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Old 03-20-2021, 06:06 PM
Baldo_the_Don is offline Baldo_the_Don
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I made some WiQ mod tweaks

'Cause I like a meaningful crosshair.

The Mils and the Mrads are questionably accurate at the resolution I used, but the MOA pips and the rangefinder are spot on.

I like the shading I did on the edges, too.

I'm attaching the actual m40CH.tga, BFC compressed and in a .zip file.

I'm in a good mood about it.

I included the weapon.def positions under the alpha, but here they are: 403 275 621 493

Attached Images
File Type: jpg WIQ_des.jpg (322.3 KB, 17 views)
File Type: jpg WIQ_M40_1.jpg (187.5 KB, 16 views)
File Type: jpg WIQ_M40_2.jpg (166.3 KB, 21 views)
Attached Files
File Type: zip m40CH.zip (5.1 KB, 0 views)
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Last edited by Baldo_the_Don; 03-20-2021 at 06:11 PM. Reason: Positioning and spelling.
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Old 03-21-2021, 12:24 PM
Steve is offline Steve
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nice job!
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Old 04-07-2021, 10:33 AM
Baldo_the_Don is offline Baldo_the_Don
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Then I thought about a binocular graphic for DFBHD with a crosshair divided into mils. I came up with what you see in the attached .png.

Through some careful but inept math to some trial and error testing, I edited a map with wooden fence posts 509-some-odd meters away from the spawn point, spread out to fairly exact mil divisions (1/6400th of a circle, or 0.05625°), then worked out a Binoculr.tga that lined up on the posts well.

And I know I'm over-doing it with these experiments, but now I can tell you things like this: in DFBHD, with the sniper scope at 22x magnification, the pips on the crosshair are as close to 1 mil apart as you can possibly get them.
Attached Images
File Type: png Binoculr_100mil.png (223.4 KB, 16 views)
Attached Files
File Type: zip BinoculrTGA100milxhair.zip (316.6 KB, 0 views)
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