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Delta Force Anything to do with the Delta Force series of games, DF1, DF2, LW, TFD, BHD, DFX, AF etc.

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  #1  
Old 07-01-2013, 03:28 AM
SFCF is offline SFCF
SFCF's Avatar
Map Maker

Join Date: Dec 2012
Location: Philippines
Posts: 76

Important Hide SSN Doesn't Work in BHD & TS.

Does Any body know what Code should i put in the .WAC So i can hide my SSN's for my coming Maps in BHD & TS.
_________________________________
The code i put is this.
if never then
hidessn no. of the ssn
endif
_________________________________
I Tried this on "Second Encounter"That i've uploaded on June,30,2013
Doesn't Work,So I Have to Move the SSN's to the other Location.
then i Use the TT - (Teleport Target) so they will move to the TT

Map that i Uploaded:Second Encounter (Includes some of this .MIS so you know the Settings)

Mod:NSO Deadline

For Baldo:Hey Baldo,Can you explain me some of this .CIN Codes.
I tried it And it works but i didn't use the (Rotation Y) Just (Rotation X)
Please PM Me or just reply.Give me some Tutorial of your "First Encounter"
like: (Caralarms,Some of this Fog Colors & Other that you know.
Advance Thank you.
__________________
I am a teenager. I Start making maps when i was "11". I'm only want to share my maps even if its in NV games or Other Games. I don't care if someone hates my map.i just want to publish some of my maps that i thought.just have Fun!
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  #2  
Old 07-06-2013, 05:08 PM
Guest001 is offline Guest001
Registered User

Join Date: Aug 2008
Posts: 4,971

You need a command-line variable for the WAC to work.

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  #3  
Old 07-06-2013, 05:20 PM
Guest001 is offline Guest001
Registered User

Join Date: Aug 2008
Posts: 4,971

BTW my Greybird 2 has only 3 stars, could you please help me?

I have an error where a helo flies off path and crashes, here is the events...then the WAC underneath.....thanks



// Event List for C:\BuilderProjects\Game Editing\Publishing\Pre Publish\DFX2\Greybird2\gbrd2.mis, saved on 7/7/2013, 7:45





Event 0: REDIRECT- Tank Moves Off

Delay event 15 seconds

Triggers:

Group 41 has been destroyed and
Event 32 has been triggered and
Event 39 has been triggered and
SSN 231 is dead and
SSN 232 is dead and
SSN 1293 is dead and
SSN 1287 is dead and
SSN 10000 is within area 23
Actions:

Redirect SSN 28 to waypoint 1-0
Redirect SSN 17 to waypoint 125-156

Event 1: REDIRECT- ENEMY Crews To Helos

Delay event 10 seconds

Triggers:

Event 0 has been triggered and
Event 32 has been triggered
Actions:

Redirect group 6 to waypoint 125 - 42
Redirect group 8 to waypoint 125 - 45
Redirect group 10 to waypoint 125 - 38
Redirect group 12 to waypoint 125 - 43
Redirect group 14 to waypoint 125 - 40
Redirect group 16 to waypoint 125 - 36
Redirect group 18 to waypoint 125 - 44
Redirect group 20 to waypoint 125 - 41
Redirect group 22 to waypoint 125 - 37
Redirect group 26 to waypoint 125 - 29
Redirect group 48 to waypoint 125 - 30
Redirect group 44 to waypoint 125 - 31
Redirect group 4 to waypoint 125 - 39

Event 2: REDIRECT- Tank Reaches Position1

Triggers:

SSN 28 has reached waypoint 1, 1 and
SSN 28 is within area 24
Actions:

Redirect SSN 28 to waypoint 0-0

Event 3: AI EVENT KILL- Helo1

Triggers:

Group 4 has been destroyed
Actions:

Kill Group 3

Event 4: AI EVENT KILL- Helo2

Triggers:

Group 6 has been destroyed
Actions:

Kill Group 5
Redirect SSN 31 to waypoint 20-0
Redirect SSN 32 to waypoint 21-0
Redirect SSN 30 to waypoint 22-0

Event 5: AI EVENT KILL- Helo3

Triggers:

Group 8 has been destroyed
Actions:

Kill Group 7

Event 6: AI EVENT KILL- Helo4

Triggers:

Group 10 has been destroyed
Actions:

Kill SSN 38

Event 7: AI EVENT KILL- Helo5

Triggers:

Group 12 has been destroyed
Actions:

Kill Group 11

Event 8: AI EVENT KILL- Helo6

Triggers:

Group 14 has been destroyed
Actions:

Kill Group 13

Event 9: AI EVENT KILL- Helo7

Triggers:

Group 16 has been destroyed
Actions:

Kill Group 15

Event 10: AI EVENT KILL- Helo8

Triggers:

Group 18 has been destroyed
Actions:

Kill Group 17

Event 11: AI EVENT KILL- Helo9

Triggers:

Group 20 has been destroyed
Actions:

Kill Group 19

Event 12: AI EVENT KILL- Helo10

Triggers:

Group 22 has been destroyed
Actions:

Kill Group 21

Event 13: AI EVENT KILL- Helo11

Triggers:

Group 24 has been destroyed
Actions:

Kill Group 23

Event 14: AI EVENT KILL- Helo 12

Triggers:

Group 26 has been destroyed
Actions:

Kill Group 25

Event 15: VAPORIZE- Helo1

Delay event 10 seconds

Triggers:

Event 3 has been triggered
Actions:

Vaporize Group 3

Event 16: VAPORIZE- Helo2

Delay event 10 seconds

Triggers:

Event 4 has been triggered
Actions:

Vaporize Group 5

Event 17: VAPORIZE- Helo3

Delay event 10 seconds

Triggers:

Event 5 has been triggered
Actions:

Vaporize Group 7

Event 18: VAPORIZE- Helo4

Delay event 10 seconds

Triggers:

Event 6 has been triggered
Actions:

Vaporize Group 9

Event 19: VAPORIZE- Helo5

Delay event 10 seconds

Triggers:

Event 7 has been triggered
Actions:

Vaporize Group 11

Event 20: VAPORIZE- Helo6

Delay event 10 seconds

Triggers:

Event 8 has been triggered
Actions:

Vaporize Group 13

Event 21: VAPORIZE- Helo7

Delay event 10 seconds

Triggers:

Event 9 has been triggered
Actions:

Vaporize Group 15

Event 22: VAPORIZE- Helo8

Delay event 10 seconds

Triggers:

Event 10 has been triggered
Actions:

Vaporize Group 17

Event 23: VAPORIZE- Helo9

Delay event 10 seconds

Triggers:

Event 11 has been triggered
Actions:

Vaporize Group 19

Event 24: VAPORIZE- Helo10

Delay event 10 seconds

Triggers:

Event 12 has been triggered
Actions:

Vaporize Group 21

Event 25: VAPORIZE- Helo11

Triggers:

Event 13 has been triggered
Actions:

Vaporize Group 23

Event 26: VAPORIZE TRIGGER- Kill Boss Trio1 ssn47

Triggers:

Group 27 has been destroyed
Actions:

Kill SSN 47

Event 27: REDIRECT- Boss Helo Assistants Redirective

Triggers:

Group 43 is within area 4
Actions:

Redirect group 27 to waypoint 125 - 48
Redirect group 28 to waypoint 125 - 46
Redirect group 29 to waypoint 125 - 47
Change Group 27 AI : set Attack Distance to 250
Change Group 28 AI : set Attack Distance to 250
Change Group 29 AI : set Attack Distance to 250
Change Group 27 AI : engagement range (250m - 250m)
Change Group 28 AI : engagement range (250m - 250m)
Change Group 29 AI : engagement range (250m - 250m)
Redirect group 26 to waypoint 125 - 29
Change Group 26 AI : set Attack Distance to 250
Change Group 26 AI : engagement range (250m - 250m)

Event 28: VAPORIZE- Kill boss assist 1

Triggers:

Group 44 has been destroyed
Actions:

Kill SSN 31

Event 29: SUBGOAL LOSE- 4 Player Killed by boss

Triggers:

SSN 10000 is dead and
SSN 46 is dead and
SSN 47 is dead and
SSN 48 is dead and
SSN 44 is dead and
SSN 41 is dead and
SSN 43 is dead and
SSN 42 is dead and
SSN 45 is dead and
SSN 40 is dead and
SSN 39 is dead and
SSN 36 is dead and
SSN 32 is dead and
SSN 30 is dead and
SSN 31 is dead and
SSN 29 is dead and
SSN 38 is dead and
SSN 37 is dead and
SSN 33 is not dead
Actions:

Lose Sub Goal 5 [Mission Critical]

Event 30: SUBGOAL WIN RED Event29 Triggers

Delay event 5 seconds

Triggers:

Event 29 has been triggered
Actions:

Win, Red

Event 31: SUBGOAL WIN- 5 Helos Dead

Triggers:

Event 26 has been triggered and
Event 104 has been triggered and
Event 105 has been triggered and
Group 24 has been destroyed

Event 32: SUBGOAL WIN- 1 Cleared Approach

Triggers:

Group 53 has been destroyed and
Group 54 has been destroyed and
Group 57 has been destroyed and
Group 58 has been destroyed and
Group 59 has been destroyed and
Group 60 has been destroyed and
Group 61 has been destroyed and
Group 63 has been destroyed and
Group 34 has been destroyed and
Group 35 has been destroyed and
Group 36 has been destroyed and
Group 37 has been destroyed and
Group 38 has been destroyed and
Group 39 has been destroyed and
SSN 4 is dead and
SSN 6 is dead and
SSN 11 is dead and
SSN 14 is dead and
SSN 15 is dead and
SSN 63 is dead
Actions:

Change Group 50 AI : engagement range (80m - 140m)
Change Group 50 AI : set Attack Distance to 80
Change Group 50 AI : Red Alert
Win Sub Goal 1
Show Win Subgoal 2
Kill SSN 1

Event 33: SUBGOAL START PLAYER- Show Win 1,3,4

Triggers:

SSN 10000 is alive
Actions:

Teleport SSN 10000 to target 3
Show Win Subgoal 1
Show Win Subgoal 3
Show Win Subgoal 4

Event 34: TELEPORT - Back to ground

Delay event 10 seconds

Triggers:

Event 33 has been triggered
Actions:

Teleport SSN 10000 to target 4
Teleport group 58 to target 16
Vaporize SSN 423

Event 35: PLAYER EVENT- Not in area 6

Triggers:

SSN 10000 is not within area 6

Event 36: PLAYER EVENT- Outside mission area

Reset after 60 seconds

Triggers:

Event 35 has been triggered and
Player has been outside of mission area for 1 seconds
Actions:

Execute WAC

Event 37: AI KILL- Base not defended, gp49 destroyed

Triggers:

Group 49 has been destroyed
Actions:

Kill Group 51

Event 38: AI KILL- Base not defended, lose subgoal 2

Delay event 2 seconds

Triggers:

Event 37 has been triggered
Actions:

Kill Group 50

Event 39: SUBGOAL- Win 4 Crates Destroyed

Triggers:

Group 30 has been destroyed
Actions:

Win Sub Goal 4

Event 40: VARIABLE- EVEN REDIRECT- Team1

Triggers:

SSN 10000 is within area 1 and
Group 35 is still alive and
Even Numbered Time Playing
Actions:

Redirect group 35 to nearest waypoint in list 127

Event 41: VARIABLE- ODD REDIRECT- Team1

Delay event 30 seconds

Triggers:

SSN 10000 is within area 5 and
Group 35 is still alive and
Odd Numbered Time Playing
Actions:

Redirect group 35 to nearest waypoint in list 127

Event 42: SUBGOAL -Win Blue

Triggers:

Group 24 has been destroyed
Actions:

Win Sub Goal 5

Event 43: SUBGOAL - Show win 5 Destroy Helos

Triggers:

Event 32 has been triggered and
Group 41 has been destroyed and
Event 39 has been triggered and
SSN 231 is dead and
SSN 232 is dead and
SSN 1293 is dead
Actions:

Show Win Subgoal 5
Vaporize Group 32

Event 44: EXPLOSION1 tele grp37 tgt 42

Delay event 10 seconds

Triggers:

Group 31 has been destroyed
Actions:

Kill Group 33
Kill Group 51
Teleport group 37 to target 42

Event 45: NULL


Event 46: AI - Grp49 alive player area15

Triggers:

SSN 10000 is within area 15 and
Group 49 is still alive
Actions:

Kill SSN 271
Kill SSN 321
Kill SSN 323
Kill SSN 324

Event 47: EXPLOSION2 tele grp36 tgt 43-E44 Triggers

Delay event 10 seconds

Triggers:

Event 44 has been triggered
Actions:

Kill SSN 278
Teleport group 36 to target 43

Event 48: WAC- Helo Approaching

Triggers:

SSN 39 is within area 2
Actions:

Execute WAC

Event 49: VARIABLE TRIGGER- Event34 triggers

Triggers:

Event 34 has been triggered

Event 50: NULL


Event 51: TELEPORT - Tele Enemy1 E34 trip, tele gp53 to tgt5 delay10

Triggers:

SSN 2 is within area 6
Actions:

Teleport group 59 to target 17

Event 52: WAC- Redirect enemy to player1

Triggers:

Event 51 has been triggered
Actions:

Execute WAC

Event 53: TELEPORT - soldier 2 dead and odd time playing

Delay event 10 seconds

Triggers:

SSN 10000 is within area 16 and
SSN 1293 is dead
Actions:

Teleport SSN 10 to target 25

Event 54: TELEPORT - soldier 2 dead and even time playing

Triggers:

SSN 8 is dead and
SSN 10 is alive
Actions:

Redirect SSN 10 to nearest waypoint in list 127

Event 55: WAC- SOLDIER 7 dead

Triggers:

SSN 7 is dead
Actions:

Execute WAC

Event 56: NULL


Event 57: AI - Player in area 1 Trigger respawn

Triggers:

Event 43 has not been triggered and
Event 78 has been triggered and
SSN 10000 is within area 18
Actions:

Redirect SSN 16 to nearest waypoint in list 127

Event 58: TELEPORT - area 13 and odd time playing

Triggers:

SSN 10000 is within area 13
Actions:

Teleport group 53 to target 5
Teleport group 54 to target 6

Event 59: VARIABLE - e58 triggered incvar2,0 to 2,1

Delay event 60 seconds

Triggers:

Event 33 has been triggered and
Event 34 has been triggered

Event 60: REDIRECT- Event27 Redirect helos

Triggers:

Event 27 has been triggered
Actions:

Redirect SSN 48 to waypoint 23-0
Redirect SSN 46 to waypoint 24-0
Redirect SSN 47 to waypoint 25-0

Event 61: REDIRECT- Truck Crew Attack Player Link Event 71

Triggers:

SSN 35 has reached waypoint 42, 2
Actions:

Redirect SSN 35 to waypoint 0-0
Redirect SSN 15 to waypoint 125-815

Event 62: NULL


Event 63: TELEPORT - var2=2,1 killssn137

Triggers:

Event 49 has been triggered and
SSN 10000 is within area 18
Actions:

Teleport SSN 6 to target 29
Teleport SSN 4 to target 22

Event 64: TELEPORT - var2=2,1 killssn3

Triggers:

Event 49 has been triggered and
SSN 10000 is not within area 18
Actions:

Teleport SSN 6 to target 22
Teleport SSN 4 to target 29

Event 65: TELEPORT - Event 59 even

Triggers:

Event 59 has been triggered and
Even Numbered Time Playing
Actions:

Kill SSN 50
Teleport SSN 1 to target 40

Event 66: TELEPORT - Event 59 odd

Triggers:

Event 59 has been triggered and
Odd Numbered Time Playing
Actions:

Kill SSN 49
Teleport SSN 1 to target 26

Event 67: TELEPORT - Random Area1a even

Triggers:

SSN 10000 is within area 10 and
Even Numbered Time Playing
Actions:

Teleport SSN 5 to target 19
Teleport SSN 7 to target 20
Teleport SSN 8 to target 21

Event 68: TELEPORT - Random Area1b odd

Triggers:

SSN 10000 is within area 10 and
Odd Numbered Time Playing
Actions:

Teleport SSN 5 to target 21
Teleport SSN 7 to target 19
Teleport SSN 8 to target 20

Event 69: REDIRECT- Random Area 11 even

Triggers:

SSN 10000 is within area 11 and
Even Numbered Time Playing
Actions:

Redirect group 59 to nearest waypoint in list 127
Redirect group 61 to nearest waypoint in list 127

Event 70: REDIRECT- Random Area 11 odd

Delay event 20 seconds

Triggers:

SSN 10000 is within area 11 and
Odd Numbered Time Playing
Actions:

Redirect group 59 to nearest waypoint in list 127
Redirect group 61 to nearest waypoint in list 127

Event 71: REDIRECT- Truck Crew

Delay event 20 seconds

Actions:

Redirect SSN 11 to waypoint 125-35
Redirect SSN 14 to waypoint 125-35
Redirect SSN 15 to waypoint 125-35
Kill SSN 277

Event 72: TELEPORT - Event 51 triggered

Triggers:

SSN 10000 is within area 18
Actions:

Teleport group 34 to target 13

Event 73: TELEPORT - Event 72 triggered

Delay event 2 seconds

Triggers:

Event 72 has been triggered
Actions:

Teleport group 35 to target 14

Event 74: TELEPORT - Event 73 triggered

Delay event 2 seconds

Triggers:

Event 73 has been triggered
Actions:

Teleport group 57 to target 15

Event 75: TELEPORT - Event 62 triggered even

Delay event 2 seconds

Triggers:

Event 74 has been triggered
Actions:

Teleport group 60 to target 18

Event 76: NULL


Event 77: NULL


Event 78: WAC - Tower Guard dead

Triggers:

SSN 9 is dead
Actions:

Execute WAC
Kill SSN 269

Event 79: NULL

Delay event 30 seconds


Event 80: NULL


Event 81: AI EVENT- Change team

Delay event 1 seconds

Actions:

Change Group 52 to Team Green

Event 82: NULL


Event 83: NULL


Event 84: TELEPORT - Special Forces Group 1

Triggers:

Event 32 has been triggered and
Event 44 has been triggered and
Event 47 has been triggered
Actions:

Teleport SSN 24 to target 45
Teleport SSN 25 to target 46
Teleport SSN 26 to target 47
Teleport SSN 27 to target 48
Teleport SSN 18 to target 49

Event 85: TELEPORT - Special Forces Group 2

Triggers:

Group 40 has been destroyed and
SSN 10000 is within area 27
Actions:

Teleport SSN 19 to target 45
Teleport SSN 20 to target 46
Teleport SSN 21 to target 47
Teleport SSN 22 to target 48
Teleport SSN 23 to target 49

Event 86: SUBGOAL - Win 3 Tower Desrtroyed

Triggers:

SSN 231 is dead and
SSN 232 is dead and
SSN 1293 is dead and
SSN 1287 is dead
Actions:

Win Sub Goal 3

Event 87: VAPORIZE- Kill boss assist 2

Triggers:

Group 46 has been destroyed
Actions:

Kill SSN 32

Event 88: VAPORIZE- Kill boss assist 3

Triggers:

Group 48 has been destroyed
Actions:

Kill SSN 30

Event 89: SUBGOAL - Win 2 Protect Squad

Triggers:

Group 49 is still alive and
Group 40 has been destroyed and
Group 41 has been destroyed and
Event 32 has been triggered
Actions:

Win Sub Goal 2

Event 90: SUBGOAL - Lose 3 Tower Not Destroyed

Triggers:

Event 32 has been triggered and
SSN 232 is not dead or
SSN 231 is not dead or
SSN 1293 is not dead or
SSN 1287 is not dead
Actions:

Execute WAC

Event 91: REDIRECT- ENEMY Helo Flight 1

Delay event 23 seconds

Triggers:

Event 1 has been triggered
Actions:

Redirect SSN 41 to waypoint 10-0
Redirect SSN 29 to waypoint 13-0
Redirect SSN 40 to waypoint 7-0
Redirect SSN 39 to waypoint 2-0
Redirect SSN 42 to waypoint 3-0
Redirect SSN 43 to waypoint 6-0
Redirect SSN 44 to waypoint 9-0
Redirect SSN 45 to waypoint 40-0
Redirect SSN 36 to waypoint 8-0
Redirect SSN 37 to waypoint 11-0
Redirect SSN 38 to waypoint 5-0
Redirect group 24 to waypoint 125 - 33

Event 92: REDIRECT- Friendly AI Mount weapons

Actions:

Redirect SSN 139 to waypoint 125-28
Redirect SSN 140 to waypoint 125-28
Redirect SSN 153 to waypoint 125-187
Redirect SSN 147 to waypoint 125-182
Redirect SSN 141 to waypoint 124-156
Redirect SSN 142 to waypoint 125-156
Redirect SSN 143 to waypoint 124-157
Redirect SSN 149 to waypoint 125-143
Redirect SSN 144 to waypoint 125-179
Redirect SSN 148 to waypoint 125-181

Event 93: REDIRECT- Event85 Redirect Special Forces2

Delay event 1 seconds

Triggers:

Event 85 has been triggered
Actions:

Redirect SSN 19 to waypoint 125-262
Redirect SSN 20 to waypoint 125-290
Redirect SSN 21 to waypoint 125-275
Redirect SSN 22 to waypoint 125-451

Event 94: REDIRECT- Truck Infill v1

Delay event 40 seconds

Triggers:

Event 78 has been triggered and
SSN 10000 is within area 25
Actions:

Change SSN 11 AI : Red Alert
Change SSN 14 AI : Red Alert
Change SSN 15 AI : Red Alert
Redirect SSN 35 to nearest waypoint in list 42

Event 95: VAPORIZE- Helo 12 ssn29

Delay event 10 seconds

Triggers:

Event 14 has been triggered
Actions:

Vaporize Group 25

Event 96: VAPORIZE TRIGGER- Kill Boss Trio 2 Vaporize Helo 46

Triggers:

Group 28 has been destroyed
Actions:

Kill SSN 46

Event 97: VAPORIZE TRIGGER- Kill Boss Trio3 Vaporize Helo 47

Triggers:

Group 29 has been destroyed
Actions:

Kill SSN 47

Event 98: TELEPORT - Additional Teleports

Delay event 2 seconds

Triggers:

Group 57 has been destroyed
Actions:

Teleport group 61 to target 15

Event 99: REDIRECT- Truck Infill v2

Triggers:

Event 78 has been triggered and
SSN 10000 is not within area 25
Actions:

Change SSN 11 AI : Red Alert
Change SSN 14 AI : Red Alert
Change SSN 15 AI : Red Alert
Redirect SSN 35 to nearest waypoint in list 42

Event 100: NULL


Event 101: REDIRECT- Group 53 go to player

Triggers:

Group 53 is within area 10 and
SSN 10000 is within area 11
Actions:

Redirect group 53 to nearest waypoint in list 127
Redirect SSN 13 to nearest waypoint in list 127
Redirect SSN 63 to nearest waypoint in list 127

Event 102: VAPORIZE- helo 12 ssn29 dead

Delay event 10 seconds

Triggers:

SSN 29 is dead
Actions:

Vaporize Group 25

Event 103: REDIRECT- Boss Takes Off

Triggers:

Event 27 has been triggered
Actions:

Change Group 24 AI : set Attack Distance to 250
Change Group 24 AI : engagement range (250m - 250m)
Redirect SSN 33 to waypoint 35-0

Event 104: VAPORIZE- Kill Boss Trio 2

Delay event 10 seconds

Triggers:

Event 96 has been triggered
Actions:

Vaporize SSN 46

Event 105: VAPORIZE- Kill Boss Trio 3

Delay event 10 seconds

Triggers:

Event 97 has been triggered
Actions:

Vaporize SSN 47

Event 106: SUBGOAL- Win Blue Final Trigger

Triggers:

Event 42 has been triggered and
Group 24 has been destroyed
Actions:

Win Sub Goal 5
Win, Blue

Event 107: AI EVENT- Events Below

Delay event 1 seconds

Triggers:

SSN 1246 is dead
Actions:

Kill SSN 279

Event 108: REDIRECT- Spetznaz attacks player

Delay event 6 seconds

Triggers:

Event 93 has been triggered
Actions:

Redirect SSN 23 to nearest waypoint in list 127
Change Group 41 AI : set Attack Distance to 200
Change Group 41 AI : engagement range (200m - 200m)

Event 109: NULL


Event 110: NULL


Event 111: REDIRECT- Patrol Helo - Crew Attacks Player

Delay event 15 seconds

Triggers:

SSN 1309 is within area 31
Actions:

Redirect SSN 1312 to nearest waypoint in list 127
Redirect SSN 1309 to waypoint 44-0

Event 112: VAPORIZE- Patrol Helo - Vaporize Patrol Helo

Triggers:

SSN 1309 is within area 29
Actions:

Kill SSN 1309
Vaporize SSN 1309

Event 113: VAPORIZE- Boss Trio1 Vaporize Helo 46

Delay event 10 seconds

Triggers:

Event 26 has been triggered
Actions:

Vaporize SSN 47

Event 114: REDIRECT- Patrol Helo Infil

Triggers:

SSN 10000 is within area 30
Actions:

Redirect SSN 1309 to waypoint 43-0
Redirect SSN 1310 to waypoint 125-478
Redirect SSN 1311 to waypoint 125-628
Redirect SSN 1312 to waypoint 125-1309
Redirect SSN 1313 to waypoint 125-1309

Event 115: Finish

Delay event 6 seconds

Triggers:

Event 42 has been triggered
Actions:

Win, Blue

Event 116: Helo 1 Area 15 Kill

Triggers:

SSN 36 is within area 15
Actions:

Kill SSN 36

Event 117: Helo 2 Area 15 Kill

Triggers:

SSN 37 is within area 15
Actions:

Kill SSN 37

Event 118: Helo 3 Area 15 Kill

Triggers:

SSN 38 is within area 15
Actions:

Kill SSN 38

Event 119: Helo 4 Area 15 Kill

Triggers:

SSN 39 is within area 15
Actions:

Kill SSN 39

Event 120: Helo 5 Area 15 Kill

Triggers:

SSN 40 is within area 15
Actions:

Kill SSN 40

Event 121: Helo 6 Area 15 Kill

Triggers:

SSN 41 is within area 15
Actions:

Kill SSN 41

Event 122: Helo 7 Area 15 Kill

Triggers:

SSN 42 is within area 15
Actions:

Kill SSN 42

Event 123: Helo 8 Area 15 Kill

Triggers:

SSN 43 is within area 15
Actions:

Kill SSN 43

Event 124: Helo 9Area 15 Kill

Triggers:

SSN 44 is within area 15
Actions:

Kill SSN 44

Event 125: Helo 10Area 15 Kill

Triggers:

SSN 45 is within area 15
Actions:

Kill SSN 45

Event 126: Helo 11 Area 15 Kill

Triggers:

SSN 46 is within area 15
Actions:

Kill SSN 46

Event 127: Helo 12 Area 15 Kill

Triggers:

SSN 47 is within area 15
Actions:

Kill SSN 47

Event 128: Helo 13 Area 15 Kill

Triggers:

SSN 48 is within area 15
Actions:

Kill SSN 48

---------------------------------------------------------------------

//...[GREYBIRD 2]
//...[Expansion 2]
//...[DFX2MEd 2.60]
//...[Stompem]
//...[June 2013]
//
//...[START]
//
if never() then
//fallmps=30
//overcast(50,600)
//ssnhp(17,2000)//Soldier stompem [set to indestructable]
ssnhp(10000,1000)//Player
ssnhp(16,7500)//Soldier Jimmy
ssnhp(146,2500)//Friendly Soldier
ssnhp(150,2500)//Friendly Soldier
ssnhp(154,2500)//Friendly Soldier
endif
//
if past(2) and never() then
consol("<c00c000>[INFO]<-co> This Base Is The Prize!")
endif
if chain(10) and waveready() and never() then
wave("COMD108.wav")//Base is alert!
consol("<c00c000>[INFO]<-co> Cover Stompem's Troops At X-ray!")
endif
if chain(5) and waveready() and never() then
wave("MACR189.wav")//I am on my way.
endif
//
if ssnarea(10000,10) and never() then
ammoarea AMMO_60MM_MORTAR(9)
ammoarea ammo_T80Round(15)
endif
if chain(1) and waveready() and never() then
wave("Alpmtr1.wav")//Mortars Get down
endif
if chain(2) and never() then
ammoarea AMMO_60MM_MORTAR(10)
ammoarea ammo_T80Round(9)
endif
if chain(3) and never() then
ammoarea AMMO_60MM_MORTAR(10)
ammoarea AMMO_60MM_MORTAR(15)
ammoarea ammo_T80Round(25)
endif
if chain(4) and never() then
ammoarea ammo_T80Round(9)
ammoarea AMMO_60MM_MORTAR(10)
ammoarea AMMO_60MM_MORTAR(15)
ammoarea AMMO_60MM_MORTAR(10)
ammoarea ammo_T80Round(20)
ammoarea AMMO_60MM_MORTAR(10)
endif
//
if ssnarea(10000,14) and waveready() and never() then
wave("dfx2sw1.wav")
consol("<cfFF0505>[!WARNING!]<-co>")
consol("<cfFF0505>[!WARNING!]<-co> Friendly Fire Incoming!")
endif
if chain(2) and waveready() and never() then
wave("MACR101.wav")//sub for GoGoGo wav
endif
//
if event(52) and waveready() and never() then
wave("dfx2sw1.wav")
consol("<cfFF0505>[!WARNING!]<-co>")
consol("<cfFF0505>[!WARNING!]<-co> Enemy Contact West!")
endif
//
if event(78) and waveready() and never() then
wave("Alptclr.wav")//Tower clear
consol("<c00c000>[INFO]<-co> Tower Clear!")
endif
//
if event(90) and never() then
consol("<cfFF0000>[ALERT]<-co> !Destroy Radio Towers!")
endif
//
if ssnarea(10000,2) and elapse(11) and random(10) then
//ammoarea ammo_rocket(2)
ammoarea AMMO_60MM_MORTAR(2)
//ammoarea ammo_T80Round(2)
//ammoarea ammo_T80Round(2)
//ammoarea ammo_T80Round(2)
//ammoarea ammo_T80Round(2)
endif
//!Dead Chopper Comments!
if ssndead(32) and waveready() and never() then
wave("ALPH605.wav")
endif
//
if event(1) and waveready() and never() then
consol("<c00c000>[INFO]<-co> Get in the Tank")
consol("<c00c000>[INFO]<-co> Use the machinegun")
wave("AMPV541.wav")//Man the weapon
endif
if chain(15) and waveready() and never() then
consol("<c00c000>[INFO]<-co> Get in the Tank")
consol("<c00c000>[INFO]<-co> Use the machinegun")
wave("AMPV541.wav")//Man the weapon
endif
//
if event(2) and waveready() and never() then
consol("<c00c000>[INFO]<-co> Forward Firing Position Reached!")
endif
if chain(2) and waveready() and never() then
wave("char525.wav")//in forward firing position
endif
if chain(7) and waveready() and never() then
wave("comd513.wav")//Whats your status charlie
endif
if chain(3) and waveready() and never() then
wave("char500.wav")//were set to go
endif
if chain(3) and waveready() and never() then
wave("comd169.wav")//copy
endif
if chain(6) and waveready() and never() then
wave("CHAR502.wav")//Bravo, I have a bad feeling about
endif
//
if ssnseesssn(147,39) and waveready() and never() then
wave("dfx2sw1.wav")
consol("<cfFF0505>[!WARNING!]<-co> Inbound Your Position!")
endif
if chain(2) and waveready() and never() then
wave("Alpchop2.wav")
endif
if chain(2) and waveready() and never() then
wave("chopinb.wav")//Enemy chopper inbound
endif
if chain(6) and waveready() and never() then
wave("MACR207.wav")//Let 'em come I got 'em
endif
//
if event(4) and waveready() and never() then
wave("AMPV428.wav")//You are dead pal
endif
//
if event(5) and waveready() and never() then
wave("AMPV432.wav")//Oh yeah ! .... Oh yeah !
endif
//
if event(6) and waveready() and never() then
wave("Alpbrhe.wav")
endif
if chain(5) and waveready() and never() then
wave("AMPV408.wav")//Yee haw!
endif
//
if event(7) and waveready() and never() then
wave("Alpnish.wav")
endif
//
if event(8) and waveready() and never() then
wave("CHAR508.wav")
endif
if chain(4) and waveready() and never() then
wave("CHAR148.wav")//This is Charlie we have problems
endif
//
if event(9) and waveready() and never() then
wave("ALPHedn.wav")
endif
if chain(10) and waveready() and never() then
wave("AMPV408.wav")
endif
//
if event(10) and waveready() and never() then
wave("BTRopfr.wav")
endif
//
if event(36) and never() then
consol("<cfFF0505>[ALERT]<-co>")
consol("<cfFF0505>[ALERT]<-co>!Get back on mission!")
endif
//
if event(42) and never() then
wave("Delanni.wav")
endif
if chain(3) and waveready() and never() then
wave("char128.wav")//primary objective secured
endif
//
if event(48) and waveready() and never() then
wave("Alpchop3.wav")//Weve got an enemy chopper in bound.
endif
if chain(6) and waveready() and never() then
wave("AMPV117.wav")//Come and get it !
endif
if chain(7) and waveready() and never() then
wave("Delbird.wav")
//
if ssndead(2) and waveready() and never() then
wave("Alptkhm.wav")
endif
//
if ssndead(3) and waveready() and never() then
wave("Alpnish.wav")
endif
//
if groupdead(16) and waveready() and never() then
wave("Alpohya.wav")
endif
//
if groupdead(18) and waveready() and never() then
wave("Alptook.wav")
endif
//
if groupdead(20) and waveready() and never() then
wave("MACR110.wav")//Hold your ground!
endif
//...[END]
Reply With Quote
  #4  
Old 07-06-2013, 05:28 PM
Guest001 is offline Guest001
Registered User

Join Date: Aug 2008
Posts: 4,971

Hey I found this.

if event(52) and waveready() and never() then
wave("dfx2sw1.wav")
consol("<cfFF0505>[!WARNING!]<-co>")
consol("<cfFF0505>[!WARNING!]<-co> Enemy Contact West!")
endif

just putting it here and asking helped find a missing sound file


Quote:
Originally Posted by stompem View Post
BTW my Greybird 2 has only 3 stars, could you please help me?

I have an error where a helo flies off path and crashes, here is the events...then the WAC underneath.....thanks



// Event List for C:\BuilderProjects\Game Editing\Publishing\Pre Publish\DFX2\Greybird2\gbrd2.mis, saved on 7/7/2013, 7:45





Event 0: REDIRECT- Tank Moves Off

Delay event 15 seconds

Triggers:

Group 41 has been destroyed and
Event 32 has been triggered and
Event 39 has been triggered and
SSN 231 is dead and
SSN 232 is dead and
SSN 1293 is dead and
SSN 1287 is dead and
SSN 10000 is within area 23
Actions:

Redirect SSN 28 to waypoint 1-0
Redirect SSN 17 to waypoint 125-156

Event 1: REDIRECT- ENEMY Crews To Helos

Delay event 10 seconds

Triggers:

Event 0 has been triggered and
Event 32 has been triggered
Actions:

Redirect group 6 to waypoint 125 - 42
Redirect group 8 to waypoint 125 - 45
Redirect group 10 to waypoint 125 - 38
Redirect group 12 to waypoint 125 - 43
Redirect group 14 to waypoint 125 - 40
Redirect group 16 to waypoint 125 - 36
Redirect group 18 to waypoint 125 - 44
Redirect group 20 to waypoint 125 - 41
Redirect group 22 to waypoint 125 - 37
Redirect group 26 to waypoint 125 - 29
Redirect group 48 to waypoint 125 - 30
Redirect group 44 to waypoint 125 - 31
Redirect group 4 to waypoint 125 - 39

Event 2: REDIRECT- Tank Reaches Position1

Triggers:

SSN 28 has reached waypoint 1, 1 and
SSN 28 is within area 24
Actions:

Redirect SSN 28 to waypoint 0-0

Event 3: AI EVENT KILL- Helo1

Triggers:

Group 4 has been destroyed
Actions:

Kill Group 3

Event 4: AI EVENT KILL- Helo2

Triggers:

Group 6 has been destroyed
Actions:

Kill Group 5
Redirect SSN 31 to waypoint 20-0
Redirect SSN 32 to waypoint 21-0
Redirect SSN 30 to waypoint 22-0

Event 5: AI EVENT KILL- Helo3

Triggers:

Group 8 has been destroyed
Actions:

Kill Group 7

Event 6: AI EVENT KILL- Helo4

Triggers:

Group 10 has been destroyed
Actions:

Kill SSN 38

Event 7: AI EVENT KILL- Helo5

Triggers:

Group 12 has been destroyed
Actions:

Kill Group 11

Event 8: AI EVENT KILL- Helo6

Triggers:

Group 14 has been destroyed
Actions:

Kill Group 13

Event 9: AI EVENT KILL- Helo7

Triggers:

Group 16 has been destroyed
Actions:

Kill Group 15

Event 10: AI EVENT KILL- Helo8

Triggers:

Group 18 has been destroyed
Actions:

Kill Group 17

Event 11: AI EVENT KILL- Helo9

Triggers:

Group 20 has been destroyed
Actions:

Kill Group 19

Event 12: AI EVENT KILL- Helo10

Triggers:

Group 22 has been destroyed
Actions:

Kill Group 21

Event 13: AI EVENT KILL- Helo11

Triggers:

Group 24 has been destroyed
Actions:

Kill Group 23

Event 14: AI EVENT KILL- Helo 12

Triggers:

Group 26 has been destroyed
Actions:

Kill Group 25

Event 15: VAPORIZE- Helo1

Delay event 10 seconds

Triggers:

Event 3 has been triggered
Actions:

Vaporize Group 3

Event 16: VAPORIZE- Helo2

Delay event 10 seconds

Triggers:

Event 4 has been triggered
Actions:

Vaporize Group 5

Event 17: VAPORIZE- Helo3

Delay event 10 seconds

Triggers:

Event 5 has been triggered
Actions:

Vaporize Group 7

Event 18: VAPORIZE- Helo4

Delay event 10 seconds

Triggers:

Event 6 has been triggered
Actions:

Vaporize Group 9

Event 19: VAPORIZE- Helo5

Delay event 10 seconds

Triggers:

Event 7 has been triggered
Actions:

Vaporize Group 11

Event 20: VAPORIZE- Helo6

Delay event 10 seconds

Triggers:

Event 8 has been triggered
Actions:

Vaporize Group 13

Event 21: VAPORIZE- Helo7

Delay event 10 seconds

Triggers:

Event 9 has been triggered
Actions:

Vaporize Group 15

Event 22: VAPORIZE- Helo8

Delay event 10 seconds

Triggers:

Event 10 has been triggered
Actions:

Vaporize Group 17

Event 23: VAPORIZE- Helo9

Delay event 10 seconds

Triggers:

Event 11 has been triggered
Actions:

Vaporize Group 19

Event 24: VAPORIZE- Helo10

Delay event 10 seconds

Triggers:

Event 12 has been triggered
Actions:

Vaporize Group 21

Event 25: VAPORIZE- Helo11

Triggers:

Event 13 has been triggered
Actions:

Vaporize Group 23

Event 26: VAPORIZE TRIGGER- Kill Boss Trio1 ssn47

Triggers:

Group 27 has been destroyed
Actions:

Kill SSN 47

Event 27: REDIRECT- Boss Helo Assistants Redirective

Triggers:

Group 43 is within area 4
Actions:

Redirect group 27 to waypoint 125 - 48
Redirect group 28 to waypoint 125 - 46
Redirect group 29 to waypoint 125 - 47
Change Group 27 AI : set Attack Distance to 250
Change Group 28 AI : set Attack Distance to 250
Change Group 29 AI : set Attack Distance to 250
Change Group 27 AI : engagement range (250m - 250m)
Change Group 28 AI : engagement range (250m - 250m)
Change Group 29 AI : engagement range (250m - 250m)
Redirect group 26 to waypoint 125 - 29
Change Group 26 AI : set Attack Distance to 250
Change Group 26 AI : engagement range (250m - 250m)

Event 28: VAPORIZE- Kill boss assist 1

Triggers:

Group 44 has been destroyed
Actions:

Kill SSN 31

Event 29: SUBGOAL LOSE- 4 Player Killed by boss

Triggers:

SSN 10000 is dead and
SSN 46 is dead and
SSN 47 is dead and
SSN 48 is dead and
SSN 44 is dead and
SSN 41 is dead and
SSN 43 is dead and
SSN 42 is dead and
SSN 45 is dead and
SSN 40 is dead and
SSN 39 is dead and
SSN 36 is dead and
SSN 32 is dead and
SSN 30 is dead and
SSN 31 is dead and
SSN 29 is dead and
SSN 38 is dead and
SSN 37 is dead and
SSN 33 is not dead
Actions:

Lose Sub Goal 5 [Mission Critical]

Event 30: SUBGOAL WIN RED Event29 Triggers

Delay event 5 seconds

Triggers:

Event 29 has been triggered
Actions:

Win, Red

Event 31: SUBGOAL WIN- 5 Helos Dead

Triggers:

Event 26 has been triggered and
Event 104 has been triggered and
Event 105 has been triggered and
Group 24 has been destroyed

Event 32: SUBGOAL WIN- 1 Cleared Approach

Triggers:

Group 53 has been destroyed and
Group 54 has been destroyed and
Group 57 has been destroyed and
Group 58 has been destroyed and
Group 59 has been destroyed and
Group 60 has been destroyed and
Group 61 has been destroyed and
Group 63 has been destroyed and
Group 34 has been destroyed and
Group 35 has been destroyed and
Group 36 has been destroyed and
Group 37 has been destroyed and
Group 38 has been destroyed and
Group 39 has been destroyed and
SSN 4 is dead and
SSN 6 is dead and
SSN 11 is dead and
SSN 14 is dead and
SSN 15 is dead and
SSN 63 is dead
Actions:

Change Group 50 AI : engagement range (80m - 140m)
Change Group 50 AI : set Attack Distance to 80
Change Group 50 AI : Red Alert
Win Sub Goal 1
Show Win Subgoal 2
Kill SSN 1

Event 33: SUBGOAL START PLAYER- Show Win 1,3,4

Triggers:

SSN 10000 is alive
Actions:

Teleport SSN 10000 to target 3
Show Win Subgoal 1
Show Win Subgoal 3
Show Win Subgoal 4

Event 34: TELEPORT - Back to ground

Delay event 10 seconds

Triggers:

Event 33 has been triggered
Actions:

Teleport SSN 10000 to target 4
Teleport group 58 to target 16
Vaporize SSN 423

Event 35: PLAYER EVENT- Not in area 6

Triggers:

SSN 10000 is not within area 6

Event 36: PLAYER EVENT- Outside mission area

Reset after 60 seconds

Triggers:

Event 35 has been triggered and
Player has been outside of mission area for 1 seconds
Actions:

Execute WAC

Event 37: AI KILL- Base not defended, gp49 destroyed

Triggers:

Group 49 has been destroyed
Actions:

Kill Group 51

Event 38: AI KILL- Base not defended, lose subgoal 2

Delay event 2 seconds

Triggers:

Event 37 has been triggered
Actions:

Kill Group 50

Event 39: SUBGOAL- Win 4 Crates Destroyed

Triggers:

Group 30 has been destroyed
Actions:

Win Sub Goal 4

Event 40: VARIABLE- EVEN REDIRECT- Team1

Triggers:

SSN 10000 is within area 1 and
Group 35 is still alive and
Even Numbered Time Playing
Actions:

Redirect group 35 to nearest waypoint in list 127

Event 41: VARIABLE- ODD REDIRECT- Team1

Delay event 30 seconds

Triggers:

SSN 10000 is within area 5 and
Group 35 is still alive and
Odd Numbered Time Playing
Actions:

Redirect group 35 to nearest waypoint in list 127

Event 42: SUBGOAL -Win Blue

Triggers:

Group 24 has been destroyed
Actions:

Win Sub Goal 5

Event 43: SUBGOAL - Show win 5 Destroy Helos

Triggers:

Event 32 has been triggered and
Group 41 has been destroyed and
Event 39 has been triggered and
SSN 231 is dead and
SSN 232 is dead and
SSN 1293 is dead
Actions:

Show Win Subgoal 5
Vaporize Group 32

Event 44: EXPLOSION1 tele grp37 tgt 42

Delay event 10 seconds

Triggers:

Group 31 has been destroyed
Actions:

Kill Group 33
Kill Group 51
Teleport group 37 to target 42

Event 45: NULL


Event 46: AI - Grp49 alive player area15

Triggers:

SSN 10000 is within area 15 and
Group 49 is still alive
Actions:

Kill SSN 271
Kill SSN 321
Kill SSN 323
Kill SSN 324

Event 47: EXPLOSION2 tele grp36 tgt 43-E44 Triggers

Delay event 10 seconds

Triggers:

Event 44 has been triggered
Actions:

Kill SSN 278
Teleport group 36 to target 43

Event 48: WAC- Helo Approaching

Triggers:

SSN 39 is within area 2
Actions:

Execute WAC

Event 49: VARIABLE TRIGGER- Event34 triggers

Triggers:

Event 34 has been triggered

Event 50: NULL


Event 51: TELEPORT - Tele Enemy1 E34 trip, tele gp53 to tgt5 delay10

Triggers:

SSN 2 is within area 6
Actions:

Teleport group 59 to target 17

Event 52: WAC- Redirect enemy to player1

Triggers:

Event 51 has been triggered
Actions:

Execute WAC

Event 53: TELEPORT - soldier 2 dead and odd time playing

Delay event 10 seconds

Triggers:

SSN 10000 is within area 16 and
SSN 1293 is dead
Actions:

Teleport SSN 10 to target 25

Event 54: TELEPORT - soldier 2 dead and even time playing

Triggers:

SSN 8 is dead and
SSN 10 is alive
Actions:

Redirect SSN 10 to nearest waypoint in list 127

Event 55: WAC- SOLDIER 7 dead

Triggers:

SSN 7 is dead
Actions:

Execute WAC

Event 56: NULL


Event 57: AI - Player in area 1 Trigger respawn

Triggers:

Event 43 has not been triggered and
Event 78 has been triggered and
SSN 10000 is within area 18
Actions:

Redirect SSN 16 to nearest waypoint in list 127

Event 58: TELEPORT - area 13 and odd time playing

Triggers:

SSN 10000 is within area 13
Actions:

Teleport group 53 to target 5
Teleport group 54 to target 6

Event 59: VARIABLE - e58 triggered incvar2,0 to 2,1

Delay event 60 seconds

Triggers:

Event 33 has been triggered and
Event 34 has been triggered

Event 60: REDIRECT- Event27 Redirect helos

Triggers:

Event 27 has been triggered
Actions:

Redirect SSN 48 to waypoint 23-0
Redirect SSN 46 to waypoint 24-0
Redirect SSN 47 to waypoint 25-0

Event 61: REDIRECT- Truck Crew Attack Player Link Event 71

Triggers:

SSN 35 has reached waypoint 42, 2
Actions:

Redirect SSN 35 to waypoint 0-0
Redirect SSN 15 to waypoint 125-815

Event 62: NULL


Event 63: TELEPORT - var2=2,1 killssn137

Triggers:

Event 49 has been triggered and
SSN 10000 is within area 18
Actions:

Teleport SSN 6 to target 29
Teleport SSN 4 to target 22

Event 64: TELEPORT - var2=2,1 killssn3

Triggers:

Event 49 has been triggered and
SSN 10000 is not within area 18
Actions:

Teleport SSN 6 to target 22
Teleport SSN 4 to target 29

Event 65: TELEPORT - Event 59 even

Triggers:

Event 59 has been triggered and
Even Numbered Time Playing
Actions:

Kill SSN 50
Teleport SSN 1 to target 40

Event 66: TELEPORT - Event 59 odd

Triggers:

Event 59 has been triggered and
Odd Numbered Time Playing
Actions:

Kill SSN 49
Teleport SSN 1 to target 26

Event 67: TELEPORT - Random Area1a even

Triggers:

SSN 10000 is within area 10 and
Even Numbered Time Playing
Actions:

Teleport SSN 5 to target 19
Teleport SSN 7 to target 20
Teleport SSN 8 to target 21

Event 68: TELEPORT - Random Area1b odd

Triggers:

SSN 10000 is within area 10 and
Odd Numbered Time Playing
Actions:

Teleport SSN 5 to target 21
Teleport SSN 7 to target 19
Teleport SSN 8 to target 20

Event 69: REDIRECT- Random Area 11 even

Triggers:

SSN 10000 is within area 11 and
Even Numbered Time Playing
Actions:

Redirect group 59 to nearest waypoint in list 127
Redirect group 61 to nearest waypoint in list 127

Event 70: REDIRECT- Random Area 11 odd

Delay event 20 seconds

Triggers:

SSN 10000 is within area 11 and
Odd Numbered Time Playing
Actions:

Redirect group 59 to nearest waypoint in list 127
Redirect group 61 to nearest waypoint in list 127

Event 71: REDIRECT- Truck Crew

Delay event 20 seconds

Actions:

Redirect SSN 11 to waypoint 125-35
Redirect SSN 14 to waypoint 125-35
Redirect SSN 15 to waypoint 125-35
Kill SSN 277

Event 72: TELEPORT - Event 51 triggered

Triggers:

SSN 10000 is within area 18
Actions:

Teleport group 34 to target 13

Event 73: TELEPORT - Event 72 triggered

Delay event 2 seconds

Triggers:

Event 72 has been triggered
Actions:

Teleport group 35 to target 14

Event 74: TELEPORT - Event 73 triggered

Delay event 2 seconds

Triggers:

Event 73 has been triggered
Actions:

Teleport group 57 to target 15

Event 75: TELEPORT - Event 62 triggered even

Delay event 2 seconds

Triggers:

Event 74 has been triggered
Actions:

Teleport group 60 to target 18

Event 76: NULL


Event 77: NULL


Event 78: WAC - Tower Guard dead

Triggers:

SSN 9 is dead
Actions:

Execute WAC
Kill SSN 269

Event 79: NULL

Delay event 30 seconds


Event 80: NULL


Event 81: AI EVENT- Change team

Delay event 1 seconds

Actions:

Change Group 52 to Team Green

Event 82: NULL


Event 83: NULL


Event 84: TELEPORT - Special Forces Group 1

Triggers:

Event 32 has been triggered and
Event 44 has been triggered and
Event 47 has been triggered
Actions:

Teleport SSN 24 to target 45
Teleport SSN 25 to target 46
Teleport SSN 26 to target 47
Teleport SSN 27 to target 48
Teleport SSN 18 to target 49

Event 85: TELEPORT - Special Forces Group 2

Triggers:

Group 40 has been destroyed and
SSN 10000 is within area 27
Actions:

Teleport SSN 19 to target 45
Teleport SSN 20 to target 46
Teleport SSN 21 to target 47
Teleport SSN 22 to target 48
Teleport SSN 23 to target 49

Event 86: SUBGOAL - Win 3 Tower Desrtroyed

Triggers:

SSN 231 is dead and
SSN 232 is dead and
SSN 1293 is dead and
SSN 1287 is dead
Actions:

Win Sub Goal 3

Event 87: VAPORIZE- Kill boss assist 2

Triggers:

Group 46 has been destroyed
Actions:

Kill SSN 32

Event 88: VAPORIZE- Kill boss assist 3

Triggers:

Group 48 has been destroyed
Actions:

Kill SSN 30

Event 89: SUBGOAL - Win 2 Protect Squad

Triggers:

Group 49 is still alive and
Group 40 has been destroyed and
Group 41 has been destroyed and
Event 32 has been triggered
Actions:

Win Sub Goal 2

Event 90: SUBGOAL - Lose 3 Tower Not Destroyed

Triggers:

Event 32 has been triggered and
SSN 232 is not dead or
SSN 231 is not dead or
SSN 1293 is not dead or
SSN 1287 is not dead
Actions:

Execute WAC

Event 91: REDIRECT- ENEMY Helo Flight 1

Delay event 23 seconds

Triggers:

Event 1 has been triggered
Actions:

Redirect SSN 41 to waypoint 10-0
Redirect SSN 29 to waypoint 13-0
Redirect SSN 40 to waypoint 7-0
Redirect SSN 39 to waypoint 2-0
Redirect SSN 42 to waypoint 3-0
Redirect SSN 43 to waypoint 6-0
Redirect SSN 44 to waypoint 9-0
Redirect SSN 45 to waypoint 40-0
Redirect SSN 36 to waypoint 8-0
Redirect SSN 37 to waypoint 11-0
Redirect SSN 38 to waypoint 5-0
Redirect group 24 to waypoint 125 - 33

Event 92: REDIRECT- Friendly AI Mount weapons

Actions:

Redirect SSN 139 to waypoint 125-28
Redirect SSN 140 to waypoint 125-28
Redirect SSN 153 to waypoint 125-187
Redirect SSN 147 to waypoint 125-182
Redirect SSN 141 to waypoint 124-156
Redirect SSN 142 to waypoint 125-156
Redirect SSN 143 to waypoint 124-157
Redirect SSN 149 to waypoint 125-143
Redirect SSN 144 to waypoint 125-179
Redirect SSN 148 to waypoint 125-181

Event 93: REDIRECT- Event85 Redirect Special Forces2

Delay event 1 seconds

Triggers:

Event 85 has been triggered
Actions:

Redirect SSN 19 to waypoint 125-262
Redirect SSN 20 to waypoint 125-290
Redirect SSN 21 to waypoint 125-275
Redirect SSN 22 to waypoint 125-451

Event 94: REDIRECT- Truck Infill v1

Delay event 40 seconds

Triggers:

Event 78 has been triggered and
SSN 10000 is within area 25
Actions:

Change SSN 11 AI : Red Alert
Change SSN 14 AI : Red Alert
Change SSN 15 AI : Red Alert
Redirect SSN 35 to nearest waypoint in list 42

Event 95: VAPORIZE- Helo 12 ssn29

Delay event 10 seconds

Triggers:

Event 14 has been triggered
Actions:

Vaporize Group 25

Event 96: VAPORIZE TRIGGER- Kill Boss Trio 2 Vaporize Helo 46

Triggers:

Group 28 has been destroyed
Actions:

Kill SSN 46

Event 97: VAPORIZE TRIGGER- Kill Boss Trio3 Vaporize Helo 47

Triggers:

Group 29 has been destroyed
Actions:

Kill SSN 47

Event 98: TELEPORT - Additional Teleports

Delay event 2 seconds

Triggers:

Group 57 has been destroyed
Actions:

Teleport group 61 to target 15

Event 99: REDIRECT- Truck Infill v2

Triggers:

Event 78 has been triggered and
SSN 10000 is not within area 25
Actions:

Change SSN 11 AI : Red Alert
Change SSN 14 AI : Red Alert
Change SSN 15 AI : Red Alert
Redirect SSN 35 to nearest waypoint in list 42

Event 100: NULL


Event 101: REDIRECT- Group 53 go to player

Triggers:

Group 53 is within area 10 and
SSN 10000 is within area 11
Actions:

Redirect group 53 to nearest waypoint in list 127
Redirect SSN 13 to nearest waypoint in list 127
Redirect SSN 63 to nearest waypoint in list 127

Event 102: VAPORIZE- helo 12 ssn29 dead

Delay event 10 seconds

Triggers:

SSN 29 is dead
Actions:

Vaporize Group 25

Event 103: REDIRECT- Boss Takes Off

Triggers:

Event 27 has been triggered
Actions:

Change Group 24 AI : set Attack Distance to 250
Change Group 24 AI : engagement range (250m - 250m)
Redirect SSN 33 to waypoint 35-0

Event 104: VAPORIZE- Kill Boss Trio 2

Delay event 10 seconds

Triggers:

Event 96 has been triggered
Actions:

Vaporize SSN 46

Event 105: VAPORIZE- Kill Boss Trio 3

Delay event 10 seconds

Triggers:

Event 97 has been triggered
Actions:

Vaporize SSN 47

Event 106: SUBGOAL- Win Blue Final Trigger

Triggers:

Event 42 has been triggered and
Group 24 has been destroyed
Actions:

Win Sub Goal 5
Win, Blue

Event 107: AI EVENT- Events Below

Delay event 1 seconds

Triggers:

SSN 1246 is dead
Actions:

Kill SSN 279

Event 108: REDIRECT- Spetznaz attacks player

Delay event 6 seconds

Triggers:

Event 93 has been triggered
Actions:

Redirect SSN 23 to nearest waypoint in list 127
Change Group 41 AI : set Attack Distance to 200
Change Group 41 AI : engagement range (200m - 200m)

Event 109: NULL


Event 110: NULL


Event 111: REDIRECT- Patrol Helo - Crew Attacks Player

Delay event 15 seconds

Triggers:

SSN 1309 is within area 31
Actions:

Redirect SSN 1312 to nearest waypoint in list 127
Redirect SSN 1309 to waypoint 44-0

Event 112: VAPORIZE- Patrol Helo - Vaporize Patrol Helo

Triggers:

SSN 1309 is within area 29
Actions:

Kill SSN 1309
Vaporize SSN 1309

Event 113: VAPORIZE- Boss Trio1 Vaporize Helo 46

Delay event 10 seconds

Triggers:

Event 26 has been triggered
Actions:

Vaporize SSN 47

Event 114: REDIRECT- Patrol Helo Infil

Triggers:

SSN 10000 is within area 30
Actions:

Redirect SSN 1309 to waypoint 43-0
Redirect SSN 1310 to waypoint 125-478
Redirect SSN 1311 to waypoint 125-628
Redirect SSN 1312 to waypoint 125-1309
Redirect SSN 1313 to waypoint 125-1309

Event 115: Finish

Delay event 6 seconds

Triggers:

Event 42 has been triggered
Actions:

Win, Blue

Event 116: Helo 1 Area 15 Kill

Triggers:

SSN 36 is within area 15
Actions:

Kill SSN 36

Event 117: Helo 2 Area 15 Kill

Triggers:

SSN 37 is within area 15
Actions:

Kill SSN 37

Event 118: Helo 3 Area 15 Kill

Triggers:

SSN 38 is within area 15
Actions:

Kill SSN 38

Event 119: Helo 4 Area 15 Kill

Triggers:

SSN 39 is within area 15
Actions:

Kill SSN 39

Event 120: Helo 5 Area 15 Kill

Triggers:

SSN 40 is within area 15
Actions:

Kill SSN 40

Event 121: Helo 6 Area 15 Kill

Triggers:

SSN 41 is within area 15
Actions:

Kill SSN 41

Event 122: Helo 7 Area 15 Kill

Triggers:

SSN 42 is within area 15
Actions:

Kill SSN 42

Event 123: Helo 8 Area 15 Kill

Triggers:

SSN 43 is within area 15
Actions:

Kill SSN 43

Event 124: Helo 9Area 15 Kill

Triggers:

SSN 44 is within area 15
Actions:

Kill SSN 44

Event 125: Helo 10Area 15 Kill

Triggers:

SSN 45 is within area 15
Actions:

Kill SSN 45

Event 126: Helo 11 Area 15 Kill

Triggers:

SSN 46 is within area 15
Actions:

Kill SSN 46

Event 127: Helo 12 Area 15 Kill

Triggers:

SSN 47 is within area 15
Actions:

Kill SSN 47

Event 128: Helo 13 Area 15 Kill

Triggers:

SSN 48 is within area 15
Actions:

Kill SSN 48

---------------------------------------------------------------------

//...[GREYBIRD 2]
//...[Expansion 2]
//...[DFX2MEd 2.60]
//...[Stompem]
//...[June 2013]
//
//...[START]
//
if never() then
//fallmps=30
//overcast(50,600)
//ssnhp(17,2000)//Soldier stompem [set to indestructable]
ssnhp(10000,1000)//Player
ssnhp(16,7500)//Soldier Jimmy
ssnhp(146,2500)//Friendly Soldier
ssnhp(150,2500)//Friendly Soldier
ssnhp(154,2500)//Friendly Soldier
endif
//
if past(2) and never() then
consol("<c00c000>[INFO]<-co> This Base Is The Prize!")
endif
if chain(10) and waveready() and never() then
wave("COMD108.wav")//Base is alert!
consol("<c00c000>[INFO]<-co> Cover Stompem's Troops At X-ray!")
endif
if chain(5) and waveready() and never() then
wave("MACR189.wav")//I am on my way.
endif
//
if ssnarea(10000,10) and never() then
ammoarea AMMO_60MM_MORTAR(9)
ammoarea ammo_T80Round(15)
endif
if chain(1) and waveready() and never() then
wave("Alpmtr1.wav")//Mortars Get down
endif
if chain(2) and never() then
ammoarea AMMO_60MM_MORTAR(10)
ammoarea ammo_T80Round(9)
endif
if chain(3) and never() then
ammoarea AMMO_60MM_MORTAR(10)
ammoarea AMMO_60MM_MORTAR(15)
ammoarea ammo_T80Round(25)
endif
if chain(4) and never() then
ammoarea ammo_T80Round(9)
ammoarea AMMO_60MM_MORTAR(10)
ammoarea AMMO_60MM_MORTAR(15)
ammoarea AMMO_60MM_MORTAR(10)
ammoarea ammo_T80Round(20)
ammoarea AMMO_60MM_MORTAR(10)
endif
//
if ssnarea(10000,14) and waveready() and never() then
wave("dfx2sw1.wav")
consol("<cfFF0505>[!WARNING!]<-co>")
consol("<cfFF0505>[!WARNING!]<-co> Friendly Fire Incoming!")
endif
if chain(2) and waveready() and never() then
wave("MACR101.wav")//sub for GoGoGo wav
endif
//
if event(52) and waveready() and never() then
wave("dfx2sw1.wav")
consol("<cfFF0505>[!WARNING!]<-co>")
consol("<cfFF0505>[!WARNING!]<-co> Enemy Contact West!")
endif
//
if event(78) and waveready() and never() then
wave("Alptclr.wav")//Tower clear
consol("<c00c000>[INFO]<-co> Tower Clear!")
endif
//
if event(90) and never() then
consol("<cfFF0000>[ALERT]<-co> !Destroy Radio Towers!")
endif
//
if ssnarea(10000,2) and elapse(11) and random(10) then
//ammoarea ammo_rocket(2)
ammoarea AMMO_60MM_MORTAR(2)
//ammoarea ammo_T80Round(2)
//ammoarea ammo_T80Round(2)
//ammoarea ammo_T80Round(2)
//ammoarea ammo_T80Round(2)
endif
//!Dead Chopper Comments!
if ssndead(32) and waveready() and never() then
wave("ALPH605.wav")
endif
//
if event(1) and waveready() and never() then
consol("<c00c000>[INFO]<-co> Get in the Tank")
consol("<c00c000>[INFO]<-co> Use the machinegun")
wave("AMPV541.wav")//Man the weapon
endif
if chain(15) and waveready() and never() then
consol("<c00c000>[INFO]<-co> Get in the Tank")
consol("<c00c000>[INFO]<-co> Use the machinegun")
wave("AMPV541.wav")//Man the weapon
endif
//
if event(2) and waveready() and never() then
consol("<c00c000>[INFO]<-co> Forward Firing Position Reached!")
endif
if chain(2) and waveready() and never() then
wave("char525.wav")//in forward firing position
endif
if chain(7) and waveready() and never() then
wave("comd513.wav")//Whats your status charlie
endif
if chain(3) and waveready() and never() then
wave("char500.wav")//were set to go
endif
if chain(3) and waveready() and never() then
wave("comd169.wav")//copy
endif
if chain(6) and waveready() and never() then
wave("CHAR502.wav")//Bravo, I have a bad feeling about
endif
//
if ssnseesssn(147,39) and waveready() and never() then
wave("dfx2sw1.wav")
consol("<cfFF0505>[!WARNING!]<-co> Inbound Your Position!")
endif
if chain(2) and waveready() and never() then
wave("Alpchop2.wav")
endif
if chain(2) and waveready() and never() then
wave("chopinb.wav")//Enemy chopper inbound
endif
if chain(6) and waveready() and never() then
wave("MACR207.wav")//Let 'em come I got 'em
endif
//
if event(4) and waveready() and never() then
wave("AMPV428.wav")//You are dead pal
endif
//
if event(5) and waveready() and never() then
wave("AMPV432.wav")//Oh yeah ! .... Oh yeah !
endif
//
if event(6) and waveready() and never() then
wave("Alpbrhe.wav")
endif
if chain(5) and waveready() and never() then
wave("AMPV408.wav")//Yee haw!
endif
//
if event(7) and waveready() and never() then
wave("Alpnish.wav")
endif
//
if event(8) and waveready() and never() then
wave("CHAR508.wav")
endif
if chain(4) and waveready() and never() then
wave("CHAR148.wav")//This is Charlie we have problems
endif
//
if event(9) and waveready() and never() then
wave("ALPHedn.wav")
endif
if chain(10) and waveready() and never() then
wave("AMPV408.wav")
endif
//
if event(10) and waveready() and never() then
wave("BTRopfr.wav")
endif
//
if event(36) and never() then
consol("<cfFF0505>[ALERT]<-co>")
consol("<cfFF0505>[ALERT]<-co>!Get back on mission!")
endif
//
if event(42) and never() then
wave("Delanni.wav")
endif
if chain(3) and waveready() and never() then
wave("char128.wav")//primary objective secured
endif
//
if event(48) and waveready() and never() then
wave("Alpchop3.wav")//Weve got an enemy chopper in bound.
endif
if chain(6) and waveready() and never() then
wave("AMPV117.wav")//Come and get it !
endif
if chain(7) and waveready() and never() then
wave("Delbird.wav")
//
if ssndead(2) and waveready() and never() then
wave("Alptkhm.wav")
endif
//
if ssndead(3) and waveready() and never() then
wave("Alpnish.wav")
endif
//
if groupdead(16) and waveready() and never() then
wave("Alpohya.wav")
endif
//
if groupdead(18) and waveready() and never() then
wave("Alptook.wav")
endif
//
if groupdead(20) and waveready() and never() then
wave("MACR110.wav")//Hold your ground!
endif
//...[END]
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  #5  
Old 07-08-2013, 03:33 AM
SFCF is offline SFCF
SFCF's Avatar
Map Maker

Join Date: Dec 2012
Location: Philippines
Posts: 76

Wow.that's alot of codes but still.i'll help.
__________________
I am a teenager. I Start making maps when i was "11". I'm only want to share my maps even if its in NV games or Other Games. I don't care if someone hates my map.i just want to publish some of my maps that i thought.just have Fun!
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  #6  
Old 07-08-2013, 07:53 AM
Guest001 is offline Guest001
Registered User

Join Date: Aug 2008
Posts: 4,971

May be wiser to make the games playable for the majority of users who do not see or understand the instructions for setting the switch.

If you really want to use the wac, make sure you put plenty of notifications on how to set the commandline params.

Still many will not be able to play the map properly.


Set as follows

Make a shortcut to game and right click and select "Properties"

Usually

"C:\ProgramFiles\Novalogic\Delta Force Black Hawk Down\dfbhd.exe" /d

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  #7  
Old 07-11-2013, 05:47 AM
Guest001 is offline Guest001
Registered User

Join Date: Aug 2008
Posts: 4,971

Organize multiple variables in a chart so you can keep track of settings easier.

IE Here is a simple AI Attack pattern that changes according to the area the player is in.

if ssnarea 10000,1 then
set v50,1
endif
if ssnarea 10000,2 then
set v50,2
endif
if ssnarea 10000,3 then
set v50,3
endif

To turn it off use v50,0 which is Null in the chart.
Null AI is usually regarded as stationary and set to Green

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  #8  
Old 07-28-2013, 09:01 AM
Luis is offline Luis
Luis's Avatar
N' gatz we truz

Join Date: Sep 2008
Location: Brazil
Posts: 256

Hello old boys.. glad to see that there's still ppl who play and mod this amazing game ^^
The .cin cinematics mysterious..who knows..
__________________
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My videos :: My site :: My DFBHD maps :: My DFBHDTS maps

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  #9  
Old 07-28-2013, 09:35 AM
Guest001 is offline Guest001
Registered User

Join Date: Aug 2008
Posts: 4,971

hey Luis!
It's very good to hear from you dear chap.
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  #10  
Old 08-14-2013, 09:20 AM
Luis is offline Luis
Luis's Avatar
N' gatz we truz

Join Date: Sep 2008
Location: Brazil
Posts: 256

Quote:
Originally Posted by stompem View Post
hey Luis!
It's very good to hear from you dear chap.
thanks ^^
I'm working on my youtube channel http://www.youtube.com/canalcoolplay as the video editor.. I've stopped playing BHD since 2012 but i miss it alot!
The games that i am actually playing are Infestation Survivor Stories and Battlefield 3 ^^
__________________
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My videos :: My site :: My DFBHD maps :: My DFBHDTS maps

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  #11  
Old 08-14-2013, 11:54 AM
SilentTrigger is offline SilentTrigger
-1PARA-

Join Date: Sep 2002
Location: Sweden
Posts: 3,972

Hi there Luis!
__________________
-1PARA-AlexKall

My photography website



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  #12  
Old 08-14-2013, 05:01 PM
Guest001 is offline Guest001
Registered User

Join Date: Aug 2008
Posts: 4,971

Trying to make some tools- need a bit of help...Try it out at http://stompem-web.enjin.com/workshop


Last edited by Guest001; 08-14-2013 at 07:11 PM.
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