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Gaming Talk Post all your game related stuff here. This includes PC, Console, Handhelds etc. |
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#1
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2020 Update: Battletank 1942
Though no longer in the pipeline as Battletank 1942 as previously stated BT1942 will now be a self contained map within a broader game concept.
The front end or GUI 1 is incomplete at this point in time but I can show you GUI 2 (below). ![]() Last edited by stompem; 10-27-2019 at 07:53 PM. |
#2
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Update: Minimum Requirements
Generating specification data for assessment of performance. Test Bench 01: Recommended - Win 10 Desktop PC or equivalent Gaming Laptop (Medium Spec) Code:
Log started: 11/10/2019 3:01:26 AM Info: Operating System: Microsoft Windows 6.2.9200.0 (64-bit) Info: Runtime Framework: Net 4.0.30319.42000 Info: Engine 64-bit version Info: Application type: Simulation Info: Added resource location 'C:\Dev\version-32015\revision-20498\serial-2019-00101\Project\Bin\Data' Info: File resource system type 'VirtualFileSystem' to resource group 'General' with recursive option Info: CPU Identifier & Features Info: ------------------------- Info: * CPU ID: GenuineIntel: Intel(R) Core(TM) i5-7600K CPU @ 3.80GHz Info: * SSE: yes Info: * SSE2: yes Info: * SSE3: yes Info: * MMX: yes Info: * MMXEXT: yes Info: * 3DNOW: no Info: * 3DNOWEXT: no Info: * CMOV: yes Info: * TSC: yes Info: * FPU: yes Info: * PRO: yes Info: * HT: no Info: ------------------------- Info: Loading library RenderSystem_Direct3D9.dll Info: Installing plugin: D3D9 RenderSystem Info: D3D9 : Direct3D9 Rendering Subsystem created. Info: D3D9: Driver Detection Starts Info: D3D9: Driver: \\.\DISPLAY1; NVIDIA GeForce GTX 1050 Ti Info: D3D9: Driver Detection Ends Info: Plugin successfully installed Info: D3D9 : Subsystem Initialising Info: Driver name: nvldumdx.dll Info: Driver description: NVIDIA GeForce GTX 1050 Ti Info: Subsystem: Initialised Info: RenderSystem Name: Direct3D9 Rendering Subsystem Info: Physics system is initialized (Driver: NVIDIA PhysX 3.2.1) Info: GPU Vendor: nvidia Info: Device Name: NVIDIA GeForce GTX 1050 Ti Info: Driver Version: 24.21.13.9793 Info: * Fixed function pipeline: yes Info: * Hardware generation of mipmaps: yes Info: * Texture blending: yes Info: * Anisotropic texture filtering: yes Info: * Dot product texture operation: yes Info: * Cube mapping: yes Info: * Hardware stencil buffer: yes Info: - Stencil depth: 8 Info: - Two sided stencil support: yes Info: - Wrap stencil values: yes Info: * Hardware vertex / index buffers: yes Info: * Vertex programs: yes Info: * Max Supported Shader Profile: hlsl Info: * Texture Compression: yes Info: - DXT: yes Info: - VTC: no Info: - PVRTC: no Info: - 3Dc: yes Info: * Scissor Rectangle: yes Info: * Hardware Occlusion Query: yes Info: * User clip planes: yes Info: * VET_UBYTE4 vertex element type: yes Info: * Infinite far plane projection: yes Info: * Hardware render-to-texture: yes Info: * Floating point textures: yes Info: * Non-power-of-two textures: yes Info: * Volume textures: yes Info: * Multiple Render Targets: 4 Info: - With different bit depths: yes Info: * Point Sprites: yes Info: * Extended point parameters: yes Info: * Max Point Size: 8192 Info: * Vertex texture fetch: yes Info: * Number of world matrices: 0 Info: * Number of texture units: 8 Info: * Stencil buffer depth: 8 Info: * Number of vertex blend matrices: 0 Info: - Max vertex textures: 4 Info: - Vertex textures shared: no Info: * Render to Vertex Buffer: no Info: * Alpha to coverage: yes Info: * Fetch4: no Info: * Hardware Instancing: yes Info: * Depth Buffer As Texture (INTZ): yes Info: * DirectX per stage constants: yes Info: * Max texture size: 16384 Info: DefaultWorkQueue('Root') initialising on thread main. Info: Particle Renderer Type 'billboard' registered Info: Renderer: GPU description: NVIDIA GeForce GTX 1050 Ti Info: Renderer: GPU codename: GeForce_Unknown Info: Renderer: Shader Model 3.0: yes |
#3
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Update: GUI 2
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#4
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Looking good stomp!
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![]() 04' Dodge SRT-4, Mopar Stage 3, 406whp/436wtq |
#5
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Thanks Scott.
The idea of this game is not to imitate Delta Force or any other shooter. The thing is, I like mapping the most of all. So this game is made not only for the players, it's made for mappers and modders too. I'm hoping it'll be a game that can make many types of games. So far so good. |
#6
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Update: GUI1
The interface you see on startup. Action button - straight to the Game Explore button - opens pages with info and bonus stuff you can play. Editor button - Map Editor Manager button - A management tool for doing stuff like exporting maps and viewing and organizing screenshots and other user created files. BGM button - Under development: Background music control *Usual about and exit buttons *May add minimize button but may be regarded as not neccessary ![]() |
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