

hi, if you're still in jo mapping you should try this in your maps.

Make your map and put the sittable chair Chair01.3di, and use the wac command hidessn(chairssn number). That will only make the chair invisible but the players and AI still will be able to sit on it. you can make things like this:
as you can see it looks like the soldiers are sit on the barrack building, players can also sit there, cool isn't it?

happy new year.
Reply With Quote
  #2  
Old 01-07-2014, 02:36 AM
BLACK WIDOW is offline BLACK WIDOW
BLACK WIDOW's Avatar
Registered User

Join Date: Nov 2013
Posts: 29

lol mods can do that but what is that name mod?
Reply With Quote
  #3  
Old 01-07-2014, 12:42 PM
grenadier501 is offline grenadier501
grenadier501's Avatar
JO mod maker

Join Date: Mar 2010
Location: Argentina
Posts: 297

That's not mod its just Joint operations Escalation.
Reply With Quote
  #4  
Old 01-17-2014, 04:19 AM
BLACK WIDOW is offline BLACK WIDOW
BLACK WIDOW's Avatar
Registered User

Join Date: Nov 2013
Posts: 29

dude but how to attach ai in vechicles or chairs?

because 125-goto ssn(any) not working
Reply With Quote
  #5  
Old 01-17-2014, 10:39 PM
BLACK WIDOW is offline BLACK WIDOW
BLACK WIDOW's Avatar
Registered User

Join Date: Nov 2013
Posts: 29

Quote:
Originally Posted by grenadier501 View Post
hi, if you're still in jo mapping you should try this in your maps.

Make your map and put the sittable chair Chair01.3di, and use the wac command hidessn(chairssn number). That will only make the chair invisible but the players and AI still will be able to sit on it. you can make things like this:
as you can see it looks like the soldiers are sit on the barrack building, players can also sit there, cool isn't it?

happy new year.
but how did u do that? but my wac command not working
Reply With Quote
  #6  
Old 01-18-2014, 09:06 AM
grenadier501 is offline grenadier501
grenadier501's Avatar
JO mod maker

Join Date: Mar 2010
Location: Argentina
Posts: 297

first , set a condition and then the events: SSN2SSN(AIssnnumber,Chairssnnumber) , that will tell the AI to go to the chair. After that, use SSNUSE(AIssnnumber), and that will tell the AI to attach to the chair. You have to do that for every single AI you want to attach to chairs. Be careful with those commands it will crash the game if you don't use them correctly.

check this tutorial for more info http://nile.dfreload.com/index.php?showtopic=62
Reply With Quote
  #7  
Old 01-20-2014, 04:39 AM
BLACK WIDOW is offline BLACK WIDOW
BLACK WIDOW's Avatar
Registered User

Join Date: Nov 2013
Posts: 29

aw

problem on my nile

when trying to attach snn to snn

but,attach snn pilot to %s%(%s%-ah6 little bird)

why invisile or cannot reavel,i can send u on fri a 1vid. and 1 pic.

or send me old version of nile because new version of nile doesnt wor to attach it marked %S%
Reply With Quote
  #8  
Old 01-24-2014, 09:30 PM
Guest001 is offline Guest001
Registered User

Join Date: Aug 2008
Posts: 4,971

A few misplaced posts , sry.

Start with this.

Try out ssnuse and release commands and a few others to get you by.

ssnuse(ssn) snap ssn to emplaced weapon if within 3 meters

ssnrelease(ssn) remove ssn from emplaced weapon

ssnride(ssn#)

ssnonssn(ssn#,ssn#)

ssnnearssn(ssn#,ssn#,distance in meters#)

ssnseesssn(ssn#,ssn#,distance in meters#)

meride(ssn#)

meattached(ssn#)

medrive(ssn#)

meongun(ssn#)

playerfired(#)1=knife, 2=sidearm, 3=rifle etc.

Last edited by Guest001; 01-24-2014 at 11:27 PM.
Reply With Quote
  #9  
Old 01-24-2014, 09:38 PM
Guest001 is offline Guest001
Registered User

Join Date: Aug 2008
Posts: 4,971

After editing ssn numbers can change. (especially ssn on top of ssn) ALWAYS Check your AI SSN numbers are still matching in the WAC.

Try ssnride:


if ssnride(#) then
ploop
if ssnonssn(player,#) and not ssnride(#) then
ssn2ssn(player,#)
ssnuse(player)
endif
end
endif

if ssnride(#) then
ploop
if ssnonssn(player,#) and not ssnride(#) then
ssn2ssn(player,#)
ssnuse(player)
endif
end
endif
Reply With Quote
  #10  
Old 01-24-2014, 10:49 PM
Guest001 is offline Guest001
Registered User

Join Date: Aug 2008
Posts: 4,971

Quote:
Originally Posted by BLACK WIDOW View Post
aw

problem on my nile

when trying to attach snn to snn

but,attach snn pilot to %s%(%s%-ah6 little bird)

why invisile or cannot reavel,i can send u on fri a 1vid. and 1 pic.

or send me old version of nile because new version of nile doesnt wor to attach it marked %S%

Sorry if the script above doesn't really help you.


ssn2ssn will not attach the AI, they will just run towards the central node of the
object ssn

So try to get them in by teleport or ramp.

Attaching with special Way Points 123, 124, and 125 doesn't work well from
the wac unless you trigger variables.

These variables still need to be set in the editor itself.

NOTE:
WAC scripts can be made less prone to errors by leaving out these two
parenthesis () symbols.

Putting these characters "()" in the wrong place without the correct
params is a common error.

Quote:
As for the NILE if you are going to use it, the updated version is absolutely
the one to use.

Even with all it's 3D capabilities etc. I personally don't use it though.

The problems I've had are many and mainly of the type you are having.

Object placement is competent but managing the AI is another thing about
which my true opinion is best unsaid.

Last edited by Guest001; 01-24-2014 at 11:38 PM.
Reply With Quote
  #11  
Old 01-24-2014, 11:23 PM
Guest001 is offline Guest001
Registered User

Join Date: Aug 2008
Posts: 4,971

Sorry post error

Last edited by Guest001; 01-24-2014 at 11:34 PM. Reason: Error
Reply With Quote
  #12  
Old 01-24-2014, 11:24 PM
Guest001 is offline Guest001
Registered User

Join Date: Aug 2008
Posts: 4,971

Sorry post error

Last edited by Guest001; 01-24-2014 at 11:35 PM. Reason: Error
Reply With Quote
  #13  
Old 02-17-2014, 02:00 AM
BLACK WIDOW is offline BLACK WIDOW
BLACK WIDOW's Avatar
Registered User

Join Date: Nov 2013
Posts: 29

ah my problem solved:
i go to novaworld forum and say if i want ai to attach to vechicle without wac
i updated it
after updating ai can attach now
Reply With Quote
  #14  
Old 02-17-2014, 04:26 PM
Guest001 is offline Guest001
Registered User

Join Date: Aug 2008
Posts: 4,971

Quote:
Originally Posted by BLACK WIDOW View Post
ah my problem solved:
i go to novaworld forum and say if i want ai to attach to vechicle without wac
i updated it
after updating ai can attach now
???
Please explain a bit more.

Are you saying you could not attach with WAC and you updated your game and now you can?

Doesn't make sense if that's the case.

As far as I know... for BHD

If you publish your map and want others to play it.

To get the WAC working in BHD properly the user who downloads the map also needs /d switch on their game shortcut params.

Or the WAC will not work for them.


For JO the wac always works so????
Reply With Quote
  #15  
Old 03-06-2014, 04:21 AM
BLACK WIDOW is offline BLACK WIDOW
BLACK WIDOW's Avatar
Registered User

Join Date: Nov 2013
Posts: 29

but,another wacs cant work i have /d ok but error occurs
Reply With Quote
  #16  
Old 03-06-2014, 06:06 PM
Guest001 is offline Guest001
Registered User

Join Date: Aug 2008
Posts: 4,971

Quote:
Originally Posted by BLACK WIDOW View Post
but,another wacs cant work i have /d ok but error occurs
Please post an example.

Are you using N.I.L.E. or MEd?

Last edited by Guest001; 03-06-2014 at 07:12 PM.
Reply With Quote
  #17  
Old 03-06-2014, 06:30 PM
Guest001 is offline Guest001
Registered User

Join Date: Aug 2008
Posts: 4,971

Look closely at this wac, download with this map in the ZIP file below.
I've discovered it let's the AI board the chopper if you set the right angle of approach for AI

In this script1 the helo waits for player
In script2 the helo takes of immediately.

We just change "and" to "or"

In the MED you use object SSN numbers - in the NILE you use the object ID numbers as SSN
//script1
if never() then
ssn2ssn(1,2)//send (AI ssn1) to (helo ssn2)
endif

if ssnnearssn(1,2,10) and ssnonssn(10000,2) and never() then// helo waits for player (ssn10000)
set(v1,1)
endif

if eq(v1,1) and never() then
ssntowp(2,1)//sends helo to waypoint 1
endif

//script2
if never() then
ssn2ssn(1,2)//send (AI ssn1) to (helo ssn2)
endif

if ssnnearssn(1,2,10) or ssnonssn(10000,2) and never() then// helo takes off immediately (AI ssn1)
set(v1,1)
endif

if eq(v1,1) and never() then
ssntowp(2,1)//sends helo to waypoint 1
endif
Attached Files
File Type: zip Test_AI_Boarding.zip (2.3 KB, 4 views)

Last edited by Guest001; 03-06-2014 at 07:15 PM.
Reply With Quote
  #18  
Old 03-07-2014, 05:03 PM
Hellfighter is offline Hellfighter
Hellfighter's Avatar
Chief ADFP

Join Date: Jun 2002
Location: San Jose Calif 95111
Posts: 21,143

Send a message via ICQ to Hellfighter
better id shortcut way doing it! put a large sheep dog laying on top of the seating points location
you feel all warm and fuzzy inside
__________________
* altnews sources [getmo & others news] not found main FNN: realrawnews.com
*Discord: Unknown77#7121
Playing now days: EA Games> swtor [star wars old republic]
Reply With Quote
  #19  
Old 03-07-2014, 10:19 PM
Guest001 is offline Guest001
Registered User

Join Date: Aug 2008
Posts: 4,971

Quote:
Originally Posted by Hellfighter View Post
better id shortcut way doing it! put a large sheep dog laying on top of the seating points location
you feel all warm and fuzzy inside
The Penalty for sitting down on the job!

//Sack Script
if ssnonssn(player,1) and never() then// Player(ssn10000) Chair(ssn1)
killssn(10000)
text("You're fired!")
endif

ROFL
Reply With Quote
  #20  
Old 03-08-2014, 07:02 AM
BLACK WIDOW is offline BLACK WIDOW
BLACK WIDOW's Avatar
Registered User

Join Date: Nov 2013
Posts: 29

both nile and med are using guys
Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools Search this Thread
Search this Thread:

Advanced Search
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 08:08 AM.




Powered by vBulletin®